Proteus Image
Metascore
72

Mixed or average reviews - based on 13 Critic Reviews What's this?

User Score
4.9

Generally unfavorable reviews- based on 53 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Proteus is a minimalist game of pure exploration and sublime discovery in a musical wilderness environment. There are no challenges and no goals other than those set by the player. A reactive audio mixing system allows the player to explore the environment as music.
Score distribution:
  1. Positive: 8 out of 13
  2. Negative: 2 out of 13
  1. Feb 8, 2015
    85
    Proteus gives a very particular sensory experience. Even if it's virtual, it won't be hard to forget it. After turning on the screen we won't be able to feel nothing but melancholy.
  2. Nov 4, 2013
    85
    If Dear Esther is a dark audiobook, Proteus is an interactive painting. Small things combine to build a living world.
  3. Nov 26, 2014
    80
    It becomes like a dream, and when it concludes, players will wake up refreshed. They will not be able to perfectly describe what they've just experienced, but the feeling and memories will linger.
  4. Nov 27, 2013
    75
    Proteus is a game without a clear goal. In fact, we're not sure whether there is a purpose to it at all. You're just wandering around a deserted island, that is generated at random for every new playthrough. Still, in a strange way, Proteus is very satisfying and not just because there are Trophies to earn. It's a bizarre, relaxed experience, though it definitely isn't for everyone.
  5. Jan 3, 2014
    75
    Proteus is a magnificent experience. Side note is that only a select group of people will enjoy playing this strange, interactive title.
  6. Nov 4, 2013
    70
    It is something focused on the audience that wants to try something different. It's unique, and that means not everyone will like it. If you like what you see, probably it deserves a try.
  7. Nov 27, 2013
    30
    Proteus is an example of a point somewhere on the outskirts of creativity, towards the backend of an ever larger golden spiral. Unfortunately, this bright spark of difference, the uniqueness and the distance from the middle doesn’t guarantee success. In this case what we have here is failure.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 3 out of 16
  2. Negative: 10 out of 16
  1. Sep 26, 2019
    10
    Es una experiencia única e irrepetible, un juego que lleva el Walking Simulator a otro nivel, no es un titulo para todos, de eso no hay duda,Es una experiencia única e irrepetible, un juego que lleva el Walking Simulator a otro nivel, no es un titulo para todos, de eso no hay duda, y pienso que la nota que le da la mayoría es algo injusta, la mecánica es simple, caminar y caminar en una isla generada proceduralemente con alguno que otro elemento común entre distintas partidas, pero el chiste y la belleza del juego este en el mensaje que expresa a través de dicha mecánica, el observar y contemplar tu entorno, y recorrer los lugares que te plazcan mientras el tiempo corre hasta que tu recorrido se acaba, como la vida misma, ademas de estar acompañado por un bello soundtrack que al igual que la isla esta generada de manera aleatoria, es una experiencia corta pero con mucho significado y carga emocional, exponentes como este son lo que necesita el genero. Expand
  2. Aug 22, 2014
    10
    This review contains spoilers, click expand to view. As most have said this is a bizarre game, but to me in a good way. What most don't understand though is its mysterious. Like when you climb a mountain and find the demonic-like statues in a circle or the awesome rune stone circle at night that speeds up the timeframe and transports you to another world. If you stand still long enough you can start to float all the way up into the sky. I want to know if there's more here, I get a strange sense of wonder and adventure. Sometimes I even get that spooky child-like feeling of "is there something behind me?" or when my controller vibrates for some unknown reason even when I never bump into anything. I loved it, its great for those who want to just let go for a minute. Expand
  3. Sep 24, 2014
    7
    A directionless game without any real objectives. There is a way to progress through the game until you "beat" it, but there's no explanationA directionless game without any real objectives. There is a way to progress through the game until you "beat" it, but there's no explanation as to how. For many this lack of any sort of direction will make the game feel pointless, and therefore worthless. However the trophies might be the saving grace of the experience, as they help to give gamers some something to work towards.

    Odds are you'll have to look up how to get them, because there really isn't any explanation as to how to do so. Once I started digging into unlocking the trophies it really helped Proteus feel more like a game, and less like a semi-interactive experience. Something that saved it for me. Without them all there really would've been to do is explore each season for a bit until it gets boring then move on to the next one until it's over. Not exactly satisfying for many.

    Admittedly it is kind of interesting to see what certain landmarks will do at certain times. Certain events only happen around them during certain seasons and during certain times (day, night). Each playthrough takes place in a randomly generated world so it's clear that there's an emphasis on re-playability. However unless you really just find yourself enthralled with the experience there's really no reason to stick around for long. Especially after you've completed all of the trophies.

    There is fun to be had with Proteus, but it requires you to sort of make your own. Whether it be collecting all of the trophies or just random exploring there are things to keep gamers busy. However it's definitely not for everyone, and will only be praised by a certain audience. Perhaps this indie game tried to be too artsy, but overall I found some fun with it.
    Expand
  4. Aug 16, 2014
    4
    Proteus is fun for fifteen minutes and has a few cool graphical moments... But ultimately there is nothing to actually do in the game. NoProteus is fun for fifteen minutes and has a few cool graphical moments... But ultimately there is nothing to actually do in the game. No problem for a game priced at 3 bucks, but Proteus goes for 14. It simply is not worth the money it asks for. Expand
  5. Dec 10, 2014
    2
    A visual experience that will last for 15... 20 minutes. After that there's nothing to see, unless you're on some psychology test. It'sA visual experience that will last for 15... 20 minutes. After that there's nothing to see, unless you're on some psychology test. It's interesting, but it's only value is FREE. Expand
  6. Mar 7, 2018
    0
    This is not a game. It is some kind of interactive picture. I don't like it.
  7. Aug 7, 2014
    0
    It is not a game. This is the demoscene, but not a game.
    It
    It is not a game. This is the demoscene, but not a game.
    It is...................................................................................... FAIL.
    Expand

See all 16 User Reviews