The ambition and scope of this lengthy indie epic is impressive, taking big swings and, despite the numerous inspirations, carving its own distinct path. If you want your Japanese-style RPG to do to New Jersey what Shin Megami Tensei does to Tokyo, then YIIK is the closest you’ll ever get.
YIIK: A Postmodern RPG is a dazzling explosion of stylistic presentation and compelling strangeness. This might go down as “EarthBound for a new generation,” and much like EarthBound, the quality is difficult to score, since it is based less on the precision of design and more on an intangible, heartfelt payoff. While some gamers may not see anything special going on here, YIIK will likely really resonate with some players. If a Weird Stuff RPG appeals to you, strap in and prepare for a wild ride. Surreal themes aside, if you’re simply looking for an RPG experience on the Switch with far-out visuals, YIIK should satisfy your turn-based desires.
If u are looking for a positive review here, you are in the wrong place. Not gonna talk about politics, don’t care, not gonna talk about the art style, is up to you if you like it or not (is not a jrpg with beautiful characters tho)
What I really wanna say about the game is that it has one of the worst combat system ever, and slowest paces ever. Regular enemies are usually damage sponges, that u have to kill using the few options of attacks that every character have. They took the “undertale” microgame battle system and made it somehow more slow, more repetitive and boring. You will hate the combat on this game after the first hour of gameplay. You will not feel more powerful as you progress, all the new mechanics that you can unlock get old after the 3rd time u use them. On top of that there is nothing amazing about the history, the writing is borderline stupid and seems made by pre teenagers.
Conclusion, how the f*** managed to made a game that has a slowest and more boring battle system than any early FF or DQ, yet making a script and a history that no one will get invested at any point. Nothing fun, epic, heartbreaking or catastrophic happens in this game at all.
YIIK is an ambitious little RPG with an intriguing premise and engaging battle mechanics that is ultimately let down by some poor pacing and a very unruly inventory management system. In a game where stats matter so much, this is a pretty big issue to have. Regardless, if you can see past its flaws, there’s a kooky game here with a weird but wonderful plot and a lovable cast to enjoy.
There's a fantastic game buried somewhere here, but its merits are clouded by a plethora of bad design choices, uneven writing, and a protagonist who nobody in their right mind would ever want to spend any time with.
Even beyond this bizarre hurdle, the whole game is designed to impede you. The money you earn can't be spent on anything useful. The experience you gain never leads to you getting stronger. The battle mechanics make every fight as slow as possible. Even clicking on chests and items comes with a short delay. YIIK frustrates me so badly I feel like I personally offended the creators at a party or something, and this game is their revenge.
YIIK: A Postmodern RPG is one of the most essential experiences any gamer can have. While yes, it takes inspiration from several classic games such as Earthbound and The Legend of Zelda, it carves its own path in an original story, creative design choices, and outstanding contributions from several great musicians, such as Toby Fox, Calum Bowen, Michael Kelly, Niko Tsakalakos, and various others, along with one of the head developers, Andrew Allanson's own contributions, to make an outstanding piece of art that captures the essence of life unlike any other game. Voices from different inrernet personalities such as Kirbopher and Yuriofwind, and many others, make for a great entirely voiced dialogue. While still being very fresh to the gaming scene, there are a few bugs, but nothing that pulls from the experience the game offers. There is a puzzle at one point that felt a bit of a mess in my opinion, but probably would be a lot more easier and streamlined had my copy of the game not had some sort of flaw in the code (which had caused an item not to spawn correctly, and thus i spent an hour or so looking for the solution that wasnt there). But altogether, this game has been what ive yearned for for ages; a game that perfectly and poetically inspires you to follow your heart. I was even quickly emotionally attached to a character i had only just met, and didnt care for too much! By far one of the best games I've ever played.
YiiK: A Postmodern RPG is a unique, quirky game that feels like a love letter to many things while at the same time attempting to explore themes not often touched upon.
In YiiK you play as Alex whose just finished college and returned home. Upon returning he quickly discovers that there are things about his reality that don't seem quite the same as he remembers before college. Soon he is set on a path to lead down a rabbit hole deeper than any conspiracy ever could take him.
As suggested in the name the game is an RPG. There's a unique story to be found here for sure (possibly even more as the secret third ending has yet to be found). Unfortunately I feel like the game suffers quite a bit mechanically. The balance is fine but with combat based on Wario-Ware style minigames things get confusing quick. Unfortunately there aren't any demos or examples of the different attacks so you have to stumble through and figure them out on your own. I also feel as if some of the abilities fall flat and aren't even worth using. That being said, combat is really the weakest part of this game. I feel like the story holds up quite well and the world is interesting and unique enough to engage the player with the tried and true carrot on a stick that promises to answer what the heck is going on here. The environments are very well designed as well as being spectacles to look at.
Lastly the music is pretty stellar. Maybe some tracks will fall flat for you, but after spending 30 hours I can't think of one I didnt like at least a bit.
I think overall I'd give this game a solid 7/10. Give it a try! For $20 I feel like you get what you pay for. Follow me @DakTalk on Twitter
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YiiK is a game that’s very rough in a few places but also very charming. The writing is very Scott Pilgrim-esq with a main character who’s openly pretentious and childish and grows through the events of the game. The art is very eye-popping, uses lots of color without being too over-bearing. The main gripes I have with this game is its speed. Loading times feel a little to slow going in and out of battle and the micro games for each character can end up feeling too slow. I hope much of this will be fixed in an update.
Overall if you enjoy quirky western Earthbound rpgs like Lisa, Undertale, and Omori you may enjoy this.
YIIK? More like YIIKES.
Dissonant art style with what it is aiming for, tries to have a concept but ends up shallow, characters are just cringy and boring, too pretentious, combat is an uninteresting rhythm game, story is random hot garbage, etc.
An Earthbound knockoff with controls and game mechanics that make for a frustrating experience. On top of a luckluster story, I recommend skipping on this one.
SummaryOn the afternoon of April 4th 1999 Sammy Pak went missing. That night, a video of her last known moments was uploaded online. All of your friends excitedly watched as she is pulled from an elevator by something. otherworldly.
This is a story about what happens when you look for someone who cant be found and the strange things you i...