- Publisher: Namco Bandai Games America
- Release Date: Sep 10, 2007

- Summary:
Buy Now
- Developer: CyberConnect2
- Genre(s): Role-Playing, Action RPG
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 3 out of 15
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Mixed: 10 out of 15
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Negative: 2 out of 15
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Play MagazineIt's games like these and "Persona 3"--and not hyper-bugeted blockbusters like "Final Fantasy"--that give me hope for the future of the genre. [Sept 2007, p.75]
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Due to the unique events that take place in this volume, as well as the great post-endgame quests, I do consider Vol.3 the best in the series, though I also enjoyed Vol.2 a great deal.
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The recap does a splendid job, but it's no replacement for the experience of the full universe.
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Disappointing and uneventful, .hack//G.U. Vol. 3: Redemption wasn’t the last chapter I had envisioned for the series.
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It may take a bit of imagination and willingness to suspend belief on your part but the premise is fresh and that's worth a lot these days.
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If you're a longtime fan, Redemption simply gives you more of what you want with no radical changes -- so in that regard, aficionados will likely be satisfied. Generally speaking, .hack has a neat idea, but the games just can't quite balance the concept with an action-RPG play style.
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Where an ordinary RPG would give you 60-100 hours in a single release, this game forces you to buy one-third of a game at full price. Once you shell out for all three games, you’ve bought a full-length RPG at triple the typical cost. And, much like the .hack tetrology that preceded it, each game in the trilogy is exactly like the others.
Score distribution:
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Positive: 2 out of 2
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Mixed: 0 out of 2
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Negative: 0 out of 2
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AngelbaneSep 25, 2007
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Jun 7, 2012
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