
- Summary:
Buy Now
- Developer: CyberConnect2
- Genre(s): Action Adventure, Sci-Fi, Sci-Fi, General
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
Trailer
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Score distribution:
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Positive: 19 out of 39
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Mixed: 19 out of 39
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Negative: 1 out of 39
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Mar 5, 2012You could quite easily just watch Asura's Wrath and be raucously entertained; the fact that it places you firmly in the centre of the action makes its achievements all the more impressive.
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Mar 13, 2012Asura's Wrath is not a game for everybody – it's special and unique. CyberConnect 2 managed to offer the player a high speed game with a lot of story- oments and cinematic storytelling.
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Mar 9, 2012Asura's Wrath is a unique experience, and despite underdeveloped gameplay mechanics and little real replayability it's extremely fun while it lasts. The art-style is superb, with likeable characters, and when the outstanding music kicks in, the game offers some truly epic moments – the sort that you will remember, and want to experience all over again.
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Mar 5, 2012The story is well-told and very well-presented. Otherwise, this game's graphics are a mixed bunch. Control-wise, there's just too little player input required to perform the grotesque things seen on screen.
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Mar 1, 2012Did it engross me? Yes it did. Did it frustrate me? Yes, it did that too. Did I want to keep playing? Of course, but only because I wanted to see what happened next, not because I wanted to keep playing. Unfortunately, even for a console title that's as over-the-top as Asura's Wrath, that's an inescapable flaw.
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Feb 20, 2012Asura's Wrath is uncompromising, testing the limits of what a game is, and in taking this approach it's a compelling, often invigorating, piece of software. However, at just six hours long - a couple of hours longer if you want to unlock absolutely everything by gaining S ranks on each episode and choose to watch every cut scene again - with gameplay that amounts to far less than that time might suggest, it's a tough sell as a full price title.
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Playstation Official Magazine AustraliaApr 11, 2012[W]e put the controller down (during a 'gameplay' sequence) and watched in stunned frustration as the game continued on happily playing itself for six minutes. It's inconceivable that there are gameplay levels that cannot be failed or be changed by your actions. Even Dragon's Lair, the game that birthed the concept 29 years ago, had consequences. [April 2012, p66]
Score distribution:
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Positive: 42 out of 67
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Mixed: 15 out of 67
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Negative: 10 out of 67
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Feb 21, 2012
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Oct 16, 2012
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Sep 6, 2022A fantastic, beautiful game.
So epic and majestic.
I am not judging the questionable sales techniques by Capcom with regard to DLCs. -
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Apr 3, 2013
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May 4, 2013
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Apr 25, 2012
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