In a future not too far away, one Artificial Intelligence has prevailed over all other AIs and their governments.
Nathan, an outsider still refusing to comply with the new system, makes a living off the grid as a smuggler of modded hardware and cracked software. Geared with his customIn a future not too far away, one Artificial Intelligence has prevailed over all other AIs and their governments.
Nathan, an outsider still refusing to comply with the new system, makes a living off the grid as a smuggler of modded hardware and cracked software. Geared with his custom headset, he is among the few that can still switch AVR off and see reality for what truly is.
He shares an apartment in the city with his girlfriend Jay, a talented AVR graffiti writer whose drones have been bit-spraying techno-color all over the augmented space in the city.
Waking up one morning, Nathan discovers that Jay disappeared overnight, but not before leaving a cryptic message on their bathroom mirror.
Having accidentally broken his custom headset, Nathan is now disconnected and determined to find out what happened to Jay, but he soon finds himself tangled up in an unexpected journey involving Jay's hacker group and a guild of AVR technomancers.
VirtuaVerse is a challenging old school cyberpunk point & click adventure set in a future not so far away narrating tales of technomancers, AVR graffiti writers, hacker groups, tribes of cryptoshamans, digital archeology, epic cyberwars and virtual reality debauchery.… Expand
May 20, 2020VirtuaVerse is a low cost, high content title with one of the best stories available in the cyberpunk game genre. The visuals are top tier, as is the soundtrack, and it’s very easy to get hooked on this point and click title. However, you might need a guide to complete this one, as it’s pretty easy to get stuck or lost on your objective.
May 29, 2020VirtuaVerse is a lot of things. It is a tribute to old school point&click adventures and, at the same time, a modern take on the genre. It is also an act of love to cyberpunk and his themes. But more than anything else, VirtuaVerse is a great adventure set in a detailed world built on a great pixel graphic, fantastic music and a suggestive atmosphere.
Sep 13, 2020VirtuaVerse is a great adventure game with very bright visual style. References to the hacker scene, classic adventures and literature should appeal to veterans, but modern players should not be disappointed either. It's a pity that the project filled with sharp dialogues does not have a localization in Russian, but the authors promise to improve in June this year.
May 26, 2020My adventure with VirtuaVerse gave me lots of satisfaction, even if the plot wasn't as gripping as I wanted it to be. What's more, I became bored on more than one occasion. But this unique atmosphere of hacking and retro-tech made me stick to the very end. Point'n'click lives!
May 18, 2020VituaVerse is an incredibly challenging point-and-click adventure that is targetted towards lovers of the genre. This allows the game to feature more complex puzzle designs, which will put a player’s skills to the test. There’s a real lack of direction as the developer doesn’t fully take advantage of the features that they have, but that ends up adding to the satisfaction of getting through a complicated puzzle.
May 27, 2020Modern point-and-click adventures like Thimbleweed Park and Irony Curtain had a healthy dose of self-irony that elevated them head and shoulders above the usual crop of retro-conscious adventures. VirtuaVerse comes off as smug and immature in comparison. Instead of post-modern awareness, the game is drenched in the old school it painstakingly recreates that holds it back from being a great adventure. True, it might have been a conscious design choice but a very stubborn one as games have evolved for a reason, even retro game attempts. While VirtuaVerse’s presentation certainly fits the bill, elsewhere the game is too dustily rooted in the illogical puzzles, weak writing, and thin characterization of the past.
May 17, 2020This MBR Album is everything from the Golden era of point and click story adventure games from the Lucasfilm classics, to the Sierra legends,This MBR Album is everything from the Golden era of point and click story adventure games from the Lucasfilm classics, to the Sierra legends, infused with more Cyberpunk Gibson hacking action than even Technobabylon or the legendary Blade Runner story adventure game itself, and that was a hell of a game! This Cyberpunk retro-futurism inspired adventure is also a non-stop ride of nostalgia, inside jokes nerdy trivia, and even MODE 7 GRAPHICS! Remember that hype train?
There's a level of CRAFTING that's tangible with this game, which makes it stand out with the greats like Monkey Island or Space Quest. First off the graphics got me, where had I seen this art style before? Holy ♥♥♥♥ Valenberg painted this game. So going in I already knew the scene leader MASTER BOOT RECORD did the music for this, but now I'm also seeing Valenberg at the helm of design. Wow. That leads me to the music. I knew MBR's sound, so I expected more of that, right? What I didn't expect was a level of sound design that showcases the painstaking work that went in for what, four years of development? The music grows with your playthrough, it is crafted to enhance the mood and what's going on in-game, and at no point does it feel like a standard soundtrack just looping in the background. I even noticed audio cues when walking around the various locations in the game, which clearly showed they cared to make things perfect.
Which leads me to the journey, from all the advertising, and certainly the cyberpunk genre itself, I expected more of the same: neon rain and tech. Yeah, there's definitely a lot of that, which as a fan of the genre, I absolutely love - however at the core of a point and click adventure game is the ADVENTURE: we follow our hero to all sorts of exciting places. It felt like we only stay in the locations long enough to get to know them, but not long enough. If there's a sequel, it would be great to revisit some of these places.
The gameplay is a complete point and click story adventure masterclass that I'm sure even Ron Gilbert would enjoy. It definitely makes you pay attention to solve logic puzzles, in a way that games often don't nowadays in the era of twitchspeed plays and constant fps k/drs, etc. The way it's been created really made me want to play through it to see what the authors put into it and why. Also, it's a really good example of the devil's in the details. Whenever I got stuck, eventually it would be the answer that's so obvious you slap yourself on the forehead, or occasionally so silly you'll find yourself laughing about it later. The dialogue and writing is fun, hilarious at times - gripping at others, and most importantlt inherently human in a story about what it means to be human. There's a sense of seeking community amongst the outcasts, strength in unity. There's a lot of really strong messages in the game, that made it really fun to keep traveling along on this crazy journey.
