Tom Clancy's Splinter Cell: Blacklist Image
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84

Generally favorable reviews - based on 27 Critic Reviews What's this?

User Score
7.8

Generally favorable reviews- based on 362 Ratings

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  • Summary: The United States maintains a military presence in two thirds of countries around the world. This doesn't sit well with a syndicate of rogue nations which initiates a terror protocol designated as the Blacklist - a deadly countdown of escalating terrorist attacks on American interests. SamThe United States maintains a military presence in two thirds of countries around the world. This doesn't sit well with a syndicate of rogue nations which initiates a terror protocol designated as the Blacklist - a deadly countdown of escalating terrorist attacks on American interests. Sam Fisher is the leader of the newly formed 4th Echelon unit: a clandestine unit that answers directly to the President of the United States. Sam and his team have to hunt down these terrorists by any means necessary, and put a stop to the Blacklist countdown before it reaches zero. Expand
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Deadly Abilities - Tom Clancy's Splinter Cell: Blacklist Trailer
Score distribution:
  1. Positive: 25 out of 27
  2. Negative: 0 out of 27
  1. Aug 15, 2013
    100
    Blacklist's multiple methods of enemy engagement brings Ubisoft's grizzled veteran spy to an outstanding new frontier, giving players the best game in the franchise's history.
  2. Aug 14, 2013
    92
    The equipment helps boost Blacklist’s gameplay to highpoints in the tense moments when quick thinking gets you out of a jam.
  3. Game Revolution
    Aug 21, 2013
    90
    Blacklist returns Splinter Cell to flagship franchise status, no matter how crowded Ubisoft's portfolio has gotten during Sam's shore leave.
  4. Aug 23, 2013
    83
    Sam Fisher's latest is a treat, and quite possibly the most complete and robust Splinter Cell experience to date. It's not without some flaws of course, and I do wonder if it will be re-released on PS4/X1 in the next several months, but fans of the franchise should take note and suit up.
  5. Oct 4, 2013
    80
    It’s big, bold and a bit silly at times but for a silky action adventure that will give you more than you put in then you shouldn’t look much further.
  6. Aug 30, 2013
    80
    The game is caught between providing a hard stealth experience while reaching for a larger audience and it's a testament to Ubisoft's efforts that they pulled it off.
  7. CD-Action
    Aug 28, 2013
    70
    There’s no passion in this game, no risk, no surprises. It’s a product developed by skilled specialists, not by visionaries. It offers decent fun but does not leave a mark. [CD-Action 10/2013, p.52]

See all 27 Critic Reviews

Score distribution:
  1. Positive: 35 out of 52
  2. Negative: 6 out of 52
  1. Aug 20, 2013
    10
    As a die hard Splinter Cell fan, I was very skeptic about how this game would turn out to be honest. I bought it, but I still came to agreeAs a die hard Splinter Cell fan, I was very skeptic about how this game would turn out to be honest. I bought it, but I still came to agree with myself that Ubisoft is just beating a dead horse. Boy, was I wrong. This is one of the most ambitious and one of the most, if not the best installment of the franchise. The visuals are superb; the shading, the lighting effects are just wonderful. The cinematic scenes, although not the best this year, are up to par with the gameplay graphics unlike with the previous installments. The game is quite lengthy too. The main campaign gives you tons of hours and even when you're done with it, you have a handful of side missions to complete. There are three different approaches; Ghost, Panther and Assault which add an amount of replay value. The plot is also great, featuring one of the most interesting and most diabolical villains in the history of this franchise. The voice acting in general is good. Although Eric Johnson never succeeds over Michael Ironside when comes to portraying Sam as he is supposed to be, he does manage to give us a depiction of a fearless leader and skilled tactician. Ubisoft also brought back the group dynamic atmosphere back from Chaos Theory. We have a better insight on Sam's new relationship with Grim, his best friend Vic, his daughter Sarah and his former nemesis Kobin. Briggs, the new character, serves as the rookie who often makes mistakes while Charlie serves as the group clown. The only major flaw I must point is the difficulty. The game's rookie, normal and realistic difficulty settings hold your hands up until the end. The perfectionist, although offers more challenge than the previous still doesn't bring back the challenge we in the legacy games.

