User Score
8.0

Generally favorable reviews- based on 47 Ratings

User score distribution:
  1. Positive: 36 out of 47
  2. Negative: 5 out of 47
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  1. Aug 14, 2012
    7
    RF:ToD is actually not a bad RPG in fact it's actually a refreshing to see decent JRPGs these days since most of the JRPG's (mainly just about everything made by NIS) are just unbelievably terrible these days. The story isn't great. It's not terrible. It just isn't the strongest point of the game. My play through took around 67 hours and most of that time was spent crafting and farming.RF:ToD is actually not a bad RPG in fact it's actually a refreshing to see decent JRPGs these days since most of the JRPG's (mainly just about everything made by NIS) are just unbelievably terrible these days. The story isn't great. It's not terrible. It just isn't the strongest point of the game. My play through took around 67 hours and most of that time was spent crafting and farming. You can also fish but I didn't spend too much time doing that because it was too mind numbingly boring. That said there is a lot that can be boring in this game, constantly talking to towns people to raise friendship level, brushing your monsters so they can produce better materials, cutting down trees and harvesting crops & ores can become ridiculous and drone on you, it eventually had gotten to the point where I was so sick of doing everything that I just stopped doing it altogether. It becomes way too much of a hassle and isn't fun and not as rewarding as you'd think. The graphics and sprites in RF:ToD are nice, again comparing this game to anything made by NIS and you can see why I am giving this game praise for it's graphics. Fenith Island is not too large but it is nice to look at and explore when you start up the game. The characters are pretty, yeah - to say the least "unique". The one that stands out is the priest who I'd imagine any church would find offensive. Combat system is pretty good, it's your standard action RPG I wouldn't have minded seeing more combat abilities however - from what I saw there was only 3 that you could purchase or receive as a reward. I didn't really understand why you were able to level up "skills" like sleeping, eating and bathing. From what I saw it did nothing. The only skill that seemed to matter was weapons. The higher level up it goes the more combos you get. Dungeon design aren't the strongest part of this game either. They can become extremely repetitive cluttered with flipping switches and going through teleports and just way too long to begin with. In fact they just became too much that I started running by enemies just because I wanted to be over and done with and see a new change of scenery. All in all this games not too bad it can become annoying the difficulty does spike a bit too much and makes the game start to become irritating but it is an overall enjoyable experience and not really too bad of a JRPG by the time I reached the end of the game I was actually satisfied. It seems like a low key game but it's a pretty good one. It's no Final Fantasy or "Tales" game when it comes to story but it was certainly enjoyable. Expand
  2. Jan 16, 2012
    7
    If you've played Rune Factory before, this may come as somewhat of a letdown. The developers definitely took a risk, but it falls slightly flat, making the game seem like a cheap imitation of a lot of other games. It still has the charm of Rune Factory, but the loss of the traditional farm system was a huge disappointment, as that was always the beef of the gameplay. The game has beenIf you've played Rune Factory before, this may come as somewhat of a letdown. The developers definitely took a risk, but it falls slightly flat, making the game seem like a cheap imitation of a lot of other games. It still has the charm of Rune Factory, but the loss of the traditional farm system was a huge disappointment, as that was always the beef of the gameplay. The game has been shifted towards combat and interaction, which had a somewhat mixed effect on the game. The novelty of Rune Factory always came from the atmosphere and "suite" of things to do in a fantasy world. When focused on only a small part of that world (like combat), they turn into almost mini-games, and not very well done ones at that. However, the sheer amount of stuff to do does balance this out, as each is actually kinda fun, and you'll almost never feel a lack of things to do in this game. Luckily, all the elements actually do blend together into a surprisingly cohesive game. Overall, it's a pretty game that would make a great relaxing change of pace. It's easy to lose an hour or two in this fantasy world. Like all Harvest Moon games, the appeal of building something rather than destroying can't be denied, and although it falls a bit flat from the other Rune Factory games, it is unique in it's own respect, showing risk taking from the developers. If you've never played Rune Factory before, by all means try this game, but don't judge the rest of the series by this alone. I would recommend Rune Factory Frontier or 3 for the DS over this, but it is by no means a bad game. One of the better ones I've tried this year. Expand
Metascore
55

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 12
  2. Negative: 3 out of 12
  1. Playstation Official Magazine UK
    Jul 17, 2012
    50
    Best left on the bargain bin's seabed. [Aug 2012, p.113]
  2. Play UK
    Jul 10, 2012
    51
    Showing its age both mechanically and visually, there's still fun to be had here if you've got the patience and the right mindset. It'll send everyone else to sleep, however. [Issue#220, p.79]
  3. Jul 6, 2012
    76
    The story is not noteworthy and visually the Wii heritage shines through. But nonetheless the mix of conquering uncharted territory, collecting rare materials, finding treasure, recruiting monster comrades and taking care of your property is motivating.