Valdis Story A.C. is a side scrolling action adventure for P.C. with an emphasis on intricate and rewarding combat as well as deep play style customization. The player will assume the role of Wyatt as they explore the ruins of a holy city that was lost many years ago. Wyatt must battleValdis Story A.C. is a side scrolling action adventure for P.C. with an emphasis on intricate and rewarding combat as well as deep play style customization. The player will assume the role of Wyatt as they explore the ruins of a holy city that was lost many years ago. Wyatt must battle various types of demons, angels, and a new threat tentatively known as Ferals using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.
Over 40 years ago the Dark Goddess Myrgato attacked and killed her creator, the All Mother Valdis. Since this event Myrgato has been at war with her twin sister the Goddess of Light Alagath. The war has wreaked havoc on the land and the hope of mankind is dwindling as they are forced to choose a side or perish. Wyatt has been following a trail of clues for the past 5 years left by his father that he believes will lead him to find a way to end the Goddess War.
- Intense combat weaving sword and sorcery together seamlessly.
- Equipment and Customizable skills to fit your own unique fighting style.
- Unique magic souls that aid in combat and traversing the ruins of the city.
- Interconnected zones allow you to explore new areas or backtrack.… Expand
Positive: 7 out of 7
Mixed: 0 out of 7
Negative: 0 out of 7
Jan 4, 2014It simultaneously succeeds as both an action platformer and a Metroidvania with RPG elements, and it's a must-play for fans of either genre. I'm already excited to play as the other two characters eventually, but I also can't wait to see what the future holds for this franchise long term -- because there's a lot to build on.
Jan 7, 2014An amazing "vania" game, and one that should really be more popular considering its qualities. The structure is the one veteran gamers know and love, but it's been improved with a complex combat system and deep leveling and ability trees. Quite the treat, especially considering the low cost. It isn't perfect, but, if this is the level of this team's first project, we can't wait for what's next.
LEVEL (Czech Republic)Jan 23, 2014One can’t really complain about the lack of platformers these days, but when you pick up Valdis, you can be sure of getting the highest quality available. [Issue#238]
Mar 17, 2014If you’re a fan of Metroidvania games, or indie games in general, you should definitely check out Valdis Story. With multiple playable characters, an interesting world to explore, and engaging gameplay, there are few reasons not to give this gem a chance. It may not do everything perfectly and it doesn’t tread much new ground, but it delivers a great experience wrapped up inside of a beautiful package for a cheap price. Bust out your PC game pad and take Wyatt on his adventure in the Abyssal City.
Nov 5, 2013First thing is first, the other reviews I have read on this giving this game a 1 is utter and total ****
Let me start by saying I am aFirst thing is first, the other reviews I have read on this giving this game a 1 is utter and total ****
Let me start by saying I am a metroidvania enthusiast, I live for these games and they are my favorite genre in the fastness of video games. I grew up with super metroid and to this day is my favorite game of all time, the "what the do I do next thing" sold the whole franchise to me. SoTN just nailed it in every way possible. In other words: I've been waiting for Valdis Story: Abyssal City for years.
On the surface the game is tight, as in the controls and the overall JRPG is there, but its a action RPG. It feels sometimes like a action fighting game, kind of like devil may cry, where the combos are so different depending on what you hit (jump included). The combat focuses on melee, and uses magic as a means of navigation, kind of like metroids' ability's.
I will admit the crafting interface could be a little easier to do, like maybe check a item you want to farm for, so you can see your progress. The only way i could do that is wright down the mats needed for it, then go off fighting the mobs who drop it.
The artwork is outstanding, it brings me back to when I was first learning how truly powerful games could really be. All this 1080 HD next gen couldn't make me thing this game looks anything but beautiful. This is hand drawn, and it looks great.
Overall, I can not recommend this game enough, If you liked SoTN, buy this game.