    Overall, Blacklist is that kind of game that manages to please both; the fans and the gamers who play it for the first time. It's a definitely must buy.

    9.8/10.
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  2. Jun 19, 2020
    10
    This review contains spoilers, click expand to view. Final de la saga( por ahora), este juego es mi favorito de todos los splinter cell, molan sus mecanicas, su uso de el sigilo y nuevas herramientas como el trirotor y el los nuevos personajes como briggs y charlie estan muy bien colocados como la escena de briggs es flipante lo que puede ser este juego en primera persona y es otro de mis favoritos, el doblaje como siempre espectacular, todos los mapas con mucho detalle y ningun bug como siempre en esta saga, lo mismo creo que superare las 1000 horas en total en este juego, el enemigo de esta entrega es la ostia con perdon de la palabra, y se trabajaron los personajes segundarios, incluso acabas perdonando a kobin

    Lo gracioso de este juego esque tengo literalmente todas las versiones de todas las plataformas
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  3. Nov 8, 2016
    9
    My first time in SC series. I didn't like that the character is much younger than he was previously. The level designs are superb and veryMy first time in SC series. I didn't like that the character is much younger than he was previously. The level designs are superb and very realistics. The graphics are not amazing for a end-generation game. The mechanics are very realistic and far beyond metal gear solid. ghost, panther or assault way to play. it is like they could launch 3 games, each with one of this strategy approaches, and would be 3 different games. Very rich the gameplay. But it is kind of boring. A lot of times i was yawning while waiting some minutes to a full begining-end of a hostile patrol. It is like other people here a saying. Looks like the game has no meaning and no substance. It is just go from point A to point B, primary, going undetected and preferably keeping the enemys live and undisturbed. The game hasn't your own mark. But i admit it is question of fully understanding the controls and mechanics. and this is possible just by the end of the game, at mission 7 or 8, and after playing at least 4 side missions. And after you entirely got the way to play, you start to being devote to the game and see how incredible and challenging it is. it is harder than dark souls. i gave a note 9 because you need to almost finish the game to master the controls. Plus, the coop is addictive, but sounds almost a copy of uncharted coop. it is a game for few, not for the masses, and it is for old school gamers. Expand
  4. Sep 23, 2013
    8
    This game was surprisingly good.After the disaster that was Splinter Cell Conviction it's good to see that theres stealth back in a stealthThis game was surprisingly good.After the disaster that was Splinter Cell Conviction it's good to see that theres stealth back in a stealth franchise. The story was kind of a let down and a bit predictable at times. Gameplay is good but if you get in a fire fight you're going to die which I like cause it forces you to stealth through it. Spie vs Mercs and the co-op is fun with just some minor issues. In the game was good, no GOTY awardsl but it was fun. Expand
  5. Dec 14, 2015
    8
    Fun if played as an action game, fun if played as stealthily as possible. The game also offers extra functionality for the campaign, likeFun if played as an action game, fun if played as stealthily as possible. The game also offers extra functionality for the campaign, like leaderboards, friend challenges, unlockable gear, trophies for each game style, in a super neat way. Each mission feels unique with its own distinct challenges. As you can hear, the campaign is pretty good. Even without the fancy bits, it'd still be an intense and exciting core experience with excellent controls and level design.

    The online game is appealing too, with an optional coop campaign (4 considerably long missions) and special missions to infiltritate levels to acquire intel, or clear some levels of hostiles. These smaller missions, totalling 10 or so, can be played online, splitscreen, or even alone.

    Then there's the Spies Vs Mercs multiplayer, which is just a reskin of classic 'A vs B' multiplayer with a few gamemodes. Only one of those modes was abandoned by december 2015. The rest had active lobbies, when checked at reasonable hours.

