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Mixed or average reviews - based on 5 Critic Reviews What's this?

User Score
8.3

Generally favorable reviews- based on 221 Ratings

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  • Summary: Unepic is a combination of platforming and role playing games. There are many hilarious references throughout the game. The game takes place in Harnakon, a huge medieval castle.

    It is set in the hardcore NES Style, yet refined with the latest features. This makes Unepic a very unique game.

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Score distribution:
  1. Positive: 2 out of 5
  2. Negative: 0 out of 5
  1. Jul 30, 2013
    80
    Among surreal situations and a strong quotations, Unepic is distinguished by the fact of being a game that does not take itself too seriously.
  2. Apr 5, 2012
    75
    A fresh and lovely product, which mixes RPG and humor.
  3. Apr 5, 2012
    70
    UnEpic delivers an unoriginal but well written story, packed with some funny lines; a solid action platform gameplay, full of back tracking and respawn; and some hardcore RPG elements. The end result is a game that hardly lends itself to interpretations: you either love it or hate it.
  4. Jun 25, 2013
    70
    With over twenty hours of content and a paltry $8 price tag, Unepic is worth experiencing, even if to re-explore a childhood fantasy.
  5. Apr 5, 2012
    60
    Don't let the name fool you: Unepic is huge, but whether players will want to see the quest to its ends is another matter. [Apr 2012, p.66]
Score distribution:
  1. Positive: 39 out of 47
  2. Negative: 2 out of 47
  1. Jul 30, 2012
    10
    Unepic is a game that is vaguely reminiscent of Castlevania. Instead of putting out the lights with a whip though, you are trying to lightUnepic is a game that is vaguely reminiscent of Castlevania. Instead of putting out the lights with a whip though, you are trying to light each one in each room (and no whip is involved). The game is a 2D platformer wherein you work yourself through a maze of rooms fighting enemies, earning XP and picking up objects. After working yourself through a particular part of the map and fighting a boss you'll find the key to a new part of the map with new rooms to explore and new enemies to fight. The game has a strong RPG element in it, which is the thing that ties the whole game together and makes it so addictive. When you earn enough XP you get to distribute points in a number of skills. When the game begins you start with a number of weapon skills (which determine the level of the weapon you can wield), a skill that determines your hit points, a skill that determines the level of potions you can brew, and a skill that determines the level of armor you can wear. Later in the game, after completing certain quests, you learn the ability to cast certain spells (e.g. you learn the skill to cast fire spells). The spells are powerful but require ingredients which are found by defeating certain enemies. The story is intentionally cliche and is told with a good helping of humor through the eyes of the protagonist (a Dungeons & Dragons player who is whisked away to the evil castle the game is set in). It is also full of references to games and movies which are littered throughout the dialog. All in all a great, very addictive game which I can definitely recommend. Expand
  2. Feb 26, 2017
    10
    If you like 2d platformers and rpg, get it. Its one of the best games I've played in a long time. lots of character and clearly the creatorIf you like 2d platformers and rpg, get it. Its one of the best games I've played in a long time. lots of character and clearly the creator enjoyed creating it. the rpg elements feel well balanced. the 2d room discovery reminds me of jet set willy 2 for some reason. why the media reviews is only 60 something I don't know. I bought it based on user reviews here and wasn't disappointed. Expand
  3. Jul 23, 2013
    10
    This is one of the best games I have played all year, and I did not really enjoy playing Castlevania, and really don't do platformers at allThis is one of the best games I have played all year, and I did not really enjoy playing Castlevania, and really don't do platformers at all anymore. Playing with a gamepad, control is excellent! Amazing job, do yourself a favor and spend the $8, there are games that are 4x the price that have half the entertainment value. I was not sure what to expect when I started the game, and promptly died on one of the first rooms (greed!). Only issue I have is the quest system could use a bit of work, fairly far into the game, and feel I have to backtrack to find objects that I missed early on. This is resolved by clicking on the map and making notes when you find anything unusual, but can't currently pick it up. Just wish I had started that from the beginning, as I forgot to mark some locations. Good stuff, hope it adds steam workshop, and more content soon!. The game says it is still in development on steam, but the solo quest is 100%, is the multiplayer they are working on. Have not tried multiplayer at all yet, but looking forward to giving it a shot. Expand
  4. Dec 27, 2013
    9
    This is honestly a great game. The reviewers based it off the Alpha/Beta state of the game during early access, the game has changedThis is honestly a great game. The reviewers based it off the Alpha/Beta state of the game during early access, the game has changed drastically since then. Ignore their reviews and seriously... pick up this game if you like RPG side scrollers/platformers. Expand
  5. Oct 1, 2014
    9
    A great game, I loved the 2D graphic and the style. I still use to play it and I have finished the game 5 times. Absolutely a good purchase,A great game, I loved the 2D graphic and the style. I still use to play it and I have finished the game 5 times. Absolutely a good purchase, nice bosses, not easy and rich of fun! Buy it right now! Expand
  6. Sep 18, 2013
    9
    I really don't play RPG game very often, but this one blow my mind. Fun to play, lot of things to explore, funny dialogs and ease of play isI really don't play RPG game very often, but this one blow my mind. Fun to play, lot of things to explore, funny dialogs and ease of play is the best thing is this game. Low price is one of things that is very welcome for buying this game. So if you have some 7 euros or 7 dollars to spend, buy this and enjoy 20 or more hours of play. Expand
  7. Jan 23, 2020
    2
    I cannot in good conscience recommend this game to any but the most desperate of Metroidvania fans.

