User Score
Mixed or average reviews- based on 149 Ratings
User score distribution:
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Positive: 65 out of 149
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Mixed: 48 out of 149
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Negative: 36 out of 149
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Jul 11, 2012
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Apr 27, 2012
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Apr 13, 2012
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Apr 6, 2012
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Dec 18, 2012So far one of the best Survival games I've played...Its no tedious with crafting, skills, leveling, its SIMPLE. Which helps keep you sucked in the game. climbing could be a bit more smooth. Overall, I hope to see moar.
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Apr 16, 2016
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Nov 6, 2013
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Mar 16, 2013
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Feb 12, 2014
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Oct 22, 2013This game had potential at the beginning i enjoyed the climbing and all round atmosphere, but what let this game down was its linear first person mode and repetitive AI confrontation's I was bored fairly quick
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Nov 5, 2013
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Dec 1, 2015
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May 12, 2015This review contains spoilers, click expand to view.
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Aug 25, 2015
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Aug 16, 2016I Am Alive is a survival video game developed by Ubisoft Shanghai and published by Ubisoft. The game takes place in a post-apocalyptic setting and focuses on facing the permanent insecurity of a dystopian, decaying and hazardous world, and humanity's darkest inclinations towards brutality and materialism.
+ Survival Elements
+ Plataforms
- Combat
- Ugly Graphics, Colors and Textures -
Nov 17, 2020
Awards & Rankings
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Playstation: The Official Magazine (US)May 7, 2012I Am Alive is a near-perfect, gritty struggle to survive. [June 2012, p.78]
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Apr 22, 2012I AM LIVE is an enthralling game that will draw you in from the very first few minutes that you start playing. Given the realism of the game, it can be quite frustrating, however this is the charm of the game as it opens up the title for quite a psychological ride that definitely challenges this genre, especially with how you interact with others from combat to conversations.
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Apr 21, 2012Fans of Tomb Raider and Prince of Persia will doubtlessly find the occasional thrill in I Am Alive's platforming elements, but its shortcomings are nevertheless increasingly glaring. A myriad of baffling design decisions result in a game that can't seem to get out of its own way. There is absolutely nothing wrong with making a punishing game and rewarding the player for mastering its unforgiving gameplay systems. But you're not wrestling with systems here – you're wrestling with their integrity.