    Overall, I can't say I played a better tactical action game on PS3. It's a nice change of pace from button-mashing. If only it had more puzzles and a wiser storyline.
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  6. Sep 2, 2013
    7
    The game is fantastic. Not an epic though. I liked it and I liked the game play. But I hated the quality.
    The game is full of glitches and
    The game is fantastic. Not an epic though. I liked it and I liked the game play. But I hated the quality.
    The game is full of glitches and bugs. Typical Ubisoft crap sense AC III. Even after 2 patches the game still suffer from annoying bugs.
    The game play is awesome. Cool weapons and upgrades. You get to upgrade whatever you want very early in the game. In fact you can upgrade your HQ once you got some money which you can earn very easily from MP sessions.
    Coop is cool if you played with cool players. You gut 4 missions which must be played with a team mate. All others can be done solo. which I really liked.
    The story is typical American fight against terrorist crap. But it's still fine.
    Here are my list of bugs which I found in one game play session:
    Am I the only one who gets tons of glitches/bugs?
    1) Abandoned City Coop mission on Realistic and Perfectionist difficulties glitches on last objective: After dying first time enemies stop spawning after first wave. Very very annoying to do all the missions to glitch at the end.
    2) Crossbow glitch. I'm sure I hit none heavy target with Sleeping Gas. Still he still standing shooting at me. It happens a lot.
    3) Swiss embassy laptop glitch: the laptop not spawn. I to abandon the mission then start again. Restart the missions didn't get it spawn.
    4) HVT bag and tag: during coop missions sometimes the player character just keep crouching over the HVT for couple of seconds then starts to capture. Actually I had to move the left stick. This very annoying as I get shot with another enemy because I'm slow.
    5) Some enemies directly get hostile when calling them for distraction. Although they were totally none suspicious when being distracted.
    6) Occasionally enemies be invincible you shoot at them and they don't die.

    This is 7 because Ubisoft quality doesn't deserve better than this.
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  7. Apr 13, 2020
    0
    Removing hacking and EEV/Binoculars/Laser mic, removing thermal vision, removing the iconic split jump, removing lock picking or lockRemoving hacking and EEV/Binoculars/Laser mic, removing thermal vision, removing the iconic split jump, removing lock picking or lock breaking, removing alarms, removing quick saves, removing vents that lead you to a new area instead of the other side of the door, removing variable speeds (there's only fast and slow no in between. If you're fast you're loud as **** and the guards turn around and see you and if you're slow you won't have time to go into cover quietly and they're gonna turn around and see you), removing the OCP, removing keypad locked doors and retinal scanners, removing throwable objects, removing emails that give you information and help you complete the level, removing the sound meter and surfaces that are quieter than others, removing the ability to hide bodies in the shadows (you can only hide them in containers now), removing the jump button meaning you can't jump only if you're standing next to a climbable wall also means that jumping onto an enemies head doesn't require skill now (you just tap the melee button) automatically makes Blacklist worse than the first four games.

    The entertaining dialogue that Sam had with his team in the first four games is completely gone and so are the interrogations that Sam had with guards. No new information is learned in the new dialogue from Blacklist. It mostly consists of stating the obvious. The lack of secondary and opportunity objectives makes every level play the same (go from point A to point B hiding behind cover with nothing but guards in between also high value targets/dead drops/laptops don't count as they can only be done once.) . Also, there's no reason to ghost because there are no consequences for detection in fact the game awards you with points if you **** up. In the previous games there were alarm stages that made the game more and more challenging if you kept getting caught but of course they were removed in Blacklist. Now you just ghost for the sake of ghosting unlike the other games where assault would kick your ass on the easiest difficulty.

    It's not even fun to stealth anyway as most of the mechanics make it feel like you're playing a watered down Third Person Shooter. For example, the Over-the-shoulder camera that doesn't adapt depending on the players position like in Chaos Theory and Double Agent, the sprint button, aiming with the Left Trigger or Right Mouse button like any other Third Person Shooter, pressing the A button or Spacebar to vault over obstacles like a Shooter, the overly accurate weapons (for a stealth game), the strong aim assist, your gun always being out and the corsshair always being on screen too as you were clearly intended to engage with the enemy by gunning them down, the abundance of LOUD weapons and gadgets that can be bought (they should've added much less assault gadgets and much more stealth gadgets), hip fire, regenerative health (yes Double Agent had regenerative health but you almost never notice it because you die in one shot a lot of the time if you get caught) and just the movement in general feels like a shooter. From the stiff movement when trying to move slow to the switch between covers. This game plays absoluely NOTHING like Splinter Cell
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See all 52 User Reviews

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