It's going to slip under the radar for most people, but it is worth the effort. It's a lot of fun to play due to the battle system and dungeon mechanics and even though it wanders too far into the realm of role-playing stereotypes at times, the plot and characters are reasonably enjoyable.
I still cannot find another RPG game like wild arms 4, the battle system HEX is so unique for me.
The BGM is pretty good, the battle BGM is so epic i love it.
STORY= 09/10
BGM= 10/10
GAMEPLAY= 10/10
GRAPHIC= 10/10
I loved the game, it had such amazing graphics for it's time, and amazing combat to work with. I just replayed it recently, and it was an amazing experience to go through. my only problem was that I thought the stealth was a little weird, and the movement, especially with the sliding wasn't all that good.
This new installment will totally baffle fans of the series. With its gloomy postindustrial setting, moderately complex platforming bits, and surprisingly different battle system, WA4 bears little resemblance to its charming, Wild West-themed predecessors. Once you get beyond that initial shock, though, you'll actually have a decent time.
Having long since outlived its usefulness, the Wild Arms series has gone, with this entry, from merely banal to actively irritating. With such a wealth of RPGs getting translated nowadays and more companies than ever eager to get into the act, it's about time this appendix was removed.
Des combats au tour par tour pas trop mal faits sauf qu'au 30ème ennemi, on en a déjà un peu marre, car c'est le syndrôme Final Fantasy qui touche l'ensemble du jeu : le caractère répétitif (des combats justement, bien trop nombreux) et l'histoire superficielle et générique sans parler de ce genre de monde mi-fantasy mi-technologique vu et revu.
Quant aux "héros", il s'agit de chiards débiles toujours à chialer pour un pet de travers, bêtes à bouffer du foin, la touche "manga" accentuant encore le phénomène. Graphiquement, ma foi, on a vu pire et au moins (c'est appréciable) les temps de chargement sont réduits au minimum. L'interface, selon les habitudes japonaises, est assez vilaine et pas toujours pratique ; la caméra est fixe et la carte brille par son absence.
Par ailleurs, le jeu est tout en anglais (rien de rédhibitoire cela dit) avec des voix aussi niaises que leurs personnages en carton mais assez rares puisque les dialogues se font par des vignettes comme dans une BD -ou plutôt un manga- bas de gamme. Enfin, si vous êtes encore réveillé après toute cette dégoulinade japoniaise, la musique atrocement mièvre ne manquera pas de vous achever.
I have been playing Wild Arms since it's release in 96 (before the Alter Code F remake which i loved) and this installment doesn't sit to well with me. Innovative as the battle system may be there are a lot of elements about it that are just wrong especially the ley point hexes. The way the breaks happen between game play also another very bad choice with very little fmv interaction and more still frame action with different facial expressions. Although a lot argue the story doesn't sync it does, play Wild Arms 3 ( those people have no memory of why Filgaia is decaying) these people waged war on how to restore Filgaia so i think it fits perfectly with continuity.
SummaryJude Maverick has grown up in an isolated town called Ciel, which is completely enclosed in a large sphere floating thousands of feet above the surface of Filgaia. His sheltered world changes forever when he sees the sky "tear" and ships entering his homeland. Upon inspecting the camp site set up by the intruders, he sees something that ...