Enemy Territory: Quake Wars Image

Mixed or average reviews - based on 30 Critics

User Score

Mixed or average reviews- based on 15 Ratings

Summary: In this epic multiplayer-focused game, players can choose to defend humanity as a part of the Global Defense Force (GDF) or destroy it as a merciless Strogg alien invader. Players battle as one of five unique classes in either the conventionally armed GDF army or the futuristic Strogg invasion force, each outfitted with specialist weapons and combat hardware. In this adrenaline pumping fight for survival, warring forces utilize a variety of different vehicles, deployable structures, and defense systems including quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to unleash airborne attacks. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the opponent. Enemy Territory: Quake Wars features 16-player battles on the console systems, delivering the ultimate team-and objective-based multiplayer experience. [Activision/id Software]
Buy On
Rating: T
Official Site: http://www.enemyterritory.com/
Developer: Z-Axis, Ltd.
Genre(s): Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade
Number of Players:1 Player
ESRB Descriptors:Mild Language Violence
Offline Modes:Team Oriented
Online Modes:Team Oriented
Number of Online Players:16 Players Online
Cast Credit
John Carmack Programming
Kevin Cloud Executive Producer
Nick Peck Audio Director
Christian Antkow Sound
Christian Antkow Sound
Ken Allen Technical Director
Steve Rescoe Design
Sami Tabikh Engineering
Jason Kim Producer
Jerry Keehan Design
Todd Growney Additional Engineering
Jan Paul van Waveren Programming
Timothee Besset Programming
Robert A. Duffy Programming
Mark Fry Lead Level Designer
Thierry Doizon Additional Art
Stewart Miles Engineering
Mike Armstrong Programming
Andrew Hamilton Art
Jon Edwards Additional Engineering
Jared Hefty Programming
Chris Bull Animator
Richard Jolly Art Director
Francis Hobbins Lead Artist
Arnout Van Meer Technical Director
Gordon Biggans Programming
Tim Kautz Senior AV Designer
Ben Davis Art
John Root Animation
Jim Diaz Audio Designer
James Russell Additional Level Design
Paul Wedgwood Lead Game Designer / Owner
Neil Postlethwaite Producer / Managing Director
Peter Boehme Senior Artist
Roland Zeller Art
Stellan Johansson Art
Daniel Conway Art
Par Tingstrom Art
Henning Horstmann Art
Paul Greveson Art
Aaron Hoffman Art
Matt Wilson Lead Level Designer
Lloyd Morris Level Design
Miroslaw Slowik Level Design
Garth Hendy Level Design
Edward Stern Senior Game Designer
Tristan Williams Programming
Arne Olav Hallingstad Programming
Bill Chinn Additional Engineering
Bill Chinn Executive Producer
John Dean Programming
Yobo Shen Associate Producer
Shinichiro Ohyama Associate Producer
Nicholas Fullagar Rendering Technical Director
Erick Jap Engineering
Dave Lewak Engineering
George Loo Engineering
Gareth Morgan Engineering
James Petrick Engineering
Elijah Taylor Engineering
Stephen Yuen Additional Engineering
Brian Morgan Additional Engineering
Thomas Van Velkinburgh Senior Technical Artist
Victor Mercieca Technical Level Designer
Seth Chapla Audio Designer
Brice G. Cox Jr. Director Of Cinematic
Alan Grey Production Test Lead
Kevin Lee Production Assistant Lead
Aaron Reif Production Assistant Lead
Pär Tingström Art
T. J. Frame Freelance
Charles Hollemeersch Additional Programming
Nick Gildea Additional Programming
Robert Wilinski Additional Art
Shaun Scott Additional Art
Christian Farcy Additional Art
Simon O'Callaghan Additional Level Design
Thomas Creutzenburg Additional Level Design
Eric Web Animation
Patrick Duffy Art
David Edwards Level Design
Brian Harris Programming
David Edwards Level Design
Brian Harris Programming
Patrick Duffy Art
Designer/Producer/Programmer credits provided by GameFAQs.
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