- Summary: You are Cahal, a powerful Garou who chose to go into exile after losing control of his destructive rage. He can transform into a wolf and a Crinos, a huge ferocious beast. Master your three forms and their powers to punish those who defile Gaia.
Feb 8, 2021Werewolf: The Apocalypse- Earthblood may not be a game that’s going to gain widespread acclaim, but for fans of the World of Darkness franchise it’s great to finally have an outing that dives into the more wild side of things. If Werewolf: The Apocalypse is able to find its footing with Earthblood, then things can only go up from here. The old-school beat-em-up feel of the combat encounters steals the show, proving once again that some things don’t go out of style.
Feb 5, 2021Despite Earthblood’s roughshot ride over opportunities to dive deep into the lore of Werewolf: the Apocalypse, the focused exploration of this end of the World Of Darkness manages to deliver a bloody good time when the claws come out. It's just a shame that some of the loftier ideas are let down by repetitive stealth gameplay and poorly developed mechanics.
Feb 5, 2021So is it the perfect game? No, unfortunately, it is not. But if you like werewolves, are familiar with the original Werewolf: The Apocalypse universe, or just want to hulk around as a giant wolf throwing people around like ragdolls then it might be worth your time.
Feb 5, 2021In a world where you can pick up The Last of Us Remastered for a song, there’s no reason to waste your time on Earthblood. Paradox Interactive is no stranger to game development. I wonder which team lead is asleep at the wheel such that Earthblood was allowed to go out the door in its current state.
Feb 4, 2021An Action-RPG set in a gothic-fantasy-punk universe starring werewolves that tackles contemporary themes such as ecology was appealing, but Werewolf: The Apocalypse - Earthblood fails everything it does. Both technically and playfully, Cyanide's game is a real disappointment. The adventure is repetitive, the gameplay uninspired, the narrative reduced to its simplest form, and the execution antiquated. Only the soundtrack and the clashes between lycanthropes save this once-mythical creature from complete sinking.
Feb 6, 2021The game is very addictive with its gameplay.
The main character has 3 forms, a human, a werewolf and a wolf.
The game gives you a choice: doThe game is very addictive with its gameplay.
The main character has 3 forms, a human, a werewolf and a wolf.
The game gives you a choice: do you want to fight or do you want to go through stealth.
If you want to use stealth (wolf form), then you need to stay out of sight and turn off all sorts of devices and cameras, but there you need to think through your plan of action.
If you get burned, then you are forced to go into battle (werewolf form), and the werewolf has two forms, one focuses on defense and accumulation of rage (I will soon explain what it is), and the second on mobility.
If anything, the forms can be switched instantly, as well as back to the wolf and human forms.
Rage gives you new tricks and adds damage.
If you are too lazy to go through stealth, then you can immediately go into the battle phase or combine.… Expand
Feb 12, 2021It's an alright game. People going into this expecting a triple A experience will be disappointed. Any fans of the tabletop will love it,It's an alright game. People going into this expecting a triple A experience will be disappointed. Any fans of the tabletop will love it, though if you don't care about that it's still alright. besides theres not much games with werewolf… Expand
Feb 6, 2021So i wanted to share my humble opinion/review on werewolf the apocalypse earthblood.
So i am near to finish. I enjoy it a lot but i have someSo i wanted to share my humble opinion/review on werewolf the apocalypse earthblood.
So i am near to finish. I enjoy it a lot but i have some constructive criticism meaning there is no "Hate" or bias in this review and i will offer what would make things better. (NO SPOILERS)
-The world and game's environment, they look beautiful and I love it especially the caern and how you interact with tribe members and how these members have their own stories (not explored in-game).
-The gameplay is fun and fast, I do feel that it is a little bit repetitive but we will get to that later.
-Lupus form is greatly enjoyable it is one of the best parts of the game.
-Crinos form is my favorite, fast and brutal just slice and dice lol.
-variety in combos and Skills.
