Vampire: The Masquerade - Coteries of New York presents the conflict between two vampiric factions: the traditionalist Camarilla and the fiercely independent Anarchs among the iconic landmarks and night lights of The Big Apple. It's a unique, atmospheric, single-player narrative experience,Vampire: The Masquerade - Coteries of New York presents the conflict between two vampiric factions: the traditionalist Camarilla and the fiercely independent Anarchs among the iconic landmarks and night lights of The Big Apple. It's a unique, atmospheric, single-player narrative experience, set in a rich, fully licensed, globally recognized universe of Vampire: The Masquerade 5th Edition.
* Choose your character from one of several distinct Clans
* Every playable character offers unique powers (Disciplines), different ethical approaches to certain issues, and dialogue lines
* Character-oriented quests allow you to create your own coterie and shape your relations by reinforcing NPC loyalties
* Highly replayable - choices made in the game are reflected by the game's changing fiction
* Various endings depending on your actions - which conclusion will you reach?
* Suitable for both Vampire: The Masquerade veterans, and fans of mature narrative-driven games who are newcomers to the setting… Expand
Jan 16, 2020I’d recommend it as I was completely caught up in the world it laid before me and was reminded of just how much I had loved Vampire the Masquerade: Bloodlines (and it did what I suspect it was really meant to do which is drum up a greater desire for the new game).
Dec 26, 2019I’m hoping that Coteries is the first modern step forward for an IP long overdue for mass recognition. Vampire: The Masquerade fans will enjoy this, and fans of vampire fiction in general might want to give it a whirl, as this is an easy introduction to an awesome universe.
Dec 11, 2019Vampire: The Masquerade – Coteries of New York left me feeling hungry. The game is certainly well-written, but its truncated story doesn’t quite do its complex, captivating world justice. If you’re a dedicated VTM devotee, Coteries of New York is a solid appetizer, but you’ll have to wait until next year for something to truly sink your fangs into.
Dec 11, 2019I went into this game really expecting to like it – and I did, for the most part. In the end, I couldn't get past the odd tone and the feeling that it was penned by someone who didn't actually respect the source material, but wanted to write a self-aware parody of it.
Mar 9, 2020Beautiful graphics, captivating story, excellent atmosphere great intro for newcomers and must-have for fans -game that leaves you hungry forBeautiful graphics, captivating story, excellent atmosphere great intro for newcomers and must-have for fans -game that leaves you hungry for more - become a vampire in New York!… Expand
Jul 20, 2020I honestly don't know how to feel about this game, on one part i'm a huge fan of the World of Darkness while on the other i don't know howI honestly don't know how to feel about this game, on one part i'm a huge fan of the World of Darkness while on the other i don't know how they managed to start a visual novel so well and end it so badly.
The game costs 20 bucks and while a full run will take around 4 hours the game is designed to be replayed with the different clans and spending your nights with different people to discover different stories, and while this is a perfectly valid mode of storytelling reminiscing a bit of Taro's work on NieR Automata seeing each playthrought through the eyes of different characters, the way the game limits your number of nights to take you to the end of the story is complete doodoo. On your first playthrought you will end up with most likely NO storylines completed and those that are will most likely have gotten a bad ending as well as some characters characters will show up and act in a way that doesn't make any sense considering how advanced you are with their story.
It saddens me to give the game such a low score, the sound design, the music, the beautiful art, some of the stories are so good and well written that i wish they would end up on like a tv show about Vampire to see them come to life. It is without a doubt the best way to get someone into the Vampire universe and introduce a great city to play on the pen and paper rpg as is New York considering they're going to meet a ton of canon characters from the metaplot, but the way it abruptly takes control from you to force you to see an ending you didn't really worked for... it's just sad to see so much potential not properly used… Expand
Dec 16, 2019TL;DR What's here is well done and is enjoyable to play through; wondering what's in store for all the characters you meet and how you willTL;DR What's here is well done and is enjoyable to play through; wondering what's in store for all the characters you meet and how you will interact with them. However, it's so short and, in the end, unfulfilling that I felt like I'd wasted my time. It's like someone giving you a good book but halfway through you turn the page, eager to read on, only to realise the rest of the pages are blank.
Ok, if you want more detail then here it is. The 5/10 score might indicate that this is a distinctly mediocre game, but that's not the whole picture. The trouble is that it's one of those mixed bag games where some elements shine and others fall flat. The main problem is that it's VERY short. This has a ripple effect that unfortunately washes over virtually every great aspect the game offers.
For example, it has some tantalising characters that I wanted to discover more about. I wanted to have an impact on their part of the story and for them to have an impact on mine. I wanted to make hard decisions that would leave me wondering how it would effect my relationship with them. The game hints that many have much more under their surface to discover as the story unfolds. Several also have mini-stories to go through.
The trouble is, the game ends before you actually develop any real sort of relationship with most of them. In fact, the main storyline can actually be moved forward without you realising how close you are to completing it, the result being you never get to finish some of the sideline stories. The game autosaves, so when you can't go back and try to complete them.
The examples of characters never developing into anything are many. The character Mia hints that you will have to work hard to earn back her trust, she also suggests that maybe you can join her community at a later date. You never meet her again.
