User Score
7.1

Mixed or average reviews- based on 88 Ratings

User score distribution:
  1. Positive: 54 out of 88
  2. Negative: 18 out of 88
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  1. Apr 24, 2014
    1
    Paradox dropped the ball. Anyone who played and loved the original Warlock game did it not for what it was but for what it could be. It's Civilization in a fantasy setting with more streamlined empire building so players can focus on their units and exploration. A perfect concept but the execution was sloppy at best. Paradox had a diamond in the rough.

    Sadly, nothing has changed. Some
    Paradox dropped the ball. Anyone who played and loved the original Warlock game did it not for what it was but for what it could be. It's Civilization in a fantasy setting with more streamlined empire building so players can focus on their units and exploration. A perfect concept but the execution was sloppy at best. Paradox had a diamond in the rough.

    Sadly, nothing has changed. Some new textures and a game mode is all you get from this latest offering. The army composition and unit balance is still non-existent. The game art and concepts still leaves you with an army and empire that look like a bowl of skittles. The AI is still dumb as a bag of hammers. Clearing creep is still the biggest challenge in the game. It's so disappointing.

    Our only hope is that a modder will come along and turn this into a game it's supposed to be. Fortunately Paradox is giving this game modding support.

    - x out
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  2. Apr 18, 2014
    1
    Ai not being able to negotiate. AI not being able to get past simple terrain obstacles. Units spamming the same lines every time you order them. "Lost caravans" straight up giving end game spells with in the first 10 turns. In-game quest giving spells far more powerfully than anything in the tech trees. Battlemage, in-game items, and special start area gated behind day one dlc. You nameAi not being able to negotiate. AI not being able to get past simple terrain obstacles. Units spamming the same lines every time you order them. "Lost caravans" straight up giving end game spells with in the first 10 turns. In-game quest giving spells far more powerfully than anything in the tech trees. Battlemage, in-game items, and special start area gated behind day one dlc. You name any aspect of 4x games and Paradox **** it up. Expand
  3. May 25, 2021
    0
    Game is text-heavy, as you would expect. Yet game doesn't offer any means to increase text size until it becomes readable. That basic failure requires so low an intelligence that you would wonder why the game maker even tried to make a strategy game. Anyway, it cannot physically be played, so the intrinsic value of the software is simply zero.
Metascore
73

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 22
  2. Negative: 1 out of 22
  1. LEVEL (Czech Republic)
    Jun 5, 2014
    60
    A very challenging strategy game that depicts a world of sorcerers and their empires. Civilization with spells? Yes – and it bites hard. [Issue#242]
  2. Jun 5, 2014
    40
    Warlock 2: The Exiled slightly innovates the original game's formula, but it meddles with its strong and weak points to a small extent. The game stays true to its action-oriented style along with content and troop imbalance. However, with the addition of a weird story campaign and especially restrictions that appear, the game gets annoying and spoiled.
  3. May 21, 2014
    70
    Because the focus is on such small groups, distinctive visual design helps reinforce the idea that each piece of your army is special. Ships, lords, and even foot soldiers are remarkably well designed.