- Publisher: SCEA
- Release Date: Jan 29, 2009

- Summary:
- Developer: FluffyLogic
- Genre(s): Strategy, Real-Time, Sci-Fi, Sci-Fi, Defense
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 13 out of 22
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Mixed: 9 out of 22
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Negative: 0 out of 22
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Savage Moon is a fine companion piece to PixelJunk Monsters. However, the learning curve is softer, visually it’s a lot less obscure and there are a few more options that make it the deeper strategy experience.
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Of all the new tower defense games that have come out out recently, I have to say that I was very impressed with Savage Moon. Sure, it may not be a beauty in the graphics or audio department, but the layered combat and multitude of tactical options make Savage Moon a must for fans of the ever-evolving tower defense genre, and it isn't a bad choice for those who are interested in RTS-style games in general.
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While Savage Moon doesn’t really provide as satisfying of an experience that PixelJunk Monsters offers, it does enough of a good job to be something that Monsters’ veterans should give a shot.
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Savage Moon is the creepy-crawly version of Pixel Junk Monsters.
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Still, on the whole Savage Moon is a well-executed and polished example of what tower defence has to offer, and for GBP 6.29 offers a great play-for-pound ratio.
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While the inclusion of Vengeance mode adds a level of replayability, you'll have to fight your way through a lot of strategy problems to enjoy it. It's still a decent game, but expect a lot of frustrating flaws along the way.
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I was expecting a tower defense game because that is how it was described, but it was almost certainly more of an RTS that just focuses on the construction small towers. Some people could find fun in this game, but sadly I didn’t enjoy my time with Savage Moon too much or too often.
Score distribution:
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Positive: 1 out of 3
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Mixed: 2 out of 3
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Negative: 0 out of 3
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Apr 3, 2016
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Jan 24, 2011
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AnonymousMCFeb 10, 2009
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