- Publisher: 505 Games
- Release Date: Sep 22, 2016
- Also On: PlayStation 4, Xbox One
- Summary: Virginia is a single-player first-person thriller set in a small town with a secret. Experience a missing person investigation through the eyes of graduate FBI agent Anne Tarver.
- Developer: Variable State
- Genre(s): Adventure, 3D, First-Person
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Positive: 21 out of 36
Mixed: 12 out of 36
Negative: 3 out of 36
Sep 23, 2016There are very few games as emotionally affecting as this. The story is thrilling, powerful and thought-provoking, and the music sends chills straight through your soul.
Oct 5, 2016A weird and wonderful game that although short, leaves one hell of a mark.
Sep 27, 2016Virginia is a great game for film lovers. The David Lynch universe is really well made.
Games Master UKNov 9, 2016An interactive story that blends dreamy police procedural with Lynchian nightmare to intriguing effect [Nov 2016, p.78]
CD-ActionJan 12, 2017By constantly comparing their game to “Twin Peaks” and “True Detective” the developers set the bar so high that they could not fulfill expectations. Nevertheless Virginia is an interesting experiment worth your time (especially that it only takes two hours to complete). [13/2016, p.58]
Sep 23, 2016A disorienting game which delivers a twisted story and a wonderful soundtrack. The gameplay, though, puts the player in a passive role, and the PC version shows some technical flaws. A conceptual project that will be judged as brilliant by some players - but also boring by many others.
LEVEL (Czech Republic)Nov 5, 2016Calling it a waste is too rude, but I cannot imagine why would someone pay for such a puffy nonsense. Several clever moments cannot save the game, which only tries to look like a piece of art. [Issue #268]
Positive: 6 out of 29
Mixed: 12 out of 29
Negative: 11 out of 29
Oct 1, 2016Wow, what an experience! I played it at a friends house, have no plans on replaying it, yet went ahead and paid for it to support what theWow, what an experience! I played it at a friends house, have no plans on replaying it, yet went ahead and paid for it to support what the devs have done here.
If you're a fan of Blendo games (Gravity Bone, Thirty Flights of Loving, Quadrilateral Cowboy), but also like the thoughtfulness and drama of The Chinese Room (Dear Esther, Everybodys Gone to The Rapture) than you will love this game.
Don't listen to people complaining about the game length, they really need to understand game development more. No good film or piece of music begins by setting out how long it will be. Gamers need to start thinking quality, not quantity. The two hours it takes to complete is paced perfectly, had it lasted much longer than attention would start to fade.
Since there's a demo available, I'll just end off with a comment on the music. The score is fantastic, unbelievably high levels of production value, and is a step in the right direction for the industry. Play with headphones! The sountrack adds a lot of emotion, and I don't see that as a bad thing at all. You must experience it.… Expand
Sep 24, 2016Virginia is a great experience ( not so much a great game )
It has very good music, produces an amazingly immersive atmosphere withVirginia is a great experience ( not so much a great game )
It has very good music, produces an amazingly immersive atmosphere with stylized, colourful and vibrant colours. It tells a story with images, cinematic cuts instead of walls of text.
Games that primarily tell a story need to make compromises. If you include quicktime events (telltale games) it can easily break immersion and disrupt the flow of the story. If you include riddles (Myst-like) it often boils down to a journey from one riddle bottleneck to another. If you allow total freedom of movement and investigation - you can only really advance your story in short bits (mission based).
So if you want to tell a coherend story (kind of like a book) - you have to restrict the players involvement. Which in turn causes the player to go from being a protagonist to a spectator.
In Virginia - the player is a spectator. You have no real influence on the story. You do not have choices to make that can fundamentally change the course of the story. All you can do is advance the story at your pace - sort of.
What makes this story stand out is that there is rather little exposition. There is no narrator, no talking. It is all in the images. There is not even an "inner voice" (or a protagonists thoughts) ... so the player can either understand a scene, interpret a scene or not.
Personally - i found this very artistic and stylish. And i had a lot of fun just "being" there - getting immersed by the atmosphere and the imagery. I can however understand that one might be disappointed. Not only is there little replay value (you may replay it ... just as you may re-watch a movie. But it is not the same as watching it for the first time) - but there simply is not much "to do".
