- Summary: Project Dark (Working Title) is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon exploration, fear in encountering enemies, the joy of new discoveries, and a high sense of achievement in progressing. The game is set in a dark fantasy world filledProject Dark (Working Title) is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon exploration, fear in encountering enemies, the joy of new discoveries, and a high sense of achievement in progressing. The game is set in a dark fantasy world filled with decadent atmosphere, with a heavy emphasis on player freedom in discovering various tactics and strategies to use in weapon based combat.… Expand
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Dark Souls: Remastered - Launch Trailer
Oct 4, 2011omg awesome game im a huge fan of demons souls n this game is amazing not for everyone but for the few real gamers its deep and worth everyomg awesome game im a huge fan of demons souls n this game is amazing not for everyone but for the few real gamers its deep and worth every penny looks lke another 2 years of my life… Expand
Dec 22, 2011Dark Souls is like candy for my brain. Unlike many mainstream games these days, Dark Souls will NOT let you progress unless you actively learnDark Souls is like candy for my brain. Unlike many mainstream games these days, Dark Souls will NOT let you progress unless you actively learn and adapt. If you lose your patience and try to rush into encounters Dark Souls will make you pay AND make you regret it. Dark Souls delivers a solid and fair rule set and it's sheer joy clawing your way through it's brutal passageways.… Expand
Apr 29, 2012To anyone that loves a good hardcore challenge, Dark Souls is the game for you, entering yourself a sadistic world where enemies areTo anyone that loves a good hardcore challenge, Dark Souls is the game for you, entering yourself a sadistic world where enemies are unforgiving and show no mercy to kill. The story line has an interesting detail to it, the combat mechanics is for people to learn, when you die, you lose some of you humanity and turns you into an undead, you can also try and assess the enemies location, find what weapon is best for killing them and how to approach them. From Software wanted to make a game which is really really hard for people, they have made it difficult for people because they didn't want to make a game which is too easy for people to play, it has 100 hours of gameplay and includes multiplayer, multiplayer can't be chosen, if you are signed in to PSN or SEN (they are the same thing, only named differently) you will have access to play with others, other players are phantoms, so they are with you, only they are a phantom. You can have an option to either help each other out on a hard situation and you can both become rewarded or you could become as sadistic as the NPC's and you could raid another person's session and kill the players that are there, you could become rewarded with a Black Phantom Soul, when you kill the player, they would try to strike you back, before you leave, make sure you forgive yourself from kill the player by talking to the person you see (not the player, the NPC character), if you struggle, there is a good advantage of having a PSN or SEN, you can write messages to others from your game, these messages can be read as advice and tutorials, you could rate these messages to recommend to others by rating them. Overall if you have money that you saved up and you want to get a RPG for the PS3, Dark Souls is recommended for you. And to say it once more, they have made it hard on purpose.… Expand
Dec 2, 2011Simply point you have NEVER played a game like them as Dark Souls and Demon's Souls are on another level. The bad news is these games are soSimply point you have NEVER played a game like them as Dark Souls and Demon's Souls are on another level. The bad news is these games are so long and good, they ruin other games.… Expand
Nov 13, 2015Dark Souls is truly a unique experience. Releasing amongst a demographic of gamers who are used to playing games with little difficulty andDark Souls is truly a unique experience. Releasing amongst a demographic of gamers who are used to playing games with little difficulty and little consequence for your failure, Dark Souls goes against the grain by not just making the player face tough obstacles and challenging gameplay, but also by punishing them every time they die or make a mistake. It takes you on a journey of pain but also great empowerment whenever you overcome its obstacles, and it’s certainly an experience I’ll never forget.
Dark Souls gameplay is hack and slash in its nature, but it doesn’t bode well to play it like one. In a game where getting hit three times by a standard enemy can kill you, Dark Souls is less about fast paced reactionary gameplay and more methodical planned out strategy. Scanning your enemy for an opening, striking when the time is right, learning how many hits he’ll take, how he reacts and finding out how to react to his counter is all key.
So many factors go into effecting your strategy as well. How resistant is your shield to physical and magical damage? Is it effective enough, or should you roll out of the way? Is the armor you're wearing light enough to allow me to dodge quickly but also strong enough to protect me? In Dark Souls unforgiving world, sometimes the only way of knowing if you’re strategy works or if you’re progressing is to go out into the world and see if you survive. In fact, in an area of three different branching paths, the only real way to find out which way is the correct way is to see which one doesn’t kill you within the first 60 seconds.
