- Summary: A dynamic hack’n’slash with no class restrictions. Choose your path as you level-up and play your character the way you want. Explore this shattered and corrupted world to uncover its ancient secrets and hidden truths.
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Umbra - Announcement Teaser Trailer
Feb 27, 2020Wolcen: Lords of Mayhem is a good action isometric perspective RPG that knows how to take what you need from games like Diablo III or Path of Exile. Its playability is fun and demanding, although it does not escape the sense of repetitiveness inherent in the works of its genre. It highlights the excellent work that has been carried out in the system of skills improvements and levels rise, but it is dazzled by a multiplayer section still pending some improvements in its servers, although it has been on track since its launch. With a new mode at the end of the main campaign, the options for those who wish to stay are endless. Undoubtedly, one of the surprises of this beginning of the year that, will have to do with time if it stays in a “take away” while Diablo IV arrives or manages to keep his community hooked with new content.
CD-ActionMar 17, 2020Apart from lots and lots of missteps and bugs I can see the developers’ passion and a whole lot of hard work poured into the game. [04/2020, p.48]
Feb 28, 2020Wolcen: Lords of Mayhem is frustrating to play for the majority of its campaign, leaving you with little motivation to dedicate more time to endgame events. There are many technical issues that can be fixed to alleviate some of this frustration, but it's the deeper ingrained problems with difficulty balance and character build viability that keep Wolcen from fulfilling its enticing promise of a free-form ARPG. It has all the elements in place to become another engrossing time sink, but it doesn't execute well enough on any of them to make it worthwhile.
Feb 17, 2020I have followed Wolcen as a project very closely ever since the kickstarter campaign, and I'll be honest, It seemed so ambitious on paper andI have followed Wolcen as a project very closely ever since the kickstarter campaign, and I'll be honest, It seemed so ambitious on paper and I had no idea if it would deliver what it was promised or not . Wolcen did indeed deliver as it turns out. It is a fantastic action RPG. It's gorgeous. The gameplay, the skills and the character progression is fantastic. The scenario is a bit too much at times, in that the scriptwriters want the universe to look so grand and deep, the dialogues become ridiculous instead, which is a shame. Also yes, there are some bugs, and there have been some server updates, but just like many other game launches of games produced by AAA companies. People would be astonished if they knew how small the project team was when they started compared to the team they have now, and the results they provided. This game is a real success story in the current video game industry landscape. Play it, and enjoy it.… Expand
Feb 13, 2020Game is receiving bad reviews because of issues with servers on the launch day (due to the massive users concurrence). This happened even toGame is receiving bad reviews because of issues with servers on the launch day (due to the massive users concurrence). This happened even to Diablo 3 and not represent the quality of the game.
I could appreciate Act 1 in the early access and the game looks really promising.
I set a 10 to bring a little bit of balance here...… Expand
Feb 27, 2020Those plebs rating it 0 because they cant understand day 1 server load..
Played on offline till they fix the servers, amazing game.
EDIT:Those plebs rating it 0 because they cant understand day 1 server load..
Played on offline till they fix the servers, amazing game.
EDIT: Game is still having issues it shouldnt.
Updating rating to reflect disappointment.… Expand
Feb 26, 2020If we ignore the rocky launch and all of the current bugs, then Wolcen is a game that initially presents itself really well. The graphics lookIf we ignore the rocky launch and all of the current bugs, then Wolcen is a game that initially presents itself really well. The graphics look nice, the campaign was enjoyable, the combat feels relatively smooth and on the face of it the game seems to have a decent amount of depth.
However, once you get to the late game you quickly begin to realize that many of the underlying systems are heavily flawed at their cores. This includes itemization, power and speed scaling, the hour by hour gameplay loop, level design, and so on and so forth.
In the end Wolcen just doesn't compare to the established ARPG titles and would require a fundamental overhaul if it was to compete with the PoE and Diablo franchises. With all the bugs, exploits, inconsistent terminology and unfinished online-play, it feels like Wolcen in its current state is at best a very mediocre ARPG that should still be in alpha.… Expand
Feb 16, 2020Had a lot of potential, but right now its a disaster.
Too many bugs (duping, MF abuse ruining the economy etc.) and not to mention theHad a lot of potential, but right now its a disaster.
