- Summary: Taking place shortly after the events portrayed in the first Two Worlds, The Temptation takes place in Eastern Antaloor, in the regions surrounding Oswaroh and the Drak'ar desert. Featuring as much content as the original, Two Worlds: The Temptation will feature more intricate missions,Taking place shortly after the events portrayed in the first Two Worlds, The Temptation takes place in Eastern Antaloor, in the regions surrounding Oswaroh and the Drak'ar desert. Featuring as much content as the original, Two Worlds: The Temptation will feature more intricate missions, improved voice-overs and animations, retooled horseback riding, completely revamped combat, and a new game engine that delivers visuals that have to be seen to be believed.… Expand
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Two Worlds II Official Trailer 1
Dec 17, 2010No doubt, Two Worlds 2 is a great role-playing game with a fantastic presentation, an enormous world and an innovative magic-spell system. But on the other side, the inventory is very confusing and the characters are missing some details. Also there are also lags in the PS3 version.
Play UKMar 21, 2011A bit of a technical mess. [Issue#203, p.86]
Playstation Official Magazine UKMar 24, 2011There's not enough room here to say how much I hate this game. I could write a novel about why Two Worlds II is the worst thing to happen to the fantasy RPG genre since encumbrance systems. [Apr 2011, p.114]
Jan 30, 2011First off, change the camera sensitivity to "1" and you're all set. The negative reviewer clearly doesn't have the smarts to customize theFirst off, change the camera sensitivity to "1" and you're all set. The negative reviewer clearly doesn't have the smarts to customize the game - which is why I give this a 10. You really can customize your experience any way you like, more than many RPGs I've played. Plus, it's charming in a goofy sort of way. Yes, the voice acting is horrendous. Yes, the story is derivative. But the gameplay and the rest of it is a lot of fun. And I agree with the comment about the major game sites not reviewing this. I was eagerly awaiting reviews before I bought it, but they lamed out and raved over Dead Space 2 and Mass Effect 2. No one could have played for a couple hours and reviewed?… Expand
Dec 14, 2013Great Game, cheap and lengthy is may have a long intro and annoying combat at first but is still amazing. Similar to the elder scrolls games,Great Game, cheap and lengthy is may have a long intro and annoying combat at first but is still amazing. Similar to the elder scrolls games, closer to oblivion than the others and has a good multiplier feature.… Expand
Feb 18, 2011I wasn't expecting too much from this game. I personally was not a big fan of Oblivion. I tried to be, but there were aspects of the game thatI wasn't expecting too much from this game. I personally was not a big fan of Oblivion. I tried to be, but there were aspects of the game that really bothered me such as all the monster leveling up with you. Having said that, I still bought this game hoping it would entertain me. For the first two hours, I really was not impressed. I did not like the character models, the way they moved, and I didn't like the voice acting. But I decided to give it a longer chance because I read someone say it took them an hour to get into it.
I am so happy I did. I love this game. Absolutely love it. I like it much better than Oblivion. I enjoy the combat much more as it feels more hack and slash. I like the fact that certain monsters will kill you with one or two blows. I have 9 1/2 hours logged into this game, and there is so much to do. The horse is difficult until you get used to it, once you do it is no problem. Remember that if you buy it and hate the horse.
For me, this game reminds me of an improved Diablo with the fighting, rapid looting, selling equipment, spells. If you ignore the voice acting which becomes easy to do as the game progresses, you will find yourself immersed in this game wanting to play more, to make your character stronger, and to make your weapons and armor stronger. There are graphical glitches, you definitely should load it onto your harddrive, and there are minor bugs here and there but they do not reduce the amount of fun this game is. As everyone else has stated, map is huge and there are so many side quests to do. Even though the voice acting is poor, the dialog is great and the characters have believable quests for you to do which makes them that much more enjoyable. I have played World of Warcraft, Oblivion, Sacred II, and I like the quests much more on this game than those. These quests actually have a bit of thought into them, instead of just making you "kill that guy because he has wronged me." Instead, you will hear him talk to you and tell you (and I am somewhat telling one of the quests but changing it a bit)"I want you to take care of this guy. By take care of this guy, you know what I mean. The reason I want you to deal with this is because when the Orc war was going on, he offered safe passage to my family in exchange for 500 gold. We paid him. On the day we were supposed to meet him, he disappeared. We knew the route of the passage, so we went. Little did we know he had led us straight into an ambush. It seems that is his way of making money..." and there would be more but you get the picture. It gives you an actual reason to want to do the quest instead of simple two line words that scroll across the screen. Anyhow, great game. I am glad I bought it.… Expand
May 9, 2011This review contains spoilers, click expand to view. Like Napoleon Dynamite, Two Worlds II is a somewhat awkward conversationalist, and not quite the ninja warrior it dreams of being, but it grows on you after spending time with it, despite it's quirks.
