- Publisher: XSEED Games
- Release Date: Mar 19, 2012
- Critic score
- By date
PC Gamer UKMay 11, 2012On its own merits, it's an okay hack-and-slash but one that feels as old as it is - and nothing special when there's the likes of Recettear and Fortune Summoners offering other flavours of action-JRPG in more interesting ways. [June 2012, p.100]
Awards & Rankings
Mixed or average reviews- based on 81 Ratings
User score distribution:
Positive: 56 out of 81
Mixed: 11 out of 81
Negative: 14 out of 81
Mar 27, 2012My first impression of this game was one that left me somewhat impressed. Now, after spending several hours running through dungeons (mines)My first impression of this game was one that left me somewhat impressed. Now, after spending several hours running through dungeons (mines) and slaying countless enemies I am completely and utterly hooked on this amazing game. The gameplay harkens back to what I used to enjoy in the coin-op arcades, it has a bit of a Rygar/Ghosts 'n Goblins feel to it, but even better. The graphics are fantastic for what it is, though it should not be compared to the likes of modern "graphics-over-gameplay" games. What really makes this game shine is it's content, the gameplay is sublime, the controls are buttery smooth (on my 360 controller) and the music... mmm... the music is absolutely perfect and really suits the game beautifully.
It says a lot (in my little world) that I am eschewing the likes of Battlefield 3 and Mass Effect 3 for this little game. More than well worth the price of admission - I just wish there were more games like this little treasure.… Full Review »
Sep 20, 2012This is a top-quality console style action RPG (like Secret of Mana) and fans of the genre should most definitely give it a try. The gameThis is a top-quality console style action RPG (like Secret of Mana) and fans of the genre should most definitely give it a try. The game offer a strong challenge, but do not be discouraged. Much like the highly praised Dark Souls, Ys: The Oath in Felghana demands you master the controls to advance in the game. Players that only know modern console games might not be able appreciate this type of gameplay, but that's OK. Your loss. The story is good in a weird way, as despite being almost irrelevant in parts, it's efficient in maintaining the pace of the adventure. Yes, there is some standard JRPG nonsense like the classic (SPOILER ALERT) find the items that belonged (or are in some way is linked) to the hero from the legends, and so forth. However, one must remember this is a remake of a game originally released in 1989. It wasn't a cliche back then and there is more to the story than just that stuff. I have to set aside some lines to just say that the music in this game is awesome. If you like the music from games like Final Fantasy VI, you'll seriously dig it. It's that same genre of crazy Japanese instrumental heavy metal, but with real instruments. Just the music is worth the admission fee.… Full Review »
Sep 13, 2012Ys: The Oath in Felghana is one of the best action games ever made, period. If you don't like RPGs, you may have trouble with it. If youYs: The Oath in Felghana is one of the best action games ever made, period. If you don't like RPGs, you may have trouble with it. If you aren't the type who goes through and periodically talks to NPCs to gather information, you might find yourself missing out on important quests and items like ones that let you tell whether the floor will fall out on you or not (hint hint). Thankfully though, these are usually fairly obvious and only a braindead moron could go through the game while missing something that major. The difficulty is otherwise perfect - on lower settings, it will challenge casual players but not unfairly, and on the highest setting it's one of the most difficult games available. Every attack that a boss has is avoidable, though, it's VERY tough to avoid everything on higher difficulties. Some bosses will seem overwhelming at first and it's tough to get through a boss fight without dying on your first try, but the game lets you continue from the very beginning of the fight if you die during a boss battle. However, in the dungeon sections you go back to the last save point you've touched (regardless of whether you saved your game or not) when you die. This is the part that might frustrate a lot of players, as it's annoying to lose so much progress in the game, especially since you have no way to heal besides power-ups that enemies rarely drop on death, or with a late-game item that can only heal you outside of combat. However, the combat is a blast, even on lower difficulties. Boss fights are incredibly varied and each one requires a different approach, and has multiple ways for you to achieve victory depending on how aggressive you are. The soundtrack is one of the best in the industry. Every track is unique, ranging between aggressive guitar riffs, fast-paced violin rock, high-energy orchestral tunes and sad piano refrains and it's almost worth playing the game for the music alone.
The game is a particular breath of fresh air, especially for those looking for an old-school style, challenging arcadey action experience. The only gripe I can lodge about the game is that it's a bit short - between 15 and 25 hours on a first playthrough, but there's a time attack mode and speedrun features that add a bit of longevity for players looking to challenge themselves further.… Full Review »