Too many bugs (duping, MF abuse ruining the economy etc.) and not to mention the DISASTROUS MULTIPLAYER. I have been trying to come online for 3-4 hours in total before coming in, and due to this, steam has been unable to refund this game, because too much play time.
G **** G, well played, now you steal my money on this failed game.… Expand
Feb 28, 2020Update: It's even worse than I thought it could be. The most recent patch nerfed Bleeding Edge - which was indeed broken, also nerfed WintersUpdate: It's even worse than I thought it could be. The most recent patch nerfed Bleeding Edge - which was indeed broken, also nerfed Winters Grasp which wasn't really. They 'fixed' the exploited gold by simply wiping the gold of anyone who had more gold than some wonky formula they used based on player level, so if you had 'too much' money based on level, it got cut to like 5k*level meaning even legitimate players lost gold.
Fine whatever - but it gets worse - the latest patch broke willpower/rage transfer times bricking plenty of legitimate builds and further broke mob spawns in expeditions creating situations where by stage 3 you may get a map that just does not have enough mobs to spawn the boss.
But wait - there is more! Gold gains from expeditions sometimes just don't work - sometimes you just don't get paid and online mode is laggier than ever. It can take several seconds just to sell an item...
Balance is even worse than before as is build diversity. Right now if you want to run the end game maps, you pretty much need a rare unique item which is absurdly OP - the BIS for every build I referred to in the original review - The Trial belt is basically used to prop up the otherwise unplayable builds.
So the three ways to play the end game right now is The Trial and whatever, BE Crit build, ailment stacking build. That's it. The wolcels are busy defending this by saying you CAN use other builds - and that's true if you're willing to spend 20-30 minutes a map, thus a full hour on a single expedition - but that's not my idea of fun.
The devs are too busy nerfing to test, the nerfs are massive and no effort is being made to improve other abilities sufficiently. Don't even bring up the buff to summons, they are still trash tier worthless and their AI is roomba grade stupid.
I believe that this game is doomed to complete failure.
The bugs that exist can be fixed. I believe that they will be.
What I am afraid of is that this will never be a balanced game.
I have no reason to believe that the devs understand how to fix it.
Without new experienced talent, they are screwed. The same people who put this disaster of scaling, passives and skills together can't fix it.
The game is pretty, it plays well, the skill effects are satisfying the spinning tree is a neat design....but the numbers behind all of it are a disaster.
I just don't expect the people who put this together in the first place to see where they went wrong.
There are just too many broken passives and they are not being fixed but essentially disabled.
Damage for block %? Pointless now.
Secure Parry (the 10% health regen per counter skill) turned into 1% - made totally useless.
These guys released a game where you could have 100% block and 100% block efficiency and they did this without alarm bells going off in their head when they designed this?
There are too many skills to name that are god tier surrounded by absolute mediocrity. No brainers like getting resists from helmets and chests from Salvatory Anchor as opposed to the other nodes, absurdities like infinite rage from The Heat of Battle interacting with Fatal Pact. Merciless Lethality being a logical choice even for non crit builds...
I just can't wrap my mind around any these things - any experienced ARPG player looking at this tree should see the broken things. This isn't a "They didn't QA this..." issue - this is a "This should have been obvious!" issue. The same that is true for passives is true for skills, there are far too many obvious choices - nodes for skills that everyone will run because of the massive DPS boost - extra havoc orb projectile? Duh. Bleeding Edge that stays around for 4s? Duh.
I would love it if somehow this game became balanced, with real build diversity and skill viability, but I cannot imagine this happening under the control of a dev team who has show that they are absolutely unable to understand the math behind the skills.
This is without doubt the most unbalanced broken ARPG that I have played in over damn near 30 years of gaming..
Worst of all - none of this is rocket science and none of it uncharted territory. There are free to play ARPGs for mobile made by amateurs with better skill balance...
I haven't even touched item balance because that's a whole different can of worms with the loot painfully bland, uninteresting and serving as a poor carrot to chase. Just look at the uniques - they range from utterly useless to absolutely Best In Slot for EVERY build broken.
I don't think these devs can fix the game because at this point I don't believe they have the basic grasp of what a balanced ARPG would even look like.… Expand
- (0 views)