- Summary: Warhammer 40,000: Armageddon is set during the Second War for Armageddon. In this hex-based, turn-based game developed by Flashback Games and The Lordz Games Studio, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against theWarhammer 40,000: Armageddon is set during the Second War for Armageddon. In this hex-based, turn-based game developed by Flashback Games and The Lordz Games Studio, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities. The game features a complex plot, involving known characters from the Warhammer 40,000 universe and while advancing through the campaign, the player will have the ability to carryover his core force from scenario to scenario.… Expand
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Warhammer 40,000 Armageddon - Gameplay Trailer
Dec 29, 2014Is it disappointing that units in Warhammer 40,000 are so simple in presentation? Sure, especially when you consider how monotone many of the "apocalyptic" environments are. But given the choice between a game like this an a major studio producing a Warhammer game that fails to even understand where the real appeal of Warhammer lies, I'll take a game like Warhammer 40,000: Armageddon any time.
Dec 2, 2014Warhammer 40,000 : Armageddon is a remarkable adaptation of the rules of Warhammer 40K but is quite overshadowed by its poor technical quality and its inability to show all the interesting information on screen. This game will be very attractive for lovers of Games Workshop's products but it will be almost unnoticed by the rest of strategy gamers.
PC Gamer UKMar 4, 2015Far too shallow to hold your attention for long. [March 2015, p.92]
Feb 8, 2015I'm a big fan of Panzer general series(especially 1st one) and this game is combined with 1 and 2.
I'm really enjoying this game is differentI'm a big fan of Panzer general series(especially 1st one) and this game is combined with 1 and 2.
I'm really enjoying this game is different with Panzer general because in this game you're not aa invader - you should recognize mission objective or you'll lose your units and recovery is very hard in this game.
Unlike Panzer general, you rarely get requisition(money) after mission- you're too busy to recover each unit's loss from previous mission especially expensive units.
So, if a certain mission is to hold 3 victory hexes, then just stay on a safe spot and just defend endless enemies. When I first played this game, remembering Panzer general and rushed deep in enemy teritory and lost units.
There's a plenty of units so sometimes confused which unit to buy but answer is simple: More expensive,more bette.
There're soem mediocre bullshxx units which seems cheap but goon in attack, but always check initiative should be higher thatn enemy unit.
In my case, 3 vultures 2 infantries and one sentinel and rest is tanks and artilleries.
Controll the sky and rest is up to you!!… Expand
Nov 28, 2014If you love Wh40k universe, if you love turn-based tactic, if you have some imagination to submit how the battle would look like in real lifeIf you love Wh40k universe, if you love turn-based tactic, if you have some imagination to submit how the battle would look like in real life (better to say - if you love table-top games) - this game is surely for you.
I have a lot of pleasure playing this game. Too bad, i cant give it 10/10 - the game price is 20$, for that price it should be better. I mean, more video-movies, more cool wh40k pictures, more description on units and wh40k concepts (some would say "better animation and graphic" but i totally dont care about dat). Maybe there will be some addon about third Armageddon war were they will improve this game a bit, but at the moment 9/10. It deserves 8/10 actually, but i add this 1 point for return me like in 6-7 years in the past when i was the kid :)
Remember, not graphic or animation makes the game good but amount of fun it gives to you!… Expand
Nov 27, 2014Game is basic TBS strategy in line with the classic panzer general.
Very good conversion of the Panzer Corps series into Wh40k universe.Game is basic TBS strategy in line with the classic panzer general.
Very good conversion of the Panzer Corps series into Wh40k universe. There are the traditional elements of core force which gains experience and carries on from scenario to scenario in the campaign. Units are divided to different groups (infantry, vehicles, tanks, artillery, air etc) each of which have tens of different units that you can upgrade as the campaign progress.
New things (apart from the setting and units) are that each unit can have multiple weapons with different stats. Also attack usually lead to counterattack, which gives more weight to attack range (no counterattack if target is out of range). Units have health and are very varied on how many individuals there are in the unit (the unit strength counter). For example goblins can have as much as 40 unit strength when tanks usually have 5.
Game feels much more fluid than Panzer Corps and the graphics have been improved a bit. Very enjoyable gameplay experience so far.
Minor complaints come from some missing UI elements. What is morale? How many points does reinforcement of unit take? How far can a unit see (there is no unit stat to tell this)?… Expand
Nov 30, 2014A better than average rendition of the old Panzer General type games, but the biggest ace is the Warhammer 40K trademark.
Graphics and soundA better than average rendition of the old Panzer General type games, but the biggest ace is the Warhammer 40K trademark.
Graphics and sound are very weak, not up to standers of modern times, but I was willing to cut it some slack due to low production value.
The game will give you a half-baked story - nut much, standard Warhammer-filler, but enough to give a sense of accomplishment, and a chance to have a custom army, which is great, as nits will get experience, and a steady upgrade in combat effectiveness during the campaign.
