- Summary: Remember when games were tough? Return to the Golden Age of arcades with a hardcore action experience that pulls no punches. Volgarr the Viking features simple controls, high challenge, and meticulous design - combined with hand-made pixel animation, an epic soundtrack, and buckets of blood.Remember when games were tough? Return to the Golden Age of arcades with a hardcore action experience that pulls no punches. Volgarr the Viking features simple controls, high challenge, and meticulous design - combined with hand-made pixel animation, an epic soundtrack, and buckets of blood. Flex your gaming muscles and step into the arena with Volgarr the Viking.… Expand
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Volgarr the Viking - Gameplay Trailer
PC PowerPlayOct 28, 2013Volgarr does difficulty really well - but there's nothing here for anyone who doesn't like the taste of their own tears. [Nov 2013, p.87]
Pelit (Finland)May 11, 2014Völgarr the Viking is challenging, which is nice, but there are too few checkpoints. Repetition is never, ever fun. [Feb 2014]
LEVEL (Czech Republic)Oct 24, 2013Brutal game that requires you to clench your teeth and dig in. If you do, you'll get a sense of achievement that is very rare nowadays. [Nov 2013]
Dec 10, 2013This game plays great homage to those 80's-90's platforming games we all grew up loving.
If you loved QuackShot, Castle of Illusion, and/orThis game plays great homage to those 80's-90's platforming games we all grew up loving.
If you loved QuackShot, Castle of Illusion, and/or Joe and Mac, then this game is perfect for you.… Expand
Sep 14, 2013As it was mentioned(and,i am sure,will be mentioned many more times) this is a game that shows best all the charms of old school hardcoreAs it was mentioned(and,i am sure,will be mentioned many more times) this is a game that shows best all the charms of old school hardcore gaming. The gameplay is almost perfect,the graphics transfer very well a time from which this game draws inspiration and,most importantly THE DIFFICULTY IS RIGHT.… Expand
Sep 13, 2013It does exactly what it's supposed to do!
It's an homage to the difficult hardcore platformers of the 90's. If you aren't familiar withIt does exactly what it's supposed to do!
It's an homage to the difficult hardcore platformers of the 90's.
If you aren't familiar with any snes or nes platformer, then you might as well give up before starting the game.
The controls are reminiscent of the old Castlevania games.
There's really not much else to say other than that it's well designed in an old-school kind of way.
There are no instructions in the game other than an intro level that's a lot like Megaman X's intro level, so you're forced to learn all the mechanics while playing. This is not a bad thing at all and it just strengthens the old-school feel.
So, to sum up gameplay: It's perfect.
I wish the music was a little more energetic, though. I know what it's inspired by, but at times I feel it just doesn't fit what's going on in-game.
The graphics are great, but seem a little muddy. Hopefully, they could add some kind of filter option to turn of that muddiness and keep the sprites pixelated.
If you plan to buy this game; beware its insane difficulty. It honestly hurts my face.… Expand
Oct 13, 2013Game Play
Contactable/Easter Eggs Innovation Graphics Sounds replay Value Gaming SatisfactionGame Play
Over All[7.0]… Expand
Sep 14, 2013I get it: Back in the good old days, games were hard and it took skill and dedication to beat, while today's gaming landscape of save pointsI get it: Back in the good old days, games were hard and it took skill and dedication to beat, while today's gaming landscape of save points and auto-regenerate baby players toward the end of the game. And today, there are many excellent games that hark back to the difficulty of early gaming, such as Super Meat Boy, Spelunky, Teleglitch, and Rogue Legacy. Volgarr the Viking, however, revives some of the most frustrating game elements of the time.
First, a lack of checkpoints mixed with long levels means that players have to replay the parts of the levels that they've already mastered again and again before reaching the really difficult parts. Better games tend to avoid this repetitiveness with shorter levels or random elements.
Second, Volgarr's jumps cannot be controlled mid-air. Some people might not mind this, but I found it frustrating, especially when there are nearly blind jumps onto small platforms (I'm looking at you, third level).
Finally, and this one is minor, but there is no way to attack upward. The game design loves to have enemies jump on top of you, and when they do, there is no way to defend. Even Rastan had upward attacking!
Ultimately, I would have played this game for a lot longer than I did if only my first complaint were addressed. If you loved Ghosts n' Goblins, Karnov, or any other of the old-school platformers that no one ever beat, you'll probably like this one, but I just don't feel like playing the same mostly-boring levels over and over.… Expand
Dec 4, 2019Still every bit as stiff and brutal as it's ever been. I like the game, I've completed the PC version, it's just every level takes around anStill every bit as stiff and brutal as it's ever been. I like the game, I've completed the PC version, it's just every level takes around an hour to get good enough to complete it when there are two halves to each level with a boss at the end and the only checkpoints are when those stages start. You're not seeing a lot, you're just memorizing everything to be good enough to make it. I'd like it a lot more if it were easier or there was more to see.… Expand
Sep 16, 2013Volgarr the Viking is love letter to Rastan- Taito's 1987's classic arcade platformer. Know for its quarter gobbling difficulty, tightVolgarr the Viking is love letter to Rastan- Taito's 1987's classic arcade platformer. Know for its quarter gobbling difficulty, tight controls, and Conan vibe, Rastan was a standard in many arcades during the late 80's and early 90's. Crazy Viking Studios uses Rastan as a template and runs with it. Even this first half of the intro stage is lifted directly from Rastan and features that well-worn breakable floor into a power up room. Many of stages are well designed with some intelligent enemy placement. The spear's use as a platform is well implemented and quite fun and its use leads to some "puzzle-like" stage solutions.
However, much like Rastan, its difficulty comes from its unforgiving, arcade era, tactics, limited chances, large volumes of enemies, and punishing the player for losing. Like Rastan, much of the game relies on rote recollection. As advertised, you will die, only because you need to die in order to network what the stage is and what to expect. Some traps and off-screen enemy placement need foresight to properly deal with. Without such foresight, prepare to lose a power up or die. But next time you know better and the challenge is circumvented with the required placement or spear throw. It is like your are scouting ahead to assess the level than beat it. It is here that Volgarr derives its paper-thin challenge. Volgarr is not a difficult game, it is a punishing one that relies on memorization. There is no saving function- so if you exit the game all progress is lost. If you lose all your money, you're done and you have to restart. The game must be finished in one sitting. It is here that the game plays you rather than you playing the game.
One of my biggest gripes with the game is that it will never capture the taste of Rastan. Rastan was a difficult game, unfairly at some points. But it had variety in both weapons and enemies- something that Volgarr has slim pickings on. (Like Lizardmen? Good, that's all you'll see most of the time.) But it was also social. This was the game you crowded around the cabinet to show off, dare others to play, learn from your buddies, josh with each other, and even meet new kids who thought they could take on this behemoth of a game. That was THE arcade experience. In 2013 as a PC exclusive, chances are you're playing this game by yourself. Without the encouragement, putdowns, and so on, the game just feels like doing your taxes. You can get bored, start to yawn, and just want to do something else, even if you're doing well.
This is the kind of game for people who like to memorize a challenge. Something that you can be sure to recall 10, 20, 30 years from now. You want it so that your fingers have muscle memory associated with a game. If you like the sound of that, Volgarr is waiting to download into your brain. If you're looking for the arcade experience, go to an arcade with your buddies.… Expand