Mixed or average reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 31
  2. Negative: 9 out of 31
Buy On
  1. netjak
    While Rio may frustrate you to the point of losing your religion, the character interaction can and does make you forget she’s fake. The times the VR reminds you you’re playing a flawed game, and you remember Rio isn’t real you’ll still wish she was, and the ending is definitely worth it.
  2. Lifeline is not a game for everyone. It's quirky and the controls feel like a toddler's first step-- wobbly and unsure but the beginning of something wonderful.
  3. It’s not a bad distraction for a little while, but the frustration of the game can be hard to overcome.
  4. Cheat Code Central
    SCEI didn't scrimp on the graphics. The space station/hotel is realistic in every sense of the word from the posh guest areas to the industrial back rooms composed of cold, ribbed metallic corridors.
  5. Frustrating and slow gameplay may scare off gamers not ready to give the game an extended try. But I have to say once again that at least someone is stepping up and trying something new.
  6. Another shortcoming lies in the fact the player may not know what an object is onscreen. How can you tell Rio to pick up the key card on the table when it looks like a book or ticket or deck of playing cards?
  7. 68
    Some things work, others don't, but the game's recognition system is inconsistent. Because of this, there is a mildly steep learning curve that's sometimes exciting and other times frustrating.
  8. If you like movies like Panic Room, or ever wanted to remotely control someone from monitors in a room, then this game has you written all over it.
  9. While I respect the ambition that went into this project the final execution just reminded me of those non-Infocom parsers that never understood my typed-in commands anymore than Rio could understand my vocal commands.
  10. An ambitious undertaking, so the developer certainly deserves credit for trying something different. However, the experience is undermined by unreliable technology and some poor game design.
  11. 60
    When Lifeline works, it works niftily... but when it doesn't, it actually isn't working at all.
  12. 60
    A fantastic concept upon which an average game lies. Play it as a curiosity and an example of innovative technical game design, and you'll enjoy yourself. [Mar 2004, p.72]
  13. An interesting attempt at innovation in the genre. Unfortunately, it's also a frustrating, throw-down-your-headset, curse-generating one.
  14. If only Lifeline was as good at recognizing words as it is at ignoring them.
  15. Play Magazine
    The voice recognition just isn't up to par - it's frustrating during exploration and infuriating during battle. I often found myself begging to just be playing wiht a standard controller interface. [Mar 2004, p.59]
  16. The main problem is that Rio recognizes more than 5,000 words, but you don't know what those words are...The innovative concept is fun for a few minutes, but an entire game is tedious.

Awards & Rankings

#82 Most Shared PS2 Game of 2004
User Score

Generally favorable reviews- based on 11 Ratings

User score distribution:
  1. Positive: 9 out of 11
  2. Mixed: 0 out of 11
  3. Negative: 2 out of 11
  1. MeiB.
    Jun 16, 2007
    Don't let the reviews about the voice recognition being broken fool you. I've played this game most the way through and not had Don't let the reviews about the voice recognition being broken fool you. I've played this game most the way through and not had more than a small handful of times that the voice recognition couldn't understand me. The main problem comes during battles. The thing is, then your voice commands are being given for something that's in action, so you might not press the button quickly enough or let it go to early admist your command giving. Some people also don't seem to realize the fact that you have to go to areas of the rooms that are MARKED ON THE MAP to look at items that are in that area. I get fed up with the voice tech being so trashed when it's most often the fault of the player that the recognition isn't happening. Full Review »
  2. TulkasA.
    Apr 26, 2004
    This game is Moses! it isn't quite good enough to rate a Jesus(10) but its still awesome.
  3. TysonB.
    Mar 14, 2004
    This is the only game voice activated game, and even though it's a new idea you'll get bored of it after about forty-five minutes.