The game simultaneously shines and blunders...graphics are good enough, but tend to pop in, the open-ended manner of tailoring your character, and ability to switch on the fly between sets is fantastic, but the combat itself is rather clunky and the controls aren't as smooth as they could be, voice acting is serviceable for the most part, but dips into the absurd occasionaly; the crafting, alchemy and spell creation systems are deep and rich, but not explained terribly well.
These small bumps in the road permeate nearly every aspect of the game..(even the manual, amusingly had the odd German word in it that got missed here and there.)
Still, one senses the great game trying desperately to burst forth..the world is large, the art style is more unique than your standard fantasy-fare, there is a lot of side activities to do, and for every "fetch and kill" quest, there is an original one.
There are good many hours to be spent here, which is appreciated in an age when games are getting shorter and shorter, and release day DLC is becoming common.
If the developers can fix the major flaw, and bring the combat up to the level of a Demon's Souls, (or even a Fable 3), and polish up all the minor hiccups the game is festooned with, then a potential sequel could easily contend with the RPG big boys. This game however, is a 7.5/10...it's endearing in it's way, but the flaws can't be ignored.… Expand
Feb 14, 2011As much as I disliked the first Two Worlds, you'd think I wouldn't have gotten so worked up over the constant delays and cancellations thatAs much as I disliked the first Two Worlds, you'd think I wouldn't have gotten so worked up over the constant delays and cancellations that its sequel was saddled with, yet for some reason each time its release was pushed back I became more and more aggravated. Though the first game wasn't exactly perfect it did have that authentic European CRPG feel that I've come to love and appreciate over the past decade, and it was this fact that made me anxious to play a re-tooled and properly play tested sequel. After breaking down and importing the international version through gogamer last month I finally managed to play the game that had been on European gamer's hard drives since last October...And I'm not sure the wait was really worth it.
The first Two Worlds was initially pitched to gamers as an "online Oblivion" that coupled deep singleplayer with a very rewarding cooperative multiplayer experience that the fans of Bethesda's Elder Scrolls series had been clamoring for during the past ten years. It promised so much and yet delivered so little that it's no wonder so few gamers speak positively about their experiences with it. Thanks to a very forgettable (and in my experience, mostly PvP-centered) online mode and a story that was as bland and devoid of class as a cup of tap water it was only the promise of 300 gamer points for defeating the last boss that kept me going until the end. I had hoped Two Worlds 2 would be better, and I was assured through marketing hype that it would be.
While better than the first game in several ways, Two Worlds 2 still falls short of being what I consider to be a quality CRPG.
To prove this you need look no further than the size of the game's world and compare it to the first. While the first game wasn't exceptionally large it was still big enough for me to leave large sections of it unexplored due to lack of time. This sequel, however, has a singleplayer landmass that is divided between three very small islands that when combined barely reach the same size of The Elder Scrolls 3 - Morrowind. Which is sad when you consider Morrowind is coming up on it's 9th birthday this spring.
In the 40-50 hours it took me to clear the singleplayer portion of the game I had easily (and unintentionally) filled in half of the game world by the 10 hour mark. After completing the Island of Ashos it only took me only another few hours to finish the final few miles of the game's spartan landmass, resulting in a very disappointing final rush to the end that was spurred on more by me wanting to finish it rather than actually being curious as to what I'd find or how I'd conquer it.
To say Two Worlds 2's singleplayer world is small is being extremely kind to it. The world is so small that it barely reaches early 2000 RPG standards and is about only half the size of Morrowind and about 1/10th the size of Oblivion. In today's crowded RPG marketplace it's not a good idea to be so "small".
