An extremely fun game. The gameplay is unique and plays fairly well, the cast is fantastic, and the visuals do the job. It’s filled with the addicting gameplay of the SMT series, yet provides a different enough type of game that it doesn’t feel like more of the same. [JPN Import]
Un juego perfecto
Gameplay totalmente único hecho para los fans de la saga Megaten, también una perfecta experiencia para los nuevos en el mundo de Megaten, siendo un Rpg bastante carismático, con un personaje principal único, inolvidable e icónico en la saga, más otros secundarios bastante carismáticos y divertidos, para su época uno de los mejores en cuanto a historia y jugabilidad
Una experiencia única siendo posiblemente el mejor Spin Off de Shin Megami Tensei
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs The Souless Army es un juego que merece la pena ser jugado por todo amante del Rpg
Collecting pets and playing around with merging them is just plain old fun. The setting and character designs are all great and were at times what kept me playing even if the story was a bit slow to get going.
While the rest of the SMT franchise is nigh impenetrable for anyone except hardcore RPG players, Devil Summoner provides a quirky entry point for gamers wondering what the fuss is all about. [Dec. 2006, p.118]
It’s easy to get frustrated in this game, and there’s a lot of leveling-up work involved. In general, despite a somewhat enjoyable battle system, the game feels a little generic in many ways, and gets old quickly.
A game that fails to truly engage on any level, producing an underwhelming mix of the RPG, action and adventure genres all wrapped up in adequate if slightly retro visuals.
The persisting feeling is that this is a rushed oddity, attempting to attract new recruits to the series while offering a challenge before it returns to its RPG roots. For Gamestyle the return cannot come quickly enough.
i'm enjoyed it very much the game don't have a great graphics or have the best history but created a nwe way of RPG it's a challenger game. much hard and i like this it's very good i recoommend it
SMT: Devil Summoner came as fine change of pace from what I've experienced in the Shin Megami Tensei franchise, but despite its nice ideas and simplistic enjoyable mechanics, it didn't quite stick the landing for me.
The beginning of the game hyped me up. It starts very well and during the first very entertaining three chapters, Devil Summoner showcases its strenghts back to back. The combat system is fun and accessible for anyone, characters and demon designs are great, the story sparks an interesting mystery, the demon investigative mechanics are creative and the cutscenes are nicely done.
Raidou Kuzunoka himself, albeit a silent protagonist, makes quite an impression and is definitely the most memorable character in the entire game. Add that to Shoji Meguro's fine soundtrack, the right amount of challenge and incredible boss fights, and you have yourself a strong start.
From chapter 4 onwards, though, the game's cracks become visible.
The pacing is dull and the story is simply tedious. The writing just does not hold up. I found myself wanting to go back to grinding and boss fighting everytime the story became the focus.
Fusion, something essential for SMT's fun factor is almost useless here. Demons take too long to level up, there's plenty of tiresome backtracking, map designs are unvaried and uninteresting and the soundtrack, no matter how good it is, repeats its 15 songs over and over again.
It's by no means a broken or an unpleasant game but it is, throughout its lenghty 30 hours campaign, quite a bore. I mean, come on, the final dungeon even packs a BOSS GAUNTLET! And I say this while praising the boss fights, which are probably the game's spotlights.
To me, SMT: Devil Summoner felt like a breath of fresh air for the series. Honestly. The first 3 chapters and the final 4 were great, containing everything right that this game carries. The problem is that the game has another 5 VERY tedious chapters that just threw the story and my interest through the window for a big chunk of the playthrough.
It's not bad. It's a fine action JRPG. But for a series with so many highlights, this is lusterless one.
Summary(Known in Japan as "Devil Summoner: Kuzunoha Raidou") Raidou Kuzunoha is a private detective in Japan's Taishou Period of the 1910s and 1920s, but he's much more than just a well-dressed crime scene investigator; he also has the power to capture and conjure demons to do his bidding. Take control of Raidou and his otherworldly companion...