I am using a xbox 360 controller and the controls are very good and tight,… Expand
Dec 22, 2013It's a metroidvania in pure state. If you like this kind of games, this little piece of art is magic. It's like I've become a child again. AndIt's a metroidvania in pure state. If you like this kind of games, this little piece of art is magic. It's like I've become a child again. And the game is hard and very fun. 100% recommended and enjoyable.… Expand
Jan 4, 2014so first of the people that gave the game a 1 is basically because they thought its to hard (it's difficult at times but try castlevania lordsso first of the people that gave the game a 1 is basically because they thought its to hard (it's difficult at times but try castlevania lords of shadow or dark souls). As far as game flaws, i played and beat this game in jan. 2014 and didn't notice very many (i'm sure it's been patched a few times).
With that said:
game combat is great. Some boss battles are very challenging and time puzzles are VERY challenging at times but rewarding. Platforms are well done even if frustrating from time to time. This isn't just a button masher you have to learn to time and set off dodges (called skill cancels). Character build I had was really fun (i had a all warrior with enough guardian to get the reset cancel skill on successful cancel with wanderer rainment, dagger/bow wep (which you get 3/4 game wish was sooner) bloodletter crest and Faolan assistant with mostly agility decent luck and some strength and assassin skill that makes you invisible). Basically made me an assassin/ vampire. The music was great. Loved the art style. Everything was rather fluid. Overall a very good game just not a 10.
Dislikes: broken baddy that floats and looks like Mew from pokemon with ice magic that freezes you with every attack and can't skill cancel once frozen so when hit with certain moves drained half my life because of the combo. also there is no 'world' map (just area map) which was frustrating at times. The lore was cool but the actual in game story was a little bland. These are my only complaints.
Verdict: buy a copy it does have replay-ability worth it even at full price (15, but i got it on steam on sale though for like 5 bux i think) game is awesome. Don't buy a copy if your a that can't handle tough challenges here and there(nuff said!)… Expand
Jan 6, 2014Very good and enjoyable game.
The only negative thing is that it confuses you with the map about the places you must go. They should giveVery good and enjoyable game.
The only negative thing is that it confuses you with the map about the places you must go. They should give more details...
But overall is great.… Expand
Mar 20, 2016I'm giving this an 7 because there's a lot to do in the game, lots of options, and so on.
The problem is that it is sloppy, which makes itI'm giving this an 7 because there's a lot to do in the game, lots of options, and so on.
The problem is that it is sloppy, which makes it extremely hard. There's also a huge learning curve to play the game well. Way higher than most any Castlevania game. You can't play this casually and expect to get through.
But, as other people point out, it relies so heavily on endless boring timed puzzles that are unforgiving. At least those are for optional items.
You have no warning for bosses, and are then stuck in an endless loop of grinding to beat the boss. I'm not sure, but I think if you don't do awesome at bosses you don't get stat upgrades. So... how is that fair?
Jumping puzzles abound. HATE jumping puzzles. This trope was thrown out years ago for most games. But there are single-block cubes you have to land on. Enemies attack you, but if you attack them your character moves automatically and falls off. Oh, and performance issues make the game stutter at random moments, sometimes when I'm in the middle of a jump, and I mistime the jump. Ugh.
Having so many items and options is also a bit of a problem, too. It's very unclear which items to use at any given time and the spells are clunky to change. I stopped using spells altogether because of that, but this is the same problem one of the Castlevania games had.
Controllers almost invariably don't work. None of my Logitech gamepads are recognized. Apparently the Xbox 360 usb controller works well, but of course that's the one kind I don't have.
Still, there's a lot of high quality art, animations, and it's more or less a reasonably solid fighting engine. It's fun for a few hours, so I'm rating on the amount of enjoyment I got out of it. A good solid afternoon of fun. After that, I suggest giving up before the fiery Temple (or at the wizard with a sword) and moving on unless you seriously like grinding on jumping puzzles and unforgiving bosses. There's more pain then reward at this point unless you're really committed.… Expand
Nov 15, 2013If you are looking for something to scratch that Metroidvania itch, this is your solution. It's a bit rough around the edges, but it willIf you are looking for something to scratch that Metroidvania itch, this is your solution. It's a bit rough around the edges, but it will satisfy.
