You're one of the most satisfying, worthwhile, and excellent platformers I've ever met. Time spent with you was challenging but never frustrating, beautiful but never, ever shallow, and utterly captivating for every moment we were together.
The best adventure game I’ve ever played. This game is so unique because of its environment and the things you can do, like; flying, combat, ride a horse creature, snowboarding... this game was a way ahead of its time, unfortunately due to bad marketing the game was underrated. KDL deserves so much better!!
While the format is fairly standard (flipping switches, collecting objects and solving puzzles), the detailed worlds and neat touches — Kya can tame and ride wild animals, and dribble or kick certain creatures like a football — more than make up for it.
The biggest reason that I'm not ga-ga about this game is that I don't feel like I know Kya as a character. Because of that limitation, your desire to spend some serious time in her company isn't as high as, say Voodoo Vince. [Nov 2003, p.145]
Unfortunately, Kya is a very difficult game to play as the controls are not particularly intuitive and the camera seems to delight in going haywire during delicate jumping situations.
Uno de los plataformas que más ha quedado en el olvido del catalogo de PS2. Pese a que su sistema de combate es chapucero no, lo siguiente, un diseño errático, uno de los juegos mas rotos que he visto en mi vida, el final más anticlimático que pueda existir... pese a todo ello... merece la pena darle un tiento porque es bastante disfrutable. Y es uno de los mejores clones genéricos que tuvo Jak & Daxter en su época más primigenia.
Ya solo por la valentía del estudio extinto desarrollador responsable que quiso hacerse un hueco en el mercado y a pesar de ello se hundió, solo ya por eso se merece una calificación notable.
When I saw videos for it I thought it would mostly be an action platformer w/ hoverboarding levels. What you end up doing is navigating complex floating islands, jumping, hitting switches, collecting and button mashing. It even has stealth elements. While fun, I think its just too much for someone that wanted a pure action game. It could have been Mario Galaxy basically, but it doesn't have addictive pacing. Instead it sort of has quests, items, and blocked areas. With no warp menus I have to do too much walking. There are in-game tunnels, just not enough in my opinion. The production values are high, and has a lot of gameplay styles and good music. There is LOTS to see. Every corner of the game has something new, like triggers, new pathways... or many times its sometimes its just something that keeps electrocuting you. Eventually you get pretty far and die from an enemy. Sometimes you go back pretty far, sometimes not. Ineveitably there will be some backtracking for coins or items and just some places where you get lost. The money system and questing does hurt this game that could have been a good action platformer. Its surprising how great the graphics are on this one, and how much to explore, but its not something that I want to keep playing finish is all. For the market they were making this game for there is just too much going on. I really think this could have been a Mario Galaxy like game that would be a system seller, had they made it more addictive and easier to navigate. There is a lot fun going on in this game, but the slow parts hurt it too much.
Jeu d'une grande niaiserie qui met en scène plein de plate-formes en 16 couleurs. Heureusement c'est toujours très fluide mais l'espèce de jouabilité limitée et répétitive tout en carton nous les casse très sérieusement, à tel point qu'on se croirait dans un Mariol. Au broyeur !
SummaryPlunged into a mysterious world, Kya must seek her way through multiple dangers to find her brother and a way back home. She discovers the Nativs, a peaceful tribe, oppressed by the Wolfens - the menacing army of the evil Brazul. Kya must lead the rebellion of the Nativs for their freedom. Mastering magical powers, Kya can liberate the W...