• Publisher: SCEA
  • Release Date: May 22, 2012
Sorcery Image
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70

Mixed or average reviews - based on 52 Critic Reviews What's this?

User Score
7.3

Mixed or average reviews- based on 59 Ratings

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  • Summary: The Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night. As a young sorcerer's apprentice, it's your task to master the arcane arts and drive back the Queen's foul minions. Using the PlayStation Move controller, Sorcery puts the wand inThe Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night. As a young sorcerer's apprentice, it's your task to master the arcane arts and drive back the Queen's foul minions. Using the PlayStation Move controller, Sorcery puts the wand in your hand, letting you conjure powerful magic as you brave the deep dark of the Faerie Kingdoms. Experience a world of magic and wonder steeped in Irish folklore tradition. Expand
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Sorcery Gamescom 2010 Trailer
Score distribution:
  1. Positive: 22 out of 52
  2. Negative: 2 out of 52
  1. May 21, 2012
    88
    The best Move game available, and one of the best motion game experiences on any platform I've experienced.
  2. May 25, 2012
    80
    It is not the ultimate PlayStation Move, but it makes great use of its possibilities in an adventure oriented to traditional users. One of the first Move games that can appeal to hardcore players.
  3. Jun 20, 2012
    78
    Sorcery is maybe the first PlayStation Move game that core gamer can enjoy. The game offers nice graphics and a very good gameplay. Only the camera control is poor.
  4. May 21, 2012
    70
    Sorcery is truly a game for people who want to get the most out of their PlayStation Move peripherals. And if it's just that you want, you'll no doubt love the eight or so hours of gameplay on offer. If you're more interested in a deep, magical experience then you might feel somewhat short changed – throw away the motion controls and you're left with a good, though not brilliant, and quite linear romp through this mythological, magical world.
  5. Jun 4, 2012
    70
    PlayStation Move has struggled to find defining software that justifies its existence, but Sorcery represents the most ambitious attempt yet. Its seamless integration of natural motion controls makes it the best example of Move's potential to date, and while the campaign lacks replay value, it's still worth experiencing if you want to put Sony's underutilised wand to use.
  6. Jun 19, 2012
    60
    The controls are not only responsive, but they show a subtlety we don't normally see in motion-controlled games. It's just too bad that what could've been a fun, magical romp is deflated by generic fantasy tropes and equally uninspired visuals and sounds.
  7. Jun 2, 2012
    45
    Aggravating combat overwhelms the elements that could have made Sorcery enjoyable.

See all 52 Critic Reviews

Score distribution:
  1. Positive: 11 out of 16
  2. Negative: 2 out of 16
  1. Jun 21, 2015
    10
    The best game whith PlayStationThe best game whith PlayStation move.ssssassssssssssssssssssssssssssssssjsjsjsjjdhdjhdjjdjddhndjdjdjkkdidjdnnxudbdydbxhhdncdnxjjdmdundnxjennxjxmfjxyudhhcufncjcumdjhdnducjmdjdjjcggggggggggggggggggggggggggggggggggg Expand
  2. May 23, 2012
    10
    It's a really pretty game with interesting enemies and a solid story.There's a really satisfying KAPOW for each spell with the Move that aIt's a really pretty game with interesting enemies and a solid story.There's a really satisfying KAPOW for each spell with the Move that a normal button press doesn't quite achieve. The story is completely classic. Arching acrane bolts and lightning traps are really fun and the polymorph potions are awesome. Each boss actually makes you think about what to do with your magic. Easily worth the 40 bucks. Expand
  3. May 23, 2012
    10
    I'm now a proud Move owner who has the best PSMove game ever made. The controls are as good as they can possibly be. The game isn't onI'm now a proud Move owner who has the best PSMove game ever made. The controls are as good as they can possibly be. The game isn't on rails, there are tons of areas to explore off the main path with treasure to find and puzzles to solve. The Boss fights are challenging and the higher difficulty settings make you really pay attention to how you use your spells. And just because the game is short doesn't mean you you don't have reasons to play it again; there are lots of achievements and alchemy recipies to try.