    The "humor" is constant and everywhere,
    I cannot in good conscience recommend this game to any but the most desperate of Metroidvania fans.

    The "humor" is constant and everywhere, which can be good if it aligns with your own sense of humor, or can be insipid and irritating if it does not. Do you like juvenile dick jokes? Juvenile drug jokes? An a-hole main character with little to no redeeming qualities besides making dick and/or drug jokes? A contrived "I must be tripping/dreaming" denial that goes on for way, way too long? If you answered no to any of the above, I implore you to stay away, because those are honestly the best qualities this game has to offer.

    The (English) voice acting is generally passable, though there are a few times you can tell the voice actors weren't given proper direction because they'll pronounce the same word differently in the same conversation with each other, and there are a couple points where the production quality was lacking and it almost sounded like a fan dub. Overall it's not too bad, though.

    The actual gameplay, however, is where the game seriously starts falling apart; the controls are a bit stiff and take some getting used to (jumps are not adjustable at all; you will always jump exactly the same height and distance, making platforming sections either painfully boring or painfully difficult dependent entirely on whether the developer decided to give you their standard half-body-length margin of error or cut it down to pixel-perfect); the combat is slow and boring, despite there being many weapon types (they all feel pretty much the same--attack speed, range, even animations--making the game way more about raw stat values than personal play style preferences, and making you wonder why the game forces you to choose a weapon group to spend points in to raise your proficiency when it all seems so arbitrary, especially when the game throws out the window any sort of sense it had been making before, when it starts giving you daggers that are stronger than axes of comparable level); enemies, while having many different appearances, tend to fall into very general categories (runs-at-you, shoots-at-you, doesn't-move-at-all, or ignores-you-and-patrols), making the already slow and boring combat now also tedious; boss encounters are incredibly boring, having very basic attack patterns you learn in just a couple seconds and essentially being damage sponges with unfair expectations of positioning using the stiff and monotonous jumps to avoid 30%+ attacks.

    Now I know what you're thinking, if the story and combat aren't very good, then the exploration and level design must be, right? Because otherwise what's the point of a Metroidvania game? I'm sorry, but the exploration is equally dumb and boring; along with jumps that never change you get movement speed that never changes (regardless of whether you're wearing light, medium or heavy armor) and zero movement-based abilities (no sprints, no walking, no lunges, no ripostes, no dodges, no double-jumps, no floats to slow descent and give you a way to reach a far-off platform, nothing)... So, what stops you from just going to the end of the game right from the beginning? Locked doors, which you get the keys to by beating bosses. That's it. Sure, this is essentially the same thing as blocking off the next section of the castle by a double-jump-height platform, but those extra ways of navigating are what opens up level design possibilities, letting you hide powerups or items in early areas behind things you can't get by until later, letting you spice up later zones with different layouts than earlier ones because now you can move in all sorts of new and interesting ways, but this game doesn't have any of that. Once you unlock a door to a new section of castle, you can fully-explore that section right now, meaning the only reason to ever enter a previously-beaten section of castle is if there's another locked door in it to get to another boss that holds another key for another locked door somewhere else. Honestly, this game shouldn't even count as a Metroidvania in any way except for its window dressing with as linear as its level design is.

    And I'm not even going to get into the absurdity of the leveling system this game has, where every level you're given a set number of points you can use to increase attributes, with the only respec option being incredibly costly and late-game, and things not even being shown as possible options until you unlock them. Meaning at level 8, after you've already invested seven levels of points into different stats and you have a plan for how to distribute your stuff for the rest of the game, you're given a whole new stat that you'll suddenly need to put points into. And that happens multiple times throughout the game.

    I have really been nothing but disappointed with this game.
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