That is/might be a problem for the developers of this game (such games in general) ...
When the player becomes such an irrelevant element in the game ... and the story becomes the one and most dominant factor ... why buy the game when you can probably watch someone else play on YouTube.
Still - for me - it is a clear 8/10 for a beautifully crafted and told story well worth the time. (right before or after i go back to something like Fallout 4 - where the player controls everything)… Expand
Feb 15, 2019Walking simulators have certainly come along way since the likes of Dear Esther was released 6 years ago and I'm starting to genuinely enjoyWalking simulators have certainly come along way since the likes of Dear Esther was released 6 years ago and I'm starting to genuinely enjoy some of them. Virginia definitely has its moments thanks to its 1990s setting, a beautiful orchestral score and so many underlying themes and imagery, you'll be going around in circles for days figuring out what actually happened during the two hours you played the game. However, the fact the game is so perplexing and open to interpretation, along with the fact it's quite short, will no doubt infuriate others.… Expand
Jan 8, 2017Virginia supone una mezcla de todas las influencias que sus creadores hayan podido adquirir durante años en las series de televisión. Es unVirginia supone una mezcla de todas las influencias que sus creadores hayan podido adquirir durante años en las series de televisión. Es un fan-service. Sin embargo, creo que tiene méritos propios. Si bien no se trata de un imprescindible, si que es un juego bastante curioso para aquellos a los que les guste sus influencias.… Expand
Jul 24, 2020ITALIAN: Breve recensione
Gioco brevissimo ma con una storia veramente densa, anche troppo.
Graficamente molto curato, comprese leITALIAN: Breve recensione
Gioco brevissimo ma con una storia veramente densa, anche troppo.
Graficamente molto curato, comprese le animazioni dei volti, e immenso comparto sonoro che si affida ad un'orchestra vera per compensare la totale assenza di dialoghi (anche scritti).
Molto interessante la regia cinematografica anche nelle sequenze giocate, in cui ci saranno molti tagli (accompagnati dalla musica) per rendere più incalzante il ritmo della trama.
I problemi subentrano nel gameplay e nella storia.
Il gioco è un'avventura grafica in prima persona, in cui però non dovremo fare altro che raggiungere l'unico oggetto con cui si può interagire nell'ambiente oppure a volte addirittura aspettare. C'è qualche oggetto collezionabile sparso ma del tutto irrilevante.
La trama infine parte in maniera abbastanza chiara ma poi, nonostante il titolo duri circa 2 ore, si complica in maniera incomprensibile rendendo l'esperienza piuttosto strana. Si empatizzerà abbastanza con i due personaggi principali ma in molte sequenze, soprattutto quelle più astratte e assurde, non si capirà davvero niente. Anche a storia conclusa non saprei dire cosa sia successo, tutto rimane vago e interpretabile in più modi.
VOTO: 6/10 solo per grafica e colonna sonora… Expand
Oct 5, 2017I thought I would like this game a lot as I've liked a lot of similar games. But I just really did not like the way that the story wasI thought I would like this game a lot as I've liked a lot of similar games. But I just really did not like the way that the story was presented in this game. The lack of any dialogue whatsoever seems cool at first, but it ends up becoming a major hindrance because in order to compensate, the game goes really overboard in trying to get you to understand what's going on. This makes a lot of the game feel really cheesy, which really cheapened the experience for me. Also, I thought the art looked great, but I was underwhelmed by it while actually playing.… Expand
Dec 9, 2016Avoid at all costs if you actually want a 'game'. This is NOTHING even slightly resembling a game.
And on xbox the controller lag is almostAvoid at all costs if you actually want a 'game'. This is NOTHING even slightly resembling a game.
And on xbox the controller lag is almost a second, and framerate jumping between 10 and 15fps.
Its a mess, and those idiots and sites drooling over it must either have been paid to gush, or are on some pretty strong acid.
This is the absolute worse game I've played in years, and I generally like the so-called 'walking simulator' type experiences. This was just pretentious hipster trash!… Expand