
- Summary:
- Developer: Ubisoft Shanghai
- Genre(s): Action Adventure, Horror, Horror, Survival
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 9 out of 15
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Mixed: 6 out of 15
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Negative: 0 out of 15
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Playstation Official Magazine AustraliaApr 11, 2012I Am Alive is a surprising triumph. It's an original and satisfying challenge. A breath of fresh air. [April 2012, p71]
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Apr 5, 2012There's a brutal, harsh overtone throughout that involves some explicit content and things of that nature, but it's all essential. And as I said before, if you get all anal about the control, the lack of total realism, and some erratic AI, you're going to be disappointed. But I think adventures like this are all about the experience.
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Apr 13, 2012I Am Alive gives players a pure survival experience at a low price.
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Apr 4, 2012A gripping survival adventure packed with solid puzzle design and meaningful decision-making.
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Official PlayStation Magazine BeneluxApr 2, 2012Bluff your way through a confrontation by aiming your empty gun at an attacker, forcing him back towards the ledge of a roof on a ten story building and then kick him into the abyss while screaming "This is Sparta!". [April 2012, p.102]
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PSM3 Magazine UKApr 9, 2012Tense, tough and realistic often to the point of frustration, with a story and an original outlook. Mostly well designed - but sadly never 'fun.' [May 2012, p.110]
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Apr 21, 2012Fans of Tomb Raider and Prince of Persia will doubtlessly find the occasional thrill in I Am Alive's platforming elements, but its shortcomings are nevertheless increasingly glaring. A myriad of baffling design decisions result in a game that can't seem to get out of its own way. There is absolutely nothing wrong with making a punishing game and rewarding the player for mastering its unforgiving gameplay systems. But you're not wrestling with systems here – you're wrestling with their integrity.
Score distribution:
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Positive: 11 out of 36
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Mixed: 16 out of 36
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Negative: 9 out of 36
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Jun 3, 2012
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Jun 24, 2012
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Jun 27, 2014
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Mar 16, 2013
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Nov 6, 2013
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Oct 22, 2013
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Jun 29, 2013
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