Warhammer 40,000: Armageddon Image
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68

Mixed or average reviews - based on 17 Critic Reviews What's this?

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6.7

Mixed or average reviews- based on 42 Ratings

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  • Summary: Warhammer 40,000: Armageddon is set during the Second War for Armageddon. In this hex-based, turn-based game developed by Flashback Games and The Lordz Games Studio, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against theWarhammer 40,000: Armageddon is set during the Second War for Armageddon. In this hex-based, turn-based game developed by Flashback Games and The Lordz Games Studio, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities. The game features a complex plot, involving known characters from the Warhammer 40,000 universe and while advancing through the campaign, the player will have the ability to carryover his core force from scenario to scenario. Expand

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Warhammer 40,000 Armageddon - Gameplay Trailer
Score distribution:
  1. Positive: 5 out of 17
  2. Negative: 0 out of 17
  1. 80
    Is it disappointing that units in Warhammer 40,000 are so simple in presentation? Sure, especially when you consider how monotone many of the "apocalyptic" environments are. But given the choice between a game like this an a major studio producing a Warhammer game that fails to even understand where the real appeal of Warhammer lies, I'll take a game like Warhammer 40,000: Armageddon any time.
  2. Dec 8, 2014
    80
    Generally speaking, Panzer Corps is a better game, but Warhammer 40K nerds will be able to look past the balance problems and enjoy one of the few true wargames based on the GW lore.
  3. Nov 30, 2014
    75
    Warhammer 40,000: Armageddon is a good turn-based strategy experience, but in the future Slitherine should try to innovate a little more and introduce more unique mechanics that suit the nature of the universe it is working with.
  4. Dec 2, 2014
    70
    Warhammer 40,000 : Armageddon is a remarkable adaptation of the rules of Warhammer 40K but is quite overshadowed by its poor technical quality and its inability to show all the interesting information on screen. This game will be very attractive for lovers of Games Workshop's products but it will be almost unnoticed by the rest of strategy gamers.
  5. Dec 15, 2014
    68
    Warhammer 40K: Armageddon is a simplified Panzer Corps in a classic and beloved sci-fi world. Hardcore strategy fans may invest in a fair price drop.
  6. PC Gamer UK
    Mar 4, 2015
    61
    Far too shallow to hold your attention for long. [March 2015, p.92]
  7. Dec 5, 2014
    50
    Warhammer 40,000: Armageddon is a title that feels like it’s about 10 years older than it actually is. In the 40K universe, I’m pretty sure people get executed for failing their duties as spectacularly as this.

See all 17 Critic Reviews

Score distribution:
  1. Positive: 4 out of 10
  2. Negative: 4 out of 10
  1. Jun 28, 2022
    10
    Всё потому что это Warhammer Warhammer WarhammerДа здравствует Великий пират
  2. Nov 28, 2014
    9
    If you love Wh40k universe, if you love turn-based tactic, if you have some imagination to submit how the battle would look like in real lifeIf you love Wh40k universe, if you love turn-based tactic, if you have some imagination to submit how the battle would look like in real life (better to say - if you love table-top games) - this game is surely for you.

    I have a lot of pleasure playing this game. Too bad, i cant give it 10/10 - the game price is 20$, for that price it should be better. I mean, more video-movies, more cool wh40k pictures, more description on units and wh40k concepts (some would say "better animation and graphic" but i totally dont care about dat). Maybe there will be some addon about third Armageddon war were they will improve this game a bit, but at the moment 9/10. It deserves 8/10 actually, but i add this 1 point for return me like in 6-7 years in the past when i was the kid :)

    Remember, not graphic or animation makes the game good but amount of fun it gives to you!
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  3. Nov 27, 2014
    9
    Game is basic TBS strategy in line with the classic panzer general.

    Very good conversion of the Panzer Corps series into Wh40k universe.
    Game is basic TBS strategy in line with the classic panzer general.

    Very good conversion of the Panzer Corps series into Wh40k universe. There are the traditional elements of core force which gains experience and carries on from scenario to scenario in the campaign. Units are divided to different groups (infantry, vehicles, tanks, artillery, air etc) each of which have tens of different units that you can upgrade as the campaign progress.

    New things (apart from the setting and units) are that each unit can have multiple weapons with different stats. Also attack usually lead to counterattack, which gives more weight to attack range (no counterattack if target is out of range). Units have health and are very varied on how many individuals there are in the unit (the unit strength counter). For example goblins can have as much as 40 unit strength when tanks usually have 5.

    Game feels much more fluid than Panzer Corps and the graphics have been improved a bit. Very enjoyable gameplay experience so far.

    Minor complaints come from some missing UI elements. What is morale? How many points does reinforcement of unit take? How far can a unit see (there is no unit stat to tell this)?
    Expand
  4. Nov 27, 2014
    6
    WH40K: Armageddon is a wargame set in said universe. Gameplay-wise it is reminiscent of Panzer General and all the clones that were spawnedWH40K: Armageddon is a wargame set in said universe. Gameplay-wise it is reminiscent of Panzer General and all the clones that were spawned from it. I.e. it is a populist wargame for the masses. It differs from Panzer General in that it's more of a tactical level game. So you have hexes that infantry can enter, but vehicles cannot, and fire ranges are generally quite long for a wargame.

