Ziggurat Image
Metascore
75

Generally favorable reviews - based on 5 Critic Reviews What's this?

User Score
7.7

Generally favorable reviews- based on 57 Ratings

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  • Summary: Ziggurat is a dungeon crawler FPS, with procedurally-generated scenarios and encounters. You'll face dozens of dangerous enemies while you find new and powerful spells, and learn helpful perks in your quest to overcome this deadly test.
Score distribution:
  1. Positive: 3 out of 5
  2. Negative: 0 out of 5
  1. LEVEL (Czech Republic)
    May 12, 2015
    80
    An excellent mix of a rogue-like genre and FPS – although it doesn't bring anything new, it works great. It has perfect controls and thanks to various enemies, randomly generated (almost) anything and RPG elements game feel fresh with every new start. [Issue#252]
  2. Oct 29, 2014
    80
    If you like first-person action games and you're looking for something different, you shouldn't miss this one. It's fun and addictive, and we only hope it gets a multiplayer mode sometime soon.
  3. Nov 11, 2014
    80
    Ziggurat looks amazing, and at first, you can’t even tell that it was made by a small indie studio. Though the lack of resources is apparent in environments that lack variety – both visual and gameplay-wise. Plus, perks grant you only passive buffs, and aside from ‘guns’, your only other weapons are amulets which work for mere seconds when activated.
  4. Jan 2, 2017
    68
    So if you are after a dungeon crawler (or more correctly here a Tower climber) and you get your kicks from Serious Sam style play… then prepare to test your mettle as a Wizard to be, enter the Ziggurat and show them whose boss. If you are like me and find perma-death more a nuisance than a challenge then perhaps steer clear.
  5. Nov 5, 2014
    67
    I doubt that I'll ever see the final boss playing on maximum difficulty, but a few more tries won't hurt.
Score distribution:
  1. Positive: 11 out of 18
  2. Negative: 3 out of 18
  1. Nov 1, 2014
    10
    This game is really addictive. At first it played it here and there, now I play it all the time.
    This game is a Randomly Generated Maze FPS.
    This game is really addictive. At first it played it here and there, now I play it all the time.
    This game is a Randomly Generated Maze FPS. At first, it's pretty complicated, after awhile you unlock more weapons it become more complicated. Each play through can be completely different than the last.
    Even if the run you are getting is bad, it's not all based on luck, with the skill, you can pull out of the bad run and end up winning in the end.
    Difficult when it needs to be, easy when it needs to be, this game is really good, I highly recommend it.
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  2. Oct 27, 2014
    9
    The best roguelite FPS yet! Fun combat, great weapon variety and punishing difficulty (unless you choose to play on easy, you big baby!). TheThe best roguelite FPS yet! Fun combat, great weapon variety and punishing difficulty (unless you choose to play on easy, you big baby!). The graphic style is pretty nice too, though the music is nothing special (but that can be easilly fixed). Overall I'd say this is more of an 8+ but I gave it a 9 becouse it really has now competitors in the procedurally generated shooter subgenre. Expand
  3. Oct 26, 2014
    9
    Ziggurat is a true indie gem and a must in every collection of the rogue like fan. Tons of unlocks, extremely beautiful art style and amazingZiggurat is a true indie gem and a must in every collection of the rogue like fan. Tons of unlocks, extremely beautiful art style and amazing gameplay. The devs are hard at work and releases updates continously. Now stop reading this review and go buy it! Expand
  4. Jul 22, 2015
    8
    Brilliant little dungeon crawling RPG-esque game that keeps you coming back for more despite the some times frustrating difficulty. Well worthBrilliant little dungeon crawling RPG-esque game that keeps you coming back for more despite the some times frustrating difficulty. Well worth sinking plenty of time in to as you continue to unlock more weapons and features. Give this a go. Expand
  5. Nov 22, 2014
    7
    It plays a lot like Heretic/Hexen would if they had Roguelike elements. Map layouts are far more arena-like and not as complex as they were inIt plays a lot like Heretic/Hexen would if they had Roguelike elements. Map layouts are far more arena-like and not as complex as they were in the classics, though. You must pick from a number of characters (you start with one, but can unlock others) and reach the 5th floor to win, and every floor is randomly generated from a number of pre-built rooms that are then strung together. A floor ends when you beat its boss, and you will need a Portal Key to summon the boss. The game has permadeath and you can only save between floors.