Many units got implemented, but after a while it becomes comical to have 10 versions of the same tank, only with slight differences in weaponry. Would have been better to have less, but more different selections. It's easy to get lost in all the weapon stats this way. Still, the units give a good feel for the xenos-purging, and the levels are usually quite interesting, with some good objectives behind them. It's easy to get pulled in, and just keep pushing, till the end.
But there are some serious flaws here as well, that dragged down the experience.
First: no point in playing it in lower, than experienced: the AI is lacking, and the lower the setting, the more apparent it becomes. It is so weak in fact - and some units, like snipers and arty are so overpowered, that the only way of giving a challenge was to restrict turn-counters in punitively low number. Most the time it's a mad dash against the clock, and not against the enemy.
Also, you will build your army from points given to you, but there are no relation between your actual achievements during missions, and the points you are given, plus there is a terrible lack of UI, that would give you the amount to - say - replenishment cost, and stuff. Also, refilling happens instantly, even in the middle of melee. Weird.
I had troubles with the rules of engagement. Units in melee just moved back, or shot at my other units without any annoyance from the troops, who were supposedly fighting them, so you can't tie down ranged infantry.
Morale seemed to drop without any good reason - just by fighting, you can wear down your most trusted units. I never realised, that an assault terminator squad could become lethargic from killing everything in sight. Guess the easy victory makes everything hollow...
Also had trouble with player profiles: if you want to replay an older mission, hope to have a save from it, since you can't just start it from the main menu. You can start certain acts of the story - 3 of them -, but then you have to make due with units, handed to you by the game, so it's basically just a skirmish battle. I found the advertisement to be misleading: it states you can play as the IG, the Salamanders, the Ultramarines, or Orks, but that is a gross overstatement. You can start skirmishes as the orks, and that's it. In campaing however, you are locked as IG, but after act 2, you can buy just Astartes as well. Except the Salamanders, who are just thrown in at the very end of the game, so there is no way for playing as them. Such a same.
Taking all this into consideration, the lack of polish, the weird rules of melee, the lack of Astartes-focused campaign, I still enjoyed the game enough, to play through it. If you like the Warhammer universe - and you skipped Rites of War ten years prior - than by all means, take up this game.
Dec 3, 2014What a wasted opportunity. They took one of the most famous battle - first battle for armageddon and made out of it mediocre strategy at bestWhat a wasted opportunity. They took one of the most famous battle - first battle for armageddon and made out of it mediocre strategy at best with dull story (I just wonder how is that possible since there is beautiful fluff already in existence for years).
Graphic/UI/sound: would be mediocre for panzer general some 10 years ago, today is absolutely horrid. You have static pictures of units, when you order a move you watch them "glide" across screen. It's really awful to see a dreadnought gliding across map. Music is repetitive and uninspiring, and sound effects basic at best. Terrain is also very badly drawn, you barely recognize where is rough terrain, where you can climb a hill etc.
Story: What have they done here? You could have a best story ever in strategy gaming, but you made a dull and boring experience about events in first war for armageddon. Komissar Yarik just pops out of nowhere, tells you to begin training, then after some time he comes back with 1 one and a claw, explaining in one half sentence that he battled some ghazgul thrakka. You will get captain tycho at one point, nobody even mentions him. Arrival of space marine chapters is like in a story, but if you aren't a hardcore fan of warhammer 40k universe, you will wander what's even happening at all times, that's how bad story is implemented. You will, for example, wonder why majority of maps are bland wasteland.
Strategy: Again, would be good 10 years ago, now it's not acceptable. For example, flyers cannot pass over buildings nor can enter elevated terrain. They must go like land vehicles. At least they can fly over water. Walkers and dreadnoughts cannot pass through buildings either. There is plenty of units which are nicely implemented, but there is no real reason to have anything else except titans (firepower) and terminator (taking objectives). If they implemented some restriction (army composition comes to mind) this would be very good, this way its boring.
At least there is room for some heavy modding, so some of this atrocity can be repaired in time.
And the price!!!! omg! Buy this only if you're hardcore fan of warhammer 40k AND panzer general type of games AND if you really really really don't care about graphic.… Expand
Nov 26, 2014A disappointing game that if it had been released 15 years ago would have received a 6/10. In 2014 there is no excuse for something soA disappointing game that if it had been released 15 years ago would have received a 6/10. In 2014 there is no excuse for something so primitive. The graphics and sound are worse than most iOS games, and the gameplay is simplistic turn based strategy. If it plays like this on the iPad I would score if 5/10 but on a modern PC this is a bit of a joke, Only die hard 40K gamers, desperate for a gaming fix will enjoy it.… Expand
Jan 15, 2015They dug this thing out of a 1995 recycle bin and thought it would be well received in 2015..... I'll go back to Total War or Civ5, my mind isThey dug this thing out of a 1995 recycle bin and thought it would be well received in 2015..... I'll go back to Total War or Civ5, my mind is better saved for games that belong in this era.… Expand