The combat in this game is a blast. It is very fluid. At first, it felt pretty awkward. After I got a little bit of practice with the different abilities, I was hooked. The combat and the boss fights hit that balance between challenging and fun. If combat was the only aspect of this game, it would be an easy 10/10.
Unfortunately, combat is not the only aspect of this game. It is chock-full of platforming sequences that are simply not fun. A lot of them have timers that are horridly strict and punish you for even a slight mis-step. The controls are also just not built for platforming. Lastly, the enemies themselves also frustrate matters since one hit in the air causes you to recoil until you hit the ground...sometimes setting you back 2-5 minutes only to have it happen again and again.
I know that this game is not meant to hold your hand, but I'm guessing that it is meant to be fun. The platforming sequences are just not fun. They are tedious.
The music is awesome. The combat is awesome. The controls are kind of spotty but good most of the time (and not built for platforming). The platforming sequences are not awesome, and hold this game back something fierce. The highest I can give this game is a 6/10, and I count myself as a metroidvania fan.
A bit of advice: Get a controller for this game and you will enjoy it much more.… Expand
Dec 3, 2014Valdis Story: Abyssal City: A game that only got a high rating because nobody actually finished it and definitely a true gem in examples ofValdis Story: Abyssal City: A game that only got a high rating because nobody actually finished it and definitely a true gem in examples of why people actually have to use Game Maker Studio... because through all the poor design choices and clunky menus... it's obvious that this game only made it because of the artwork.
The kickstarter promised great fighting mechanics and combos, but all everybody really got was the same three moves repeated over and over along with poorly placed, unrebindable controls and the worlds most annoying cancel... which is really JUST a glorified dash, that other games let you bind to the proper keys. But hey! The enemies can infi-combo you, so maybe the kickstarter was talking about how good the combos would be for them! Oh and the spikes... apparently those can infi-combo better than the player character as well. In the end though I guess you can't really talk about how responsive controls are when a game even has slow down issues on an i-7 processor... I guess it should just be expected at that point.
The controls are definitely not stellar, no matter how many die-hard fans accost you with "git gud" memes and an obvious attempt at feeling superior for once in theirs lives. No, the controls are bad and unresponsive... yes, you can make them work, but that doesn't mean it's an excuse to have them and the difficulty shouldn't be in fighting them to do what you want. The real truth is it's a platforming game, with bad platforming and a wall jump mechanic that seriously needs a revision.
The bosses start off fun and challenging, but soon spiral down into mass projectile and minion spamming nonsense, and by the end of the game you're fighting a screen of bright colors and no discernible hitbox while you're being infi-comboed because you missed one dash because the game felt like being unresponsive that one time. I guess it's hard to invent a new boss pattern after you've used up all the ones you know on the first two...
The story is terrible and the writing makes you wonder if they've even written anything before, as it's littered with bad habits and constant references to things that have never been previously explained... similar to a fan-fiction, but imagine the subject the fan-fiction was about simply didn't even exist... The ending was anti-climatic and left the feeling of "So? Big whoop? Was that supposed to be surprising?" It's not a twist if it isn't even relevant to the story and came off as nothing more than a corny way to end the game. Overall, unenjoyable story and definitely worth mashing your buttons through.
The artwork is great, and definitely the best, if not only (read as only) aspect worth playing the game to experience.... although, just like the combo system... the artwork is repetitive and doesn't have a lot of variety. The townsfolk all consist of the same 3 character designs and the portraits next to the speech dialogs always show the same emotion; lending absolutely nothing more than getting in the way of reading the situation properly. In fact, the whole game comes off as a concept or prototype that you'd pitch to a publisher... and not a final game.
To summarize, if you want to play a good game, just go play SOTN or co. and if you want to play something obviously made in game maker... don't... or better yet, just hire their artist and make something yourself, because it'd be hard pressed not to be a hundred fold better.… Expand
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