- Publisher: Capcom
- Release Date: Jun 18, 2003

- Summary:
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- Developer: Cavia Inc.
- Genre(s): Action, Shooter, Light Gun
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 10 out of 28
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Mixed: 15 out of 28
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Negative: 3 out of 28
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Instead of being a series savior, Dead Aim is more like Pete Rose finally admitting he bet on baseball. Too little. Too late.
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It'll nonetheless scare the living crap out of would-be heroes and haters alike. Diverging from tradition, this is the game that finally puts the gun survivor series on the map.
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While the game isn't nearly long enough to be considered a true Resident Evil title, it's still up to five times longer than other light gun shooters, is more immersive, looks better, and gives more incentive for replay than other light gun games on the market.
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Dead Aim did something we didn't expect -- it made us want to play it until we beat it (a feat that previous Gun Survivor versions made us cringe over).
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Whilst Dead Aim is executed sort of well, it just doesn't have anything memorable, is too short to be an engrossing one-player game and doesn't have many compelling reasons to be played through time and time again, because of the adventure elements, that are somewhat boring if you just want to shoot and shoot.
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The attack patterns are pedestrian, the level designs confined and the environments repetitive. The third-person adventure side to the game fails to progress beyond find-the-key/unlock-the-door business end of the genre.
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The game does scare with quick zombies and limited lighting, but there's not much play to put this on target.
Score distribution:
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Positive: 13 out of 21
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Mixed: 5 out of 21
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Negative: 3 out of 21
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Sep 1, 2014
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SamS.Oct 5, 2003
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Jun 10, 2021
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DonaldW.Jul 18, 2003
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KeenanSJul 26, 2009
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Aug 25, 2018
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May 12, 2022This game so bad is not resident evil, everything for game funny but camera amazing
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Awards & Rankings
74
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#74 Most Discussed PS2 Game of 2003
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72
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#72 Most Shared PS2 Game of 2003
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