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Metascore
87

Generally favorable reviews - based on 57 Critic Reviews What's this?

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8.5

Generally favorable reviews- based on 319 Ratings

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  • Summary: [Playstation Network] The pioneers that brought you the award-winning PlayStation Network title "flOw" are back with another concept that challenges traditional gaming conventions. Flower expands the team's tradition of delivering simple gameplay, accessible controls and a medium to explore[Playstation Network] The pioneers that brought you the award-winning PlayStation Network title "flOw" are back with another concept that challenges traditional gaming conventions. Flower expands the team's tradition of delivering simple gameplay, accessible controls and a medium to explore emotional chords uncommon in video games. In Flower, the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary "character." The player fades from an external and stressful world in the opening of this fresh and genuine game only for PS3, and journeys through beautifully vivid landscapes, changing the his surroundings and exploring nature along the way. Playing as the wind, the player guides and grows a swarm of pedals by interacting with other flowers and the surrounding environment. The goals and journey in each level vary, but all involve flight, exploration and interaction with the level. Using simple SIXAXIS wireless controls, the player guides the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change. Flower's gameplay offers different experiences, pacing and rhythm to all players. Along the way, the environment will pose challenges to the player’s progress. Both pastoral and at times chaotic, Flower is a visual, audio and interactive escape on PS3. Simple Gameplay Controls - Accessible controls appeal to both the casual and hardcore gamer and offer simplistic and relaxing gaming. Freely playing as the wind is as easy as titling the SIXAXIS wireless controller. Lush and Interactive Environment on PS3 - In Flower, over 200,000 blades of grass are simulated and animated simultaneously on-screen, creating an verdant environment not possible on any other platform. Dynamically Adjusting Experience - Players with differing skill levels and/or moods can intuitively customize their game experience and enjoy the game at their own pace. [SCEA] Expand

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Score distribution:
  1. Positive: 53 out of 57
  2. Negative: 0 out of 57
  1. AceGamez
    100
    While the game is only six levels long, equating to about two to three hours of gameplay if you don't rush, Flower is well worth the money and you'll find yourself coming back just to go through the same levels over and over again.
  2. Even if there is no multiplayer mode in the game, it is a great one! The game offers not many, but excellent features.
  3. Flower is a brilliant little piece of work, gorgeous and moving in equal measures.
  4. Flower is an epiphany moment for the SIXAXIS: a game that outright wouldn't work without the motion controls, and one enhanced tenfold by their perfect execution. Disregard it for its unconventionality and you'll be missing out on one of the finest (and definitely most exquisite) titles to hit PSN so far.
  5. 85
    It won’t appeal to some PS3 owners, but if you enjoy the smell of grass and have no objection to recycling, however, then Flower is definitely appropriate.
  6. Flower delivers on what it promises, and along the way you just might find yourself enjoying the ride again and again.
  7. Ultimately, it’s an evening worth of entertainment and you’ll probably be satisfied with the result. Just don’t expect to be talking about Flower or playing it beyond the next couple of weeks.