I am looking forward to more from Theta Division for sure. If this indie crew could pull off something so big in scale, scope, synergy, imagine what they could make next. Bigger and better. Git Gud. I guess I'm really feeling like shilling this game because it made me care about it, a lot. The story stood out as something new and different, whilst also being familiar. The characters, even the fandoms, all had so much to them, and all felt like I could run into them on any night out. And with that rolling MBR soundtrack, the game in itself is a party, especially considering how locked in most of us are right now. What a perfect time for this game.
It's been hard not to spoil in this review. There are so many things I wanna talk about. I can't wait to read how others enjoy things.
Anyhow, best album I've played in a long time. Plus there's a Wilhelm scream in there if you pay attention! With a bike so 7331 that it would make KANEDA jealous, the only thing that's missing are more tentacles! Here's hoping they do more with this fantastic world.… Expand
May 17, 2020A point and click game that looks and sounds like they did back in the golden days ! The gameplay and overall feel did take me back ! I reallyA point and click game that looks and sounds like they did back in the golden days ! The gameplay and overall feel did take me back ! I really enjoyed the cyberpunk setting and all the references to all these things that made being shunned as a "geek" worth it back then. I really enjoyed the story, too. Puzzles can be a bit challenging if you're not thorough, aren't used to using your imagination, or simply are used to games holding your hand every step of the way... but that's how point & clicks were back then. Overall a fantastic experience !… Expand
May 17, 2020I'm about 30 minutes in...I've been playing in small bits because honestly, I don't feel like I should be allowed to enjoy such a finelyI'm about 30 minutes in...I've been playing in small bits because honestly, I don't feel like I should be allowed to enjoy such a finely crafted work of nostalgia in the year of 2020. Nice work MBR and the Theta Division team.… Expand
May 22, 2020Me causa una disonancia cognitiva el hecho de que tengo la sensación de un viaje al pasado, pero que esté ambientado en el futuro, y que seMe causa una disonancia cognitiva el hecho de que tengo la sensación de un viaje al pasado, pero que esté ambientado en el futuro, y que se beneficia de la tecnología actual. Los desarrolladores de ThetaDivision lograron capturar a la perfección el sentimiento que produce jugar viejos juegos de aventuras gráficas como Maniac Mansion, Indiana Jones and the Fate of Atlantis, Space Quest, Monkey Island etc. (De hecho hay muchos guiños a estos títulos durante el juego).
Gráficamente está muy bien. Los paisajes tecnodistópicos son mis favoritos, aunque te encontrarás tambén jugando en la selva como en Monkey Island o Indiana Jones, en lugares infernales, o fríos llenos de hielo y hasta el espacio. La variedad es muy buena y el sistema de poder usar el visor que revela nuevos elementos, me parece genial.
En lo que respecta a la historia, empieza muy bien, la trama es atrapante, pero al final si algo tengo que criticarle al juego, es el hecho de tuve la sensación de que la última parte del juego no está tan bien escrita, y toma un giro extraño a mi parecer.
Los puzzles están bien diseñados, son lógicos, aunque algunos se pueden considerar difíciles, sobre todo para aquellos que no están acostumbrados a estos tipos de juego. Se necesita paciencia e ingenio.
La música es lo mejor a mi criterio. MBR hizo un soundtrack impresionante. Lo mejor es que la música se integra perfectamente con el entorno en el que el personaje principal se encuentra.
Debo concluir con que solo con el hecho de que la música sea tan buena, contrarresta cualquier problema que yo tenga con la historia. Terminar el juego me dió un sentimiento de haber conseguido algo importante. Esto es algo que no sentía hace mucho, y eso es lo que más valoro.
En resumen, un título que hay que debes jugar si te gusta la tecnología y te gustan los juegos de aventura gráfica. Si buscas algo fácil y que en momentos no te frustre un poco, quizá no sea el juego para ti.
Buen trabajo ThetaDivision.… Expand
Apr 4, 2021great point and click adventure. The world is unique with some insider jokes/content in it. It's a bit harder than some of the classicgreat point and click adventure. The world is unique with some insider jokes/content in it. It's a bit harder than some of the classic adventure games but worth playing.… Expand
May 17, 2020Even the amazing visual of VirtuaVerse couldn't save this game.
Came (and only) stayed for the graphics, repelled from the bland writing,Even the amazing visual of VirtuaVerse couldn't save this game.
Came (and only) stayed for the graphics, repelled from the bland writing, and frustrating game design. Keeping it "old-school" is good and all, but that doesn't mean they should also include all the things that make the old point and click games bad either. It's very sad since I'm so ready to like this game. I really wanted to like this game.
Gameplay-wise, this game ignores basic user experience in favor of so-called "nostalgia"; the pacing is excruciatingly slow, only to be halted by moon puzzles with hints that barely tell the player anything. All the backtracking and pixel hunting would've been acceptable, only if there is an easier way to travel in-between locations. The protagonist walks in a snail pace that makes you painfully aware of how much time you're wasting.
Story-wise, it was mediocre. A collection of cyberpunk story tropes with a vague message of the danger of advanced technology. And dear god, the protagonist... is so unlikeable; Sociopathic, confusing, misguided sense of heroism, selfish, non-conformist, and arrogant. The game dialogues were sometimes come across as very corny, even juvenile.
Overall, this game is full of style, but no depth. It was a game that first and foremost, made for the developers, then the audience second. The gameplay was stuck in a time period long past gone where it should've stayed. The story and characters are forgettable and sub-par at best. Only buy this game when it's on big discount.… Expand