    I think the small number of negative reviews have been a result of not knowing how to use the controller. You don't have to "repeatedly pretend you are hitting a nail with a hammer", although if you want to play that way and be bored you can. I have a lot more fun swinging the wand sideways - like trying to skip a stone across water - to get my magic missiles to curve around stuff that enemies are hiding behind.

    Also, if you have been playing Wii games then you are probably at a loss for how the Move actually works... it's WAY more accurate and sensitive to how you hold it. If you want to shoot magic bolts up high, you actually have to AIM HIGH. Shaking it around like a rattle will get you nowhere, the game takes actual SKILL, which is a rare thing for games these days.

    The one drawback is that there is no multiplayer or co-op, but I guess that was never in the cards to begin with and you can't fault a developer for focusing on doing one thing well. And since I can't give it a 9.5, I guess I'll have to round up. :)
    Expand
  4. Aug 1, 2013
    9
    Just got this and its a fantastic game. The move integration is great, but the camera is a bit iffy, But this is easily overcome. GraphinesJust got this and its a fantastic game. The move integration is great, but the camera is a bit iffy, But this is easily overcome. Graphines are good and i highly recommend it. Expand
  5. May 25, 2012
    8
    The game isn't perfect. Alchemy and the puzzle elements are pretty simple and never evolve. But if you can look past that there's a charmingThe game isn't perfect. Alchemy and the puzzle elements are pretty simple and never evolve. But if you can look past that there's a charming game. The controls work well. Learning new spells and combining them keeps things fun and fresh. The decision to change the art direction to have more of a Celtic theme was a good one. The world, music, and illustrated cutscenes benefit from it. This is easily the best game for the Move and a step in bridging the gap between Move titles and traditional games. Expand
  6. May 23, 2012
    6
    What's there to say about Sorcery? It's decent. It IS indeed one of the better PS move titles but there aren't many good move titles so it'sWhat's there to say about Sorcery? It's decent. It IS indeed one of the better PS move titles but there aren't many good move titles so it's not saying a lot. I finished the single player in about 13-14 hours and well here are my final thoughts. The game can be incredibly boring at times. I am a big fan of playing as a mage in games that I have the option to do so but this one was just out there. I found little or no interest in both of our main characters, both voice actors aren't bad. I just thought they were too kiddish for my tastes. I do like the way every area looked the sprites were very colorful and vivid.. however... the linear dungeons felt like they dragged on forever to make up for the lack of areas in the game. The spell switching feels atrociously bad. What was wrong with a simple up down left right. Instead we have these circles, it made it difficult for me to switch to wind spells why does something like switching a spell have to seem so complicated at times. At first I thought ps move was not calibrated properly, this was not the case I calibrated several times and I still could not switch to this spell so after a while I eventually just spun the wand in circles until it would eventually come up by randomly swinging motions. Another problem is the alchemy thing, brewing up potions gets irritating. I don't want to do all these extra hand movements and act like I'm drinking an imaginary potion... I would have liked to see a tad more RPG elements too. Buying ingredients to make potions to beef you up in a way is ok but it didn't really make me feel very rewarded. I would've rather killed a bunch of enemies with fire to strengthen my fire spells. This is an ok game maybe people will disagree for better or for worse. There is reason to play it again after completing it since no NG+ so I don't even know if the 40 dollar price tag justifies this game, unless you really want trophies. Expand
  7. Jun 20, 2012
    0
    I gave the game ZERO OF 10 because it is the exploitation of the FANS PS3 ! I've got the MOVE, but do not want to Play it with a MOVE !!!! DoI gave the game ZERO OF 10 because it is the exploitation of the FANS PS3 ! I've got the MOVE, but do not want to Play it with a MOVE !!!! Do everything by force has become now!!!??? CAPCOM company that is sick and you need to Change my administration off ...! Expand

See all 16 User Reviews