    There is a good variety of weapons (the pool grows bigger as you unlock more of them) spread across 4 categories. The first is the basic wand, whose mana (ammunition) replenishes quickly and automatically for all characters. Different characters will have different properties for this starting weapon, such as faster or slower ROF, a differently-styled secondary attack, less or more accuracy. The second class of weapons are books, whose attacks are typically shotgun-like and don't consume too much mana. The third type are staves that function as rapid-fire crowd control weapons, and mostly have a primary attack with good accuracy and a secondary that excels at close quarters, burning through your mana rapidly while firing a barrage of projectiles inaccurately. The fourth and last type are weapons that deal area damage. These are usually firearms or throwable explosives, and often have a steep mana cost per use. Some weapons deal self-explanatory status effects, such as poison, stun, or freezing.

    You can find usable amulets that must be recharged (by killing monsters), lore scrolls (these give a large EXP boost) and occasionally perks. You also get to choose between two (or three with the Bookworm perk) random perks on level up. In roguelike fashion, you can find statues in certain rooms that allow you to trade your health or mana (or offer nothing, for a lower chance of success I presume) for a possible bonus. You can get a random effect (Divine Indifference) or even a punitive malus from these statues.

    I have thoroughly enjoyed this game so far. The challenge is markedly above average and you can extract many hours of quality gameplay from Ziggurat. The shooting feels tight and fast-paced, and the emphasis on dodging projectiles gives the game an interesting quasi-old-school feel. When I first played this game, I ended up stopping only six hours later, and in my book that's pretty high praise.
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  6. ave
    Jun 25, 2015
    7
    First of all, I really like the idea of reviving the old Heretic / Hexen serie. My first playthroughs were enjoyable and the Card rewardFirst of all, I really like the idea of reviving the old Heretic / Hexen serie. My first playthroughs were enjoyable and the Card reward system pretty nice.

    However, I felt the weapons are in many ways too similar. There is no "in this situation use this weapon" kind of choice. Plus, since each bolt is treated as a projectile, you'll always have a short delay between firing and hitting. It's kinda hard to have that feeling of power.

    About the randomly generated levels and the rogue-like elements, it's clearly a design choice for replayability ; but at the cost. Once you start to see the same rooms again, you quickly lose the feeling of novelty or character. But since it could be played as an inbetween shooter, it's no big deal.

    I also encountered performance drops during some fights or when doors are open. But the thing that really drove me from the game is a "weapon autoswitch" bug : at anytime, your weapon can change without you choosing it. I guess it was a problem with my controler so I'll try using a pad.

    Anyhow, Ziggurat has potential and is already a good game, that you can fire anytime you want a shameless 15 minutes magical rampage.
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  7. Oct 27, 2014
    1
    Despite calling itself a dungeon crawling RPG "Rogue-LITE", Ziggurat plays more akin to a classic arcade game. I could imagine walking pastDespite calling itself a dungeon crawling RPG "Rogue-LITE", Ziggurat plays more akin to a classic arcade game. I could imagine walking past this in an arcade as a kid, waiting for my turn while watching people popping quarters between lives, and typing in my initials as ASS into the high score board once I ran out of allowance. However, this isn't an arcade game; It calls itself a dungeon-crawling RPG, and should then be held up to those standards. Is a 5 level dungeon with floor consisting of a dozen or so randomized rooms a proper dungeon crawler? No. The only definitive RPG element here is picking between two perks after killing so many enemies. So what's left? A magic-based FPS? Bunny-hopping and circle-strafing to dodge bullet hell spell spam?

    Ziggurat is extremely underwhelming. Short on content, the "rogue-lite" "depth" of this game (which is increasingly becoming an excuse to be lazy) means you'll just be replaying the same 5 levels over and over with different characters that you can unlock. If the game was 20 or even just 10 levels long, with more rooms, you might have an actual game here. As it stands, I feel like I spent $12 on a paid demo. I do not recommend this game as it stands unless the devs really step it up and add more content.
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