- Publisher: EA Games
- Release Date: May 28, 2002
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- Critic score
- Publication
- By date
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Official U.S. Playstation MagazineOne of the most incredible experiences I have ever had with a game. [July 2002, p.98]
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Play MagazineThe ambitious use of sound, a component inexcusably overlooked too often, has always elevated this series, and here it continues to chill...We don't play MoH as much as have it happen to us. [June 2002, p.57]
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Riveting first-person combat set across a mesmerizing WWII landscape. A game this good is practically a recruitment poster for the PS2.
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With the incredible soundtrack and the emotions that the game invokes, Frontline is one of the best games of the year.
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TotalGames.netThis is the single most impressive piece of software the PS2 has seen since "GTA3." Where the Rockstar game innovated in its style of play Frontline innovates in the perfection of its execution. Weve seen first-person shooters before, but nothing like this. Nothing as superbly crafted as this.
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netjakThe controls may be a little iffy at first, the frame rate drops ever so-often; but the war sounds and game play more than make up for every fault the game has.
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The attention to detail is mind-boggling. I don't know how they did it, but EA has created a game with enemies that can practically think for themselves. The soldiers will swarm around you in a deadly strategic pattern. Their intelligence is amazing.
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The realism, atmosphere, sound, and diversified gameplay is more than enough to keep players in their seats for hours.
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With its incredible graphics, breathtaking action and painstaking authenticity, Frontline is the best WWII console game ever released.
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A wonderful single player experience. While there isn't an overall story to the game, the cutscenes and mission briefs add depth and flavor to the game.
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Game InformerIt bests its predecessors in one key area: Every mission conveys a nail-biting tension that absorbs the player as never before. [June 2002]
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It's visually impressive and aurally incredible, and it essentially is a superb entry in the shooter genre.
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A rare example of how to successfully evoke emotion in an interactive medium.
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What makes this game look and feel so different from the competition is its amazing ability to render realistic looking environments.
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It's something that is planned in development to the last incoming grenade and Frontline is pretty much perfect in terms of dragging you into the action and delivering nail-biting, hair-pulling gameplay.
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PlayboyNo console shooter has ever been so flat-out incredible at promoting suspension of disbelief before.
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Gung-ho and trigger happy, Frontline is horrifically good war-mongering fun. [GamesMaster Magazine]
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Making a realistic FPS based on WWII is highly tasteless and somewhat degrading to soldiers who fought during the war.
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The first couple levels are excellent and there are jewels hidden throughout the rest of the game. It just becomes a little frustrating to wade through all the other fillers that lie between.
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A near PC quality experience without the patches and expensive hardware. MOH: Frontline is very linear and doesn't warrant much of your time after perhaps the third play through, but the ride is still very, very fun.
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Electronic Gaming MonthlyThe linear missions and non-interactive environments don't hold their own when compared to feature-rich PS2 shooters like "Red Faction" or "Deus Ex." But none of that matters, because in this game, presentation is everything. [July 2002, p.116]
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Frontline isn't perfect, though. For one thing there are the always-problematic control issues. A console system with its gamepad just can't replicate the tight controls offered by a mouse and keyboard.
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MOHF overcomes its weaknesses by delivering a unique and genuine gameplay experience unlike anything. Some of the levels are amazing, while others fall into step behind the last two iterations of the series.
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A traditional FPS thats been polished as far as they can go with the design limitations in hand, sure wed have liked to have seen more freedom for the players actions and a half decent control system would have helped.
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PSM MagazineI actually found myself sweating from nervousness and trembling from fear during many of the levels. [July 2002, p.32]
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Despite its occasional appearances, the game is so incredibly linear it hurts.
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It will keep you playing, and provide reason to replay. It doesn't however, manage to maintain the brilliance that it hints at in the opening level.
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Controls are clunky, aiming is difficult, the world is noticeably less interactive, and the graphics are merely adequate.
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Huge levels are constrained by pre-determined paths, action sequences are harshly pre-determined and any sense that you might have be able to affect the outcome is sapped by the largely obvious mission objectives.
Awards & Rankings
12
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5
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#5 Most Discussed PS2 Game of 2002
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14
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#14 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 158 out of 202
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Mixed: 37 out of 202
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Negative: 7 out of 202
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Oct 31, 2010
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Aug 16, 2014
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Aug 10, 2013