Her boss suggests you may want to join them too. It makes you ponder a storyline that branches off and has you choosing sides midway, a situation that would make for two very different playthroughs. Well, you never make a choice about allegiance and most of the game is largely the same, as far as I know.
The Sheriff has an interesting history to discover and it's hinted the two of you might either become allies or enemies. Or perhaps that you'll have tough decisions to make that'll put him in conflict with you, but maybe by that time you've earned his good graces by solving a problem he has. It sets up interesting possibilities except that, once again, you never see them again. It just happens over and over.
The game simply starts lots of enticing, intriguing plotlines and character development that simply never goes anywhere.
The main story ends abruptly, you never discover what happens to several of the main players or whether your choices effected things. In fact, you don't even really find out what happens to YOU, let alone anyone else.
Speaking of choices, very few seem to make any difference.
If I had to guess, the developers simply started an ambitious project but the scope was too much for their time and budget. I think the game was about 5 hours long but may be shorter for some people and it ends just when things get truly interesting and promise to expand. Just when the game should have really opened up...it just fizzles out.
The game also teaches you its one real gaming mechanic, 'the hunger', fairly early on. The game implies that you need to feed or else The Beast will take you over. Presumably this would lead to a Game Over screen. In practice, it's pretty much meaningless. You hardly ever need to feed and the game gives you opportunities on a fairly regular basis. I kept expecting the choices to become more difficult and complex, but it never happened.
Things that can't be diminished though are the mostly well written passages and, especially, the beautiful, atmospheric artwork and ambient music. The latter two truly added to the game, so well done to those responsible :)… Expand
Feb 7, 2021This review contains spoilers, click expand to view. Let's start off with the good first. The game is decently written and the plot threads that you will encounter are at times quite compelling. It also serves as an okay introduction to the World of Darkness (WOD) (with some caveats I will explain later.) Considering the shoestring budget what they managed to achieve is impressive, though its shortcomings are hard to ignore.
The first issue I have is the inconsistency of which information is explained to the player. The game starts with the player as a newly minted Vampire. WOD has a lot of lore attached to it and at the start the game does a nice job of introducing the concepts to the player at a steady pace as to not overwhelm the player. But after a certain point, it's as if the game just goes "screw it" and just have the playable character inexplicably know things that was never explained for them. A good example of this appears in one of the side missions where the playable character knows what a thin-blood is, despite never being told what they are. This isn't just a problem for players new to the WOD, but even if you are a veteran as this screws up the narrative. The game takes place over a few consecutive nights so there was no time skip in order for our character to learn information about the world other than what is explicitly told to them.
a second issue is how many of the plot threads go nowhere. If you choose the Ventrue Clan, the start will make it seem like they will commit to having us struggle with the clan's bane and have feeding be an issue where not all prey will have blood that the player character can keep down. But after the first 2 nights that is dropped entirely and every single feeding opportunity you come across won't have incompatible blood. There are multiple side quests that tell a pretty basic plot and then they end and very little of it is relevant to the plot. Maybe it'll introduce a minor character that will pop in during the climax of story or reveals some background information that will be mentioned once as a offhand comment. These stories were not very compelling to begin with and the payoff is still somehow managed to disappoint.
Lastly and this is the biggest missed opportunity, is how little player agency there is in the game. Even considering their budget this is disappointing. The game presents the idea of forming your own coterie and they took effort in explaining the talents of each of the potential members (some of them have skills in gathering information, others have connections in high places, skillsets and assets that could be beneficial to you) however, all of this amounts to is you helping them with their plot and then they make a cameo near the end to help you once in a generic way before taking their leave. It would have been much more compelling if the game ditched the other side quests that go nowhere and fleshed out the coterie building aspect of the game. Separate the game into the companion quests and main plot quests. Give the player the ability to call upon their coteries for main plot quests which could give them more options on how to deal with the challenges of the main plot. (The Nosferatu could sneak past a guard, the Malkavian could size up NPCs to give you information about them, etc) This would make your choices feel more meaningful without added that much to cost to development. The ending also came abruptly and felt like there was very little build up to any of the revelations. The issue of characters keeping you in the dark is that once the plot twists come, they have little impact beyond the initial shock as there was no foreshadowing other than revealing that a character exists. You don't know anything about them and they said nothing related to the main plot at all. They are just a character that exists until it was revealed at the end that they were the masterminds behind everything and then the game ends. This would have been more forgivable if the game gave you more agency, but since very little of what you do have any effect on the plot, the least the writers could have done was make sure that the story that you are forced into had a decent payoff. As it stands, you are forced into an ending and that ending isn't very well written.… Expand
Apr 18, 2020I brought this "game" believing it was a true Vampire the Masquerade game with at least some voice acting and some player choice and action.I brought this "game" believing it was a true Vampire the Masquerade game with at least some voice acting and some player choice and action. Its not. Its a bunch of text and no action but just some visual junk and long painted scenes with boring endless dialogue. The TRAILERS were more exciting than this "game" that is really just a damn motion comic!
Can't refund it because I downloaded and I'm stuck with a sorry ass wannabe Vampire the Masquerade Book/Game!… Expand