See all 57 Critic Reviews

Score distribution:
  1. Positive: 61 out of 73
  2. Negative: 3 out of 73
  1. Viorel800022
    Nov 24, 2009
    10
    FLOWER is a game with no words, no written objectives, no bosses, no M16
  2. KyleG
    Feb 12, 2009
    10
    I have to admit that since i finished up with Little Big Planet, my PS3 has basically been another surface i have to dust. But today was I have to admit that since i finished up with Little Big Planet, my PS3 has basically been another surface i have to dust. But today was different. Today was the day Flower was coming out on PSN and i was excited. I had been looking forward to this "experimental" game since I started reading about the concept late last year. After seeing a few videos of it in motion i was both sold and curious about how the gameplay would flow. After finishing the game this evening i can say that Flower has far exceeded each and every expectation i had. There is just no way i can review this game without gushing endlessly so i apologize in advance. You know that wondrous feeling you have when you wake up at 9am on a Saturday morning in the springtime after leaving the bedroom window open all night? The morning light dancing across the ceiling while a cool breeze blows the scent of fresh cut grass and honeysuckle into the room (all to the sound of birds chirping and trees rustling in wind.) You know how alive you feel when all is right with the world in that one perfect moment? This game gave me approximately 3 consecutive hours of that moment. Flower takes you on a journey so unique and special that you will literally gaze in wonder at what spectacular concept, gameplay mechanic or jaw dropping vista the developers are going to throw at you next. Every time i thought they had hit the absolute pinnacle of what was possible, the next stage would make me completely rethink my own grasp on what a PSN game could be. It Wowed me. Flower is a short game as most games go taking me about 3 hours to complete, but the length felt right to me and i believe i got my 10 dollars worth in the first hour. It tells a story (without words mind you) that will baffle some but resonate with most. The gameplay is hard to describe. You play the wind and control is handled solely with the 6-axis with one button for acceleration. For the first time since the PS3 was released, someone has perfectly implemented the motion control and it works marvelously! The visuals are stunning to say the very least and i have to wonder how long it took to get an engine to render the thousands and thousands of blades of grass without so much as a hiccup. The audio is yet another area where perfect implementation is obvious from the very start. From the tranquil and beautiful soundtrack to the spot on audio cues you get when you open a flower adding another layer of sound to get lost in as you explore the diverse landscapes. My hat is off Thegamecompany for having the cajones to develop a game that obviously fits into no existing category and not compromising their vision during the development process. My hat is also off the Sony for supporting such innovation during a time when their console is in such a slump and the economy is even worse. Let's hope that enough appreciation is shown for this game that this type of forward thinking innovation is something we see a lot of from now on. Some words i would use to describe Flower: Art, flight, nature, poetry, color, emotion, relaxation, joy, exhilaration, wind, transformation and magical. Expand
  3. AlexE
    Mar 15, 2009
    10
    A masterpiece in the videogame medium. A work of art. I could sling words and descriptions at you left and right, but with regards to this A masterpiece in the videogame medium. A work of art. I could sling words and descriptions at you left and right, but with regards to this game, I will do nothing but a disservice. It's bordering on a cliche, but you HAVE to experience this game for yourself. The visuals are vibrant and varied, and at times breathtaking. The concept is simple, the controls are intuitive (Seriously, take note PS3 developers - this is how you use SixAxis). I could go on, but to sum up Flower in one word: experience. It's the experience of this game that you will remember, even revisit. It's a completely unique entity, you haven't played this, watched this or read this anywhere before. The ability of a $9.99 PSN game to flicker through your emotions like the very remote you are carry is incredible, but it's ability to convey messages and their overarching themes, with not a single word spoken, is perhaps its greatest and most rewarding achievement. Don't miss this game. Expand
  4. Dec 17, 2013
    9
    About the best and most original game I've played this generation. You have to control the wind and make one leaf into a wide coloredAbout the best and most original game I've played this generation. You have to control the wind and make one leaf into a wide colored beautiful group of leaves. More importantly, the world because more beautiful and opens up as you open flowers, make dying grass green again and essentially create life. One of the most beautiful graphics I've ever seen, couldn't get enough off this game.
    Why only a 9? Because the game is too short, for some reason replaying it feels wrong (the second playthough will never be as good as the first) so after a 2,5 hours that's it. And lastly, it's nice to control the wind with the sixaxis but moving the controller like that is not always that comfortable and doesn't always work perfectly.
    Expand
  5. driver01z
    Apr 17, 2009
    9
    You should enjoy this game if you have an open mind and don
  6. May 14, 2016
    8
    Flower is a video game developed by Thatgamecompany and published by Sony Computer Entertainment. In Flower, the player controls the wind,Flower is a video game developed by Thatgamecompany and published by Sony Computer Entertainment. In Flower, the player controls the wind, blowing a flower petal through the air using the movement of the game controller. Flying close to flowers results in the player's petal being followed by other flower petals. Approaching flowers may also have side-effects on the game world, such as bringing vibrant color to previously dead fields or activating stationary windmills. The game features no text or dialogue, forming a narrative arc primarily through visual representation and emotional cues. Expand
  7. Mar 5, 2014
    0
    Bought this because everyone says it's a 9/10. I was disappointed. Gameplay: You move flower petals around over other flowers to accumulateBought this because everyone says it's a 9/10. I was disappointed. Gameplay: You move flower petals around over other flowers to accumulate more. There is no words to read, no story at all. Just you moving your controller and not understanding why you have to collect more petals. Story:None Replayabllity: None Controls: You have to use the six axis which no game ever uses, and it shouldn't because it feels clunky. And since there is literally no words in this entire game there is no way to learn the controls other than fumbling your way through trying to figure out what any of the 14 buttons do.

    I paid 7 dollars for this game, and I feel it was a waste of 6 of those dollars. Even after reading these good reviews, I don't understand how people can call this a form of entertainment.
    0/10
    Expand

See all 73 User Reviews