-The story is interesting and I loved the characters, cahal is a good protagonist and not generic in any way.
-Rage system is straight up great and it just not influence the gameplay, it influences the story and how you interact with people. (Like there are people who can trigger your rage bars one by one until you fill it and makes you transform only to kill everyone in the room, so beware).
-Transitions between forms is smooth and satisfying.
-performance is great, sure thing there is a few bugs here and there but nothing critical.
-It respected the lore of White wolf's werewolf the apocalypse.
-The Texture and animation are outdated (Which i understand because of small developers team).
-The RPG system is just bad from getting Skill points to upgrading skills. The thing is you don't get EXP points after every battle based on your battle performance like D is the worst and Z is the best so you get more exp point from Z. And it feels that it is just partially RPG. (This can be solved by removing the RPG system at all like you just unlock new skills and moves after just completing stages. Or enhancing the RPG system where you actually get EXP points based on your battle score.)
-The lack of variety in enemies and bosses. It just feels that enemies are all the same, the humans doesn't have varieties in weapons, the "Prototype people" are all similar and some bosses are repetitive like the werewolf bosses. (This can be solved by adding varieties to human enemies like flamethrowers, swords bearers (Ninjas) and other interesting weapons that could extend to extremely technological or even magical).
-The lack of combat impact, this one doesn't bother me much until i die from it. When you hit an enemy he/she should supposedly go flying, flinching or even moving. However in this game they have no reaction, they will continue their attack, hence your attacks will only reduce their health without any impact. Which means their attacks cannot be interrupted which is a major problem in combat if there are a lot of enemies they will for sure kill you if you don't dodge. (This can be solved by actually making the enemies impacted by your hits).
-Needed to explore more into the lore even though that one of the strongest point of the game is respecting the lore.
-AI is inconsistent, sometimes it feels that they are smart and other times extremely stupid. Especially in stealth.
-And finally the stealth. It is just too outdated, needs a lot of improvements and added gadgets would be nice too.
Side notes: Some reviewers said that the stages looks similar, i have to disagree, stages looks different, however, objects model are indeed copied and put throughout the stages. It just feels that every compute and table are the same.
It would have been nice to have a greater number of bosses with variety. Cause 7 bosses on a 12 hours playtime is not enough. Needed like 1 boss per stage.
Werewolf the apocalypse earthblood is a good enjoyable game. The gameplay is fun and the story is interesting. Sure thing the textures and animation are outdated but it is playable. It greatly respected the lore but it would leave some fans hungry for more. It can get repetitive sometimes and lacked varieties in enemies but overall you will have fun playing it.
My rating: 7.5/10… Expand
Feb 9, 2021It is immediately apparent that this is not a big budget game made by a huge team, and with that in mind, I thought this was a decent game.It is immediately apparent that this is not a big budget game made by a huge team, and with that in mind, I thought this was a decent game. Mechanically, it's very simple and straightforward.
While the graphical fidelity is certainly behind the times by at least a generation, the art direction of the game works well.
The story is probably the most lacking part of the game. It's an alright introduction into WtA, but the plot itself is quite predictable and only incorporates the most obvious themes from the original setting.
Overall, play this game if you're looking for some dumb fun and you're okay with lower production values.… Expand
Feb 18, 2021This review contains spoilers, click expand to view. I am in a weird spot when it comes to WtA. It is a huge nostalgia point for me so anything coming with the name attached is also under high scrutiny from me.
That being said, i also need to keep in mind that this is not a AAA Bombast Spectaclefest. It is a solid AA Hack'N'Slash with some minor dialogue and open world elements and it works. Is it fun? Yes, despite a rather boring plot and some frustrating moments, it is a game you can have a lot of fun with. I wouldn't call it an Early Access game nor that it looks out of date. But i get to that.
