Five is not a bad score, it's representing what it means to be average, and that is sometimes just enough. To start my review of WRC 7, I want to mention that things have gotten quite much better since their past two titles. I feel like Kylotonn has realized their weaknesses, and started working on them and It can be seen as a better end result. It is sad however, the tough developmentFive is not a bad score, it's representing what it means to be average, and that is sometimes just enough. To start my review of WRC 7, I want to mention that things have gotten quite much better since their past two titles. I feel like Kylotonn has realized their weaknesses, and started working on them and It can be seen as a better end result. It is sad however, the tough development time leaves them with very little time to realize them. Still, comparing this to the atrocious WRC 6, it feels like a good upgrade, something that isn't an insult to the official license and all the fans of the series. I have persisted to have faith in them, even when they have failed my expectations twice.
What creates the better part of this title are the handling and stages, which both have been greatly improved with time. The more arcade feeling is what makes this game bearable to play. It's fun, it's simple, it's something unique in the modern rally genre. Intentional or not, I prefer that this isn't a simulator. The handling feels rather responsive and even when playing with a controller, I can feel the car and the way it behaves. This is a bare minimum of what should be done, but I really do appreciate that it doesn't just feel like floating around, like driving a boat. Only greater negative on the handling comes from frequent physics glitches, that can launch you rolling and ruin your stage, or even a full rally. Improvement is needed, but for once I can say that I'm satisfied enough what the developers have offered us and that is the same for the rallies that are included in this years version. The other better half has gotten a brand new feature, a longer stage to each of the 13 rallies and that is a welcome surprise. I personally wish there was overall more stages to these rallies, but I'm glad that the ones they've made are mostly alright, or even better. I find that majority of rallies make for an experience that is fun even after dozens of repeats and hours of high-speed action. Then there are sadly some that feel wrong, and from my perspective as a Finnish resident, they don't necessarily even represent the country they are from in a good fashion from the rally point of view, and at times even the geography itself.
In the end, license can either work against you, or be your friend. With rallies, Kylotonn has received a diverse set of beautiful locations, but the car selection, It's not perfect, but luck was on their side as 2017 season had some great competition on both WRC and WRC 2 classes. It gives the player enough to choose from, to at least find one or two comfortable cars to compete with, and perhaps even something one can fall in love with.
Another positive point comes from the simplicity, that creates an addictive trap for the player. It's not hard to learn to stay on course, which is something that I can really appreciate after many long hours with more simulator-based games. Mistakes are often forgiven, the difficulty can suit all kinds of players. Setting up your preferred rally experience is easy, it's part of why this game is so simple. From the A.I difficulty, to just those few assisting features and even vehicle setup, it's all child's play.
The core is something that makes future seem full of potential, but in the current timeline, it's still full of the the nasty. It's probably a little disrespectful to say it in such a way, but WRC series has felt like a large scale student project in its graphical department, which is one large lacking part. They've finally made some improvements that make for a passable end result, but passable compared to what Codemasters have been able to produce is well, poor. It's like, everything needs improving. Gladly, the performance is quite alright, which is some justification for the graphical side. If I was a little let-down by the visuals, the audio is where this dips deeper. I'm disappointed, it's like a bland meal. It can pass, but better should be expected. If it wasn't for the okay co-driver, it would easily be the worst con here. It takes us to the boogeyman, greatest negative that there is. It's really that difficult, sigh. Even in the past, it's rare to find good examples, but I feel like modern rally games really do lack a good career mode to keep players invested in the product. I believe that by utilizing the license in a form of real-world events could be nice, for their future. I can see interviews, rivalries, rally tests and real sports hype, some champagne on the podium as things I'd like to see. More narrative, more meaningful career is what is needed, make it interesting. If it wasn't for custom championship, I'd have barely any reason to keep playing. There the restrictions have been lifted, you can throw any of your disliked rallies away and just have some fun, where this game shines the brightest.
In conclusion, the game still needs improvements, but the core holds some potential, and I can find myself recommend WRC 7.… Expand