But, when you do die, Dark Souls is not afraid to let you know that you messed up. Killing enemies grants you souls which acts as both your experience points and your currency for buying items and weapons. Die, and you’ll have to travel back to your dead body to retrieve the souls you lost. Die before that happens, and they’re gone forever.
What makes Dark Souls so different is the game’s very own checkpoint system. Checkpoints are linked directly to fireplaces, which are your safe havens from your enemies. What I’m glad to see is that unlike Demon’s Souls checkpoint system of opening up shortcuts, Dark Souls’ fireplace system is so much more consistent. I never found an area where there was not a fireplace within two minutes running distance of another one, and often times, levels are smartly designed to incorporate shortcuts or opening paths previously locked off to you to make some fireplaces more accessible from multiple areas, and that’s the beauty of Dark Souls level design. Most of Dark Souls feels like one big cohesive level of multiple paths and areas, and by the end of it, you’ll easily have the whole map laid out in your head.
However, Dark Souls is not without its caveats. Even things that seem purely beneficial usually have some draw back. Even fireplaces, which do keep you safe from enemies and refill your healing flask, also revive all of the common enemies. It’s not a game that will hold your hand. For example, you can go around and try to find weapons, but you’ll soon discover the only real way to make a truly descent weapon is to find one that fits your play style and find a blacksmith to improve it using found or bought materials. Most of the time, the only way to proceed in Dark Souls is to truly pay attention to its environment, what it tells you, and you must adapt.
Overall, Dark Souls has it all. Challenge, unique gameplay, awesome boss fights, and smart enemy and level design which compels you to push forward despite your frustrations. So is the game perfect? No, it isn’t. Dark Souls does have its flaws that its fan base is all too quick to ignore. For example, one of the biggest annoyances is the lack of a pause feature. I understand Dark Souls intentions of removing this feature, but there were a few times during play, I had to get up immediately and walk out. A couple of those times I was in the middle of a battle and died as a result. From Software needs to realize that real life does get in the way of gaming sometimes, so a pause button is a must.
The other real complaint I have is the game’s promise of being challenging but fair, and I do applaud From Software for accomplishing that feature most of the game. I’d say 95 percent of the deaths were my fault, but there was the occasional cheap hit or badly designed level piece that got me killed unfairly. The lock on for example, causes a lot of camera issues when up against walls or low ceilings, and makes seeing your enemies difficult. They’re rare occasions, but they do happen.
However, any complaints I have don't dampen the experience and I did really enjoy Dark Souls. However I do conclude that it is not a game for everyone. It has its audience, and if you’re not into this kind of game and its particular style, that’s perfectly fine, but I – and a lot of other people – will remember Dark Souls for quite a long time as a really special game.… Expand
Jan 9, 2012A welcome change. I enjoy a good challenge. This is a hard game, I played demons souls but didn't really like it cause it was more annoyingA welcome change. I enjoy a good challenge. This is a hard game, I played demons souls but didn't really like it cause it was more annoying than challenging, this game fixes most and is a welcome change from games being scared to offer challenge. It also doesn't try to be like a movie! Which I really liked. Even death means victory cause you learn about that opponent, how he fights and his strategies. You'll always feel powerful, well at least I did, especially after upgrading my character. The co op and pvp works great (see other reviews for more info) The world is vast and feels never ending (in a good way). If you like challenges buy this game. This game doesn't like when it says "Prepare to Die" it means it. But this is an awesome game and I hope we see a third entry to the franchise.… Expand
Aug 31, 2018I felt no extra sense of achievement from killing the bosses or fighting through several sets of the same enemies repeatedly to do so. All itI felt no extra sense of achievement from killing the bosses or fighting through several sets of the same enemies repeatedly to do so. All it did was steal my time! I don't like this level of pressure in a game either, it's no fun - and guess what - I play games for fun!
Also I hate the lag in the controls, intentionally programed in or not it's something else I hate about the game. Not to mention lag stabbing and invading a*#@holes messing up my escapism time. Precious time I put aside to enjoy myself! (I soon learned you could turn that off fortunately!)
I play games from easy to hard mode, normally giving up on some section half way though hard mode and trading the game in once I feel I've had my level of ability challenged enough. Not having the ability to choose that level is another thing I hate and pure laziness on behalf of the developers!
So in closing then, f*#k Dark Souls and the elitist c#*@s that continue to play and praise it!
If you want a better time, try the often overlooked Majin and the Forsaken Kingdom.… Expand
Published: September 13, 2011We take a look at the biggest games due out between now and the end of the year, from "Uncharted 3" to "Battlefield 3" to "Modern Warfare 3." It looks like three is indeed the magic number.