- Publisher: Activision
- Release Date: Mar 19, 2013
- Also On: PC, Wii U, Xbox 360
User Score
Generally unfavorable reviews- based on 204 Ratings
User score distribution:
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Positive: 33 out of 204
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Mixed: 46 out of 204
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Negative: 125 out of 204
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- Most helpful
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Mar 19, 2013
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Apr 26, 2013
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Mar 20, 2013
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Mar 20, 2013This game is pretty awful. Very frustrating game. No Co-op makes it even worse. C'mon, what were they thinking? Game takes forever to load. Zombies are much quicker on this game than on the tv show. missions are boring. finding it very hard to continue playing.. Don't waste your money. It's not $49.99 for no reason.
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Mar 19, 2013
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Mar 21, 2013I thought this game is sandbox or something similar to Dead island but i was wrong. You are placed in small zone running around searching for supplies while killing zombies. Not sure if its a bug but sometimes shotguns dont attract much zombies compared to Crossbow. But anyways Ps2 graphics.. animation is horrible, takes ages to kill zombies, even stealth around means nothing.
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Mar 24, 2013
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Mar 23, 2013
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Mar 31, 2013The graphics would be something I'd amire... However, I can't considering the fact the game was released THIS YEAR. The tiresome gameplay, and old DOS graphics make the game feel like a parody of The Walking Dead, not just a plain licensed videogame. Games don't get much more exausting and unpolished as this one is.
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Apr 7, 2013
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Dec 10, 2013I really hopeful for best when i buy this game during Halloween PSN Sale, Gameplay is Worst part since Zombies keep attacking non stop, Story is only good part
Gameplay: 0/10
Story: 7/10
Total: 1/10 -
Apr 8, 2013Not even the most die hard fans of the series will find anything remotely enjoyable in this broken and boring game. If you want to play a good Walking Dead game, play the game made by Telltale. You'll get your money's worth and then some with that game.
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Mar 26, 2013
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Apr 2, 2013Probably not as bad as it originally seems to be, but still... Worst game you've played in a long time. Every idea is badly implemented. Technically it's laughable and it gets a "2" and not a "0-1" because of some good ideas (not their execution) and some jump scares.
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Mar 23, 2013
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Mar 25, 2013An exercise in apathy, almost and mediocrity, The Walking Dead Survival Instinct fails in nearly every regard as a video game. And it sure as hell does it's damnedest to fail in the few areas where it nearly excels.
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Mar 28, 2013
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Apr 29, 2013
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Jul 8, 2013I can some this game up in a few words. Completely and utterly horrible. I don't know what the developers were thinking when they made this game if they were thinking at all!
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Sep 23, 2013Wow is this a bad game. The graphics are bad, clunky gameplay/stealth mechanics, same exact places that you have to stop to if your car dies. The characters are really bad and after they got me what I needed I kicked them to the curb and left them for the walkers. There are almost no good things about this game. At least the game makes you use stealth(that is also pretty bad).
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Sep 29, 2013
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May 19, 2015
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May 15, 2018Almost everything about this game is bottom of the barrel garbage. Only positives are a few interesting mechanics, and even then they were executed badly.
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Oct 1, 2015Game Rating: (4.5) Sure, they had some great ideas, but they failed very miserably. It's bad enough that I didn't get suspenseful from the repetitive gameplay, but it's even worse to have such a terrible story to put on top of all that.
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Aug 27, 2016
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Jun 28, 2020
Awards & Rankings
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Official PlayStation Magazine BeneluxAug 25, 2013You can send out fellow survivors on scavenging missions, the downside of this is that they can fail or , even worse, die. Unfortunately the number of goods they collect is so abysmal you won't care if they make it back or not. [May 2013, p.88]
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Play UKMay 27, 2013Genuinely one of the worst games we've ever played. [Issue#231, p.74]
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Playstation Official Magazine AustraliaMay 21, 2013It almost feels as though developer Terminal Reality ran out of money, right on the home stretch. If only the game was shot in the head long before it ever got to that point. [June 2013, p79]