El Shaddai: Ascension of the Metatron Image
Metascore
78

Generally favorable reviews - based on 46 Critics What's this?

User Score
7.5

Generally favorable reviews- based on 43 Ratings

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  • Summary: Developed by a hugely-talented, Tokyo-based team headed by the legendary Sawaki Takeyasu (Devil May Cry) and Masato Kimura (Okami, Viewtiful Joe) El Shaddai: Ascension of the Metatron, draws players into a rich storyline inspired by events in the Old Testament's apocryphal 'Book of Enoch.'Developed by a hugely-talented, Tokyo-based team headed by the legendary Sawaki Takeyasu (Devil May Cry) and Masato Kimura (Okami, Viewtiful Joe) El Shaddai: Ascension of the Metatron, draws players into a rich storyline inspired by events in the Old Testament's apocryphal 'Book of Enoch.' In the game, players take on the role of Enoch and must harness his natural combat skills to master a range of powerful and Heavenly weapons under the guidance of the watchful Archangels. Only then will he be able to deliver the souls of the Fallen Angels and spare the world from a great flood ordered by Heaven. Expand
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El Shaddai: Ascension of the Metatron Trailer
Score distribution:
  1. Positive: 33 out of 46
  2. Negative: 1 out of 46
  1. Sep 12, 2011
    100
    It's an engaging, exciting, fearless and endlessly imaginative masterpiece with a clarity of vision that is so, so rare in traditional big-budget releases.
  2. Aug 24, 2011
    90
    A visually stunning game with simply fun action and challenging platforming, El Shaddai is only slightly marred by the death system and unoriginal mechanics.
  3. Sep 11, 2011
    86
    Now here's a nice surprise. This may not have been the most hyped game out there, but it delivers in almost every way. A fresh and original style, interesting gameplay… El Shaddai does everything right, except for the way it tells its story.
  4. Aug 18, 2011
    80
    Combines gorgeous artistic design with enticing combat to create a memorable adventure.
  5. Sep 7, 2011
    78
    Truly a masterpiece in terms of graphics and soundtrack, but loses itself when it comes to playing the game, especially the combat system too much limited. The story is quite interesting, it takes a lot of references from different religions, but the plot sometimes shows huge holes and characters without a background story.
  6. Sep 23, 2011
    70
    This obscure take on a legend of the Jewish religion has a remarkable art direction and some of the most beautiful graphics we've ever seen. Too bad the combat system is shallow and the overall gameplay doesn't live up to the standards of the art department.
  7. Sep 21, 2011
    33
    I won't deny that it has a great art style, but the rest of the game could have certainly used the same attention to detail.