    The graphics are not special, which is IMO forgivable in such a wargame. I did like the explosions and weapons effects, but the terrain is the weak-point, being quite bleh, unintuitive, and doesn't fit the isometric units. The UI on the other hand is undeniably primitive, which is less forgivable. There's only a limited number of tooltips and a number of game mechanics aren't explained. Morale seems to be simply the colour of the strength of a unit, with presumably red = bad? I'm not sure, and reading the fine manual is not very illuminating. Keyboard shortcuts are more or less trial-and-error (they are not listed in the manual). I noticed issues, for example minefields can attack adjacent unit (with a strength 0 attack) even though they have a range of 0 (with a strength 60 attack).

    The tutorial campaign is pretty dull and doesn't really function as a tutorial, which sort of begs, what's the point? Also the narrative is dull and nonsensical, and there appears to be only limited event scripting in the engine. You can only play as Imperial Guard, which is an obvious shortcoming of a game set in a diverse universe.

    There's a general shortcoming in that most units have a 2-3 range attacks, but there's no zone-of-control extending out this far. Hence replacements can be ordered to bring a unit that is in-contact with the enemy back up to full strength. Sorry game designers, but this is really bad game design that just leads to silly 'tank-and-heal' tactics that have no place in a wargame. There's no limit to the number of command units, so hey, make all your infantry company commanders and never have morale issues. The most OP arrangement I've found so far is some mix of screening tanks and scouts to find targets / tank for a bunch of artillery, with 1-2 infantry for capping control points, which makes for a dull game. Basically Panzer General was always a rock-paper-scissors game between panzers-artillery-infantry or air defence-fighters-bombers, etc. Here there's just artillery, blowing away everything. There's no logistics or supply mechanics either, that I can see. So it's basically just a matter of timing your mashing of the replacements button and mowing through legions of enemy units. Overall one has bought a tactical-level wargame that has the depth of an RTS.
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  5. Dec 3, 2014
    4
    What a wasted opportunity. They took one of the most famous battle - first battle for armageddon and made out of it mediocre strategy at bestWhat a wasted opportunity. They took one of the most famous battle - first battle for armageddon and made out of it mediocre strategy at best with dull story (I just wonder how is that possible since there is beautiful fluff already in existence for years).
    Graphic/UI/sound: would be mediocre for panzer general some 10 years ago, today is absolutely horrid. You have static pictures of units, when you order a move you watch them "glide" across screen. It's really awful to see a dreadnought gliding across map. Music is repetitive and uninspiring, and sound effects basic at best. Terrain is also very badly drawn, you barely recognize where is rough terrain, where you can climb a hill etc.
    Story: What have they done here? You could have a best story ever in strategy gaming, but you made a dull and boring experience about events in first war for armageddon. Komissar Yarik just pops out of nowhere, tells you to begin training, then after some time he comes back with 1 one and a claw, explaining in one half sentence that he battled some ghazgul thrakka. You will get captain tycho at one point, nobody even mentions him. Arrival of space marine chapters is like in a story, but if you aren't a hardcore fan of warhammer 40k universe, you will wander what's even happening at all times, that's how bad story is implemented. You will, for example, wonder why majority of maps are bland wasteland.
    Strategy: Again, would be good 10 years ago, now it's not acceptable. For example, flyers cannot pass over buildings nor can enter elevated terrain. They must go like land vehicles. At least they can fly over water. Walkers and dreadnoughts cannot pass through buildings either. There is plenty of units which are nicely implemented, but there is no real reason to have anything else except titans (firepower) and terminator (taking objectives). If they implemented some restriction (army composition comes to mind) this would be very good, this way its boring.
    At least there is room for some heavy modding, so some of this atrocity can be repaired in time.
    And the price!!!! omg! Buy this only if you're hardcore fan of warhammer 40k AND panzer general type of games AND if you really really really don't care about graphic.
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  6. Nov 26, 2014
    3
    A disappointing game that if it had been released 15 years ago would have received a 6/10. In 2014 there is no excuse for something soA disappointing game that if it had been released 15 years ago would have received a 6/10. In 2014 there is no excuse for something so primitive. The graphics and sound are worse than most iOS games, and the gameplay is simplistic turn based strategy. If it plays like this on the iPad I would score if 5/10 but on a modern PC this is a bit of a joke, Only die hard 40K gamers, desperate for a gaming fix will enjoy it. Expand
  7. Jan 15, 2015
    1
    They dug this thing out of a 1995 recycle bin and thought it would be well received in 2015..... I'll go back to Total War or Civ5, my mind isThey dug this thing out of a 1995 recycle bin and thought it would be well received in 2015..... I'll go back to Total War or Civ5, my mind is better saved for games that belong in this era. Expand

See all 10 User Reviews