Description:
Metal Gear goes online for the first time in Metal Gear Solid 3 Subsistence! Players can battle or team up with up to 7 other friends for online dominance. Featuring different gameplay modes, new camera system, and robust online play, Subsistence is the game that gives players a brand new Metal Gear experience. Includes MGS3 Snake Eater and all new Online Modes, including Death Match, Team Death Match, Sneaking Mission, Capture Mission, and Rescue Mission. Third Person Camera system gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, Duel Mode, and new stages for Snake vs. Monkey mini-game. [Konami]
Initial Release Date: Mar 14, 2006
Developer: -
Kojima Productions
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Aspect
Publisher: Konami
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Neil Ross
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Cast: Colonel Yevgeny Borisovitch Volgin
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Jim Ward
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Cast: Aleksandr Leonovitch Granin
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Ken Dufva
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Sound: foley walker: Laser Pacific Digital Sound Services
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Andy MacDonald
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Sound: sound mixer: Laser Pacific Digital Sound Services
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Hiroe Noguchi
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Sound: sound designer,sound: Nightmare Game "Guy Savage" unit
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Tak Ogawa
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Sound: supervising sound editor: Walla Works. Inc.
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Steve Pederson
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Sound: sound mixer: Warner Brothers post-production services
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Joan Rowe
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Sound: foley walker: Laser Pacific Digital Sound Services
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Lee Tinkham
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Sound: foley mixer: Laser Pacific Digital Sound Services
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Sotaro Tojima
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Sound: sound designer: online mode,sound editor: Konami
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Yuki Yoshida
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Sound: assistant sound editor: Walla Works. Inc.
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Yutaka Negishi
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Visual Effects: computer graphics director: 2D art unit, online mode
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Ryosaku Ueno
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Assistant Director: assistant director: Nightmare Game "Guy Savage" unit
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Minoru Arakawa
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Art Department: artist: package artwork, Atelier Ampersand
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Miho Araki
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Art Department: artist: background modeling unit, online mode
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Kyoko Hariyama
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Art Department: artist: Nightmare Game 'Guy Savage' unit,artist: character modeling unit
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Aya Hotani
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Art Department: artist: mechanical modeling unit
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Akira Iizumi
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Art Department: artist: background modeling unit, online mode
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Atsuko Itô
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Art Department: artist: Nightmare Game 'Guy Savage' unit,artist: character modeling unit, online mode
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Tomoyuki Kamei
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Art Department: artist: background modeling unit, online mode
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Mineshi Kimura
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Art Department: lead artist: background modeling unit, online mode
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Keiichi Matate
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Art Department: lead artist: mechanical modeling unit,mechanical designer
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Hironobu Matsui
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Art Department: artist: character modeling unit, online mode
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Hideaki Mori
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Art Department: artist: mechanical modeling unit
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Hitoshi Muto
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Art Department: artist: background modeling unit, online mode
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Yutaka Negishi
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Art Department: computer graphics director: 2D art unit,lead artist: background modeling unit
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Yûichi Nihei
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Art Department: storyboard: real time demo unit
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Hideki Sasaki
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Art Department: lead artist: character modeling unit
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Yoji Shinkawa
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Art Department: illustrator: movie unit,illustrator: package unit,mechanical designer
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Kenji Shiraishi
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Art Department: artist: character modeling unit, online mode
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Toshiki Suda
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Art Department: artist: background modeling unit, online mode,artist: mechanical modeling unit
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Hiroko Usuda
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Art Department: artist: character modeling unit, online mode
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Takahiro Ômori
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Art Department: 2D artist: movie unit,illustrator: manual, package unit,lead artist: 2D art unit, online mode,storyboard: movie unit
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Makoto Akashi
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Animation: animator: Nightmare Game "Guy Savage" unit,lead animator: animation unit
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Goro Kaneko
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Animation: animator: online mode,lead animator: animation unit
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Tsubasa Masao
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Animation: character designer: Nightmare Game "Guy Savage" unit
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Kumi Sato
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Animation: animator: animation unit
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Hiromi Satô
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Animation: animator: animation unit: online mode
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So Toyota
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Animation: animation director: animation unit
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Rie Miura
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Editorial: motion editor: motion capture unit
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Yumi Takada
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Casting Department: casting director: voice recording unit
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Yoji Shinkawa
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Camera Department: lighting supervisor: background modeling unit