See all 46 Critic Reviews

Score distribution:
  1. Positive: 7 out of 17
  2. Negative: 1 out of 17
  1. Nov 7, 2011
    10
    An amazing game. loved the style, loved the characters, loved the enemies, loved the story, loved the ideas, loved the game.
  2. Nov 12, 2011
    9
    An amazing art game. All the love put in a videogame. It's different, like flower or katamari. Games like shaddai make you hope in theAn amazing art game. All the love put in a videogame. It's different, like flower or katamari. Games like shaddai make you hope in the industry, it's a enemy of call of duty and fifa. I hope companies make more games like this (sorry for my english) Expand
  3. Jan 11, 2018
    9
    Truly a hidden gem. Sometimes, if you're not good at platforming, you might feel really stressed. This game needs some practice (a lot forTruly a hidden gem. Sometimes, if you're not good at platforming, you might feel really stressed. This game needs some practice (a lot for me), but it is really worth it, you get a huge pro feeling after defeating a boss and you get wonderful, dreamy and even symbolical stages. This game has more surprises than it looks like, it will just flip the syle or the camera anytime, be prepared. Expand
  4. Aug 19, 2011
    7
    We've seen an influx of religious/mythological action games since Kratos first took up the Blades of Chaos, but none of them have chosen toWe've seen an influx of religious/mythological action games since Kratos first took up the Blades of Chaos, but none of them have chosen to stray as far from its image as El Shaddai. Forsaking the predictable, time-worn experience/level progression element, El Shaddai boils its combat down to the very basics. While initially exciting due to its simplicity, combat fails to get any more interesting after all the weapons have been revealed, and eventually can just be tiresome. If the battle system had been even nearly as dynamic and dazzling as the graphic designs of the levels, El Shaddai would have presented a much more enjoyable experience. Though not quite perfect due to some jarring, awkward polygonal shapes that look straight out of a Playstation One game, the game's art is dastardly unique and always stunning. In the end, El Shaddai reminds us that not every game needs to attempt to appear as close to reality as possible, and sometimes they should look exactly the opposite. Expand
  5. Aug 12, 2013
    7
    First lets get this out of the way. The game looks gorgeous. The game's various art styles look really nice and each level looks and feelsFirst lets get this out of the way. The game looks gorgeous. The game's various art styles look really nice and each level looks and feels very distinct. Not to mention that the character and enemy designs look quite good as well. The sound effects do not sound out of place and the music does a nice job of setting the tone And the theme for overboost mode is just fantastic (look it up after reading this). Unfortunately, the majority of problems come from everything that's NOT the graphics and sound design. The combat system revolves around timed button presses and the use of three weapons that for the most part you steal from enemies although during boss fights one of each type will be floating around for you to take. This allows for the need of smart decisions during combat involving which enemies to take out first and which to take a weapon off of. The problem with the combat is not the fact that the system is broken or anything. But the problem comes with the enemies. While varied in appearance and difficulty. They all attack in the same predictable patterns and this can make the combat just seem a bit tedious and boring near the end of the game. Not to mention the random boss encounters that, bar a few exceptions, end when you get your butt kicked to the curb by said bosses. But as I said, the mechanics themselves are not the problem... until you get to some of the 3D platforming. They work well for the parts that you can control the camera yourself. But when the directors view is imposed upon you it becomes really difficult to gauge how far away and what angle you are relative to the platform that you're jumping to. The 2D platforming, while simple, works well with the super tight controls that are still present during the 3D portions of the game. The story is done in an interesting style. Sometimes delivered through regular cutscenes and sometimes during voice overs during gameplay. The story itself is based off of a judeo-christian story and if you aren't really familiar with the source material some of the story elements may go over you head but is still pretty neat. To conclude this review I'd say buy it. At most stores the price went down a bunch and if you're lucky you can find it in the bargain bin. The game's art style and sound design shine through as the best part of the game and the hack and slash mechanics work nicely not to mention the super tight controls and the 2D platforming sections. But just be wary of the somewhat repetitive combat and 3D platforming. Expand
  6. Mar 8, 2013
    6
    As the credits rolled by at the end of the game, something passed by that made sense. Copywrite 2006. El Shaddai was a game that was made atAs the credits rolled by at the end of the game, something passed by that made sense. Copywrite 2006. El Shaddai was a game that was made at the end of the PS2 cycle in Japan and rereleased five years later in the US for the PS3. And here I am two years after that release playing it. Ha, ha. The game has an inticing story line using the bibical non-canon story of Enoch and the Fallen Angels. Although it uses Canaanite mythology, it offers a real sense of a God "of all ages" by allowing out of time nuances to enter the game, such as cell phones, motorbikes, and modern clothing. As compelling to story is though, it feels disjointed and has a lack of understanding for what is going on. In fact, when the game was over, I was left waiting for the final boss battle that never materialized. It's almost like the developers just got tired of working on the game and left it as is with a thirty second conclusion movie that says "And Enoch saved the Earth". As far as game play, like I said, it was a game designed in 2006. It's a simple platform experience, with a slight rise in difficulty due to the camera angle changing on you as you progress and messing up your depth perception in jumping. El Shaddai is also a fighting game in the true sense of "button mashing". So if you like slightly hard platform games, with button mashing fighting thrown in, and a half-hearted, yet compelling story, then this game is for you. Expand
  7. May 27, 2012
    4
    Highly artistic with a use of cel-shading similar to Prince of Persia but even more stylish. Also a new take on beat-em-up's using onlyHighly artistic with a use of cel-shading similar to Prince of Persia but even more stylish. Also a new take on beat-em-up's using only well-timed presses of a single attack button and forcing the player into the tactical limitations of only a few weapon choices. Unfortunately, could not progress past the unforgiving platforming. For a game with an advanced theme and religious undertones and presumably targeted to players in their mid-20's and up, the designers overlooked how little time and patience such an audience may have with attempting the same platforming challenge over and over and continually failing because of the ridiculous timing involved. The boss fights also got confusing with regards to victory conditions. A shame the flow of the game wasn't thought out better since there was an interesting back story and a rare look at a world not often explored in gaming (let alone action gaming). Unfortunately, none of that was compelling enough to overcome the frustrations of the 2D portions. Expand

See all 17 User Reviews