Worldwise, this is not an original production by Cyanide and i noted my nostalgia. The game does namedrop a lot of things from the Tabletop RPG, introduces a few concepts and goes in-depth with a few others. Overall i wasn't sure if the game is aimed at newcomers to the setting or to veterans because there is noteable differences and i can't tell if these were intentional or not. There is some weirdness going on with a Red Talon Leader who we... never see their wolfshape of. I chuck this down to a budget decision. I am also not entirely sure how familiar the devteam was with the sourcematerial. This is most noticeable to me by it being super unclear on which of the humans is Kinfolk and who isn't (and also some of the NPCs it's very unclear who is a Werewolf and who isn't).
Graphics are good. Animations are a bit stilted, especially in dialogue which made me wonder why they even went for long back and forth Mass Effect like dialogues in the first place instead of doing more concise "fixed" dialogue. Maybe budget? Probably budget.
Combat mechanics are fun and honestly thats the tasty tasty ham in this ham and cheese sandwich. Exploding into Crinos and melting Wyrm minions left and right is very satisfying at it's basis but i feel the stance-dancing you can/need to do takes out momentum. Combat is also super floaty, with a lot of attacks bound to land anywhere but the enemies.
Stealth is the cheese part of that sandwich and honestly, i like the idea of it being a preparation of combat by thinning the herd but overall the stealth mechanics are super wonky (which isn't fun) to the point that later on i just did combat (which is fun!). It is super fun though to create a takedown conga line especially when the guards are already on high alert and you just yoink one after the other over a fence.
Story. Hoo boy. I dunno Cahal is Boring McGrimface. I'm sorry, his whole storyline is full of emotional beats that don't hit. Ludmilla died too fast and then Cahal is being Very Dramatic with self-imposed exile. It's also a really overdone trope to Kill The Wife for emotional tension and just... can we not? Garou by their very being, by default, would already have plenty of reasons to go against a operation like Endron. I feel it would've been easier to try and go for the feeling of Rage that especially Ahroun feel burning in their chest when they see something like the Mine or the Dam. Subsequently, the whole "oh no my daughter is always in danger and now she's been kidnapped" is also not working out. There is a bit of a fakeout where its implied Aedana might still go through her First Change and really a bossfight through her First Change would've been pretty cool, a good Father/Daughter Teamup instead of the lackluster "I'm a monster please save me by killing me" ""twist"".
There's also the thing about using alcohol to up your Rage in between fights which... isn't the best choice. The source material already takes a bit too much glee in making equivalencies between a Werewolves rage and Alcoholism so that wasn't needed and is also not a particularly good message (Talens would've worked for this much better).
Overall, the game is solid. It is worth it's money and will entertain you for a while. It won't surprise you in any way - storywise - and combat/stealth is solid enough (combat more so than stealth). I can moan a lot how i would have rather seen a true open world WtA RPG with character generation but hey, maybe we get to see that still. This isn't a bad game, it's just good and - and i wanna stress my nostalgia here - i wanted more.
And i hope that the license owners see that and let Cyanide hone their craft.
EDIT: And also make sure not to get any Nazi Dogwhistlers like Ericsson on board that **** up your plot.… Expand
Feb 9, 2021A godsdamn Epig Store exclusive in which the story is linear and very little branching and the emphasis is on combat. For an RPG that is aA godsdamn Epig Store exclusive in which the story is linear and very little branching and the emphasis is on combat. For an RPG that is a very shallow game and review scores rightlfully reflect that.
Seems like a money-grab by the Publisher and they covered their ass by making it a Epig Store exclusive and get paid by Ten Cents / Epig Games for that.… Expand
Feb 18, 2021The combat is absolutely atrocious, mission design is not creative nor does it seperate it from anything way older games haven't done already.The combat is absolutely atrocious, mission design is not creative nor does it seperate it from anything way older games haven't done already. The upgrade system doe not upgrade combat nor anything outside of combat, its such a waste. The AI slides on ice skates when i melee them. Tons of nps with the exact same character model. The story swears you know the lore from the last game. This is a 0.… Expand