You might have noticed I put an unusual amount of emphasis on the word "single player" in the previous two paragraphs. If you wondered why, it's due to the brunt of the game world being locked off and only made available to players engaging in the online-only "MMO" style campaign. This large online-only island, which you cannot even glitch your way into during the single player (much less sail to legally) is four times the size of the singleplayer world and plays host to a much more diverse and interesting landscape than what you'll encounter in the offline version of the game. In short, the entirety of the game is wrapped up in this blocked off island and only those with a lot of patience for lag and a fair amount of friends that live in their time zone will get to properly enjoy.
Further blemishing the game is its rather bland and unimaginative combat. While the monsters themselves can sometimes be challenging and therefore fun to do battle with, the vast majority of the game's battles can be won by "spamming" a few key moves while hitting the left mouse button during their cool-down time. Though it isn't as bad as Two Worlds 1 and its "Hit, dodge, hit, dodge" exploit that enabled even under-leveled characters to beat the last two bosses without getting hit, it is still a significant degree below what I consider standard for modern CRPGs. Granted, even most "modern" CRPGs like Fable and Oblivion fail at this but that doesn't give Two Worlds 2 permission to be shallow.… Expand
Aug 2, 2011If you're into open-world games and character customisation then I suppose it wouldn't hurt to give Two Worlds II a try, just don't expect itIf you're into open-world games and character customisation then I suppose it wouldn't hurt to give Two Worlds II a try, just don't expect it to be another Oblivion or Fallout game. During my 30+ hours of gameplay (excluding some sidequests and multiplayer) I must say this game is far from perfect but I did in some way enjoyed the ride. And it's the little things along the way that will make you want to play it and get through the awfully weak plot. So let's begin with the good.
1) Character appearance / customisation - You get to change your character appearance (which is a big plus for me). And like any other RPGs, your character's stats and specialisation.
2) Graphics - For an RPG the graphics are not bad in this game. The landscape , the vibrant cities, water are all beautiful. Besides the poor NPCs textures, I'd say Two Worls II's graphics is way better than RPGs like Dragon Age II and Alpha Protocol.
3) Range of amour and wepon sets - And they actually look good. Pike, spear, twin axes, katana, u name it.
4) Music - the music is epic. There's even a mini game that allows you to play instruments.
5) Funny dialogue - Though many conversations can be very boring, some are somewhat hilarious. 6) Open-world with lots to do. Visit cities, gambling, sailing, horse-racing, stealling, crafting, arena matches, tons of guilds and sidequests etcs. 7) Multiplayer - You have adventure mode, capture crystals, village mode (build your own village) among others.
But as I said, the game isn't perfect. And for me, what bothered me most were:
1) The main character - I dislike his stereotypical voice (he sounds like the guy in InFamous), and he is always talking.... when you encounter an enemy, when looting, when entering a cave, when defeating an enemy..... Please... just stay quiet, will ya!!
2) The plot - it is very weak. I wasn't that interested in the story and couldn't care less about danger of your character is facing.
3) Characters (NPCs) - Forgettable. None of them truly stood out. Just dull and boring. What's worst, you can't attack or kill them if you don't like them. The animation is very poor. Some of them are not even looking at you when you speak to them. And all they do is stand still and wave their arms up and down. I can't feel their sorrow or any other emotions that theyre feeling.
4) Horseriding is poor and pointless. The controls are bad and you can pretty much teleport anywhere using your teleporter.
5) Too many bugs. Pretty frustrating amount. Hopefully this will be addressed through a patch soon.
Anyway, there you have it, my take on the main good and bads of Two Worlds II. My problems with this game is few and far between, and I did kinda enjoy the game while it lasted. That said, I am eager to see what Two Worlds III has to offer when it releases next year!!… Expand
Feb 12, 2012I played the game in FRENCH and the overdubbed is ABSOLUTELY atrocious. I never heard such amateurish actors that made that game unplayable !I played the game in FRENCH and the overdubbed is ABSOLUTELY atrocious. I never heard such amateurish actors that made that game unplayable ! I changed to English. Same thing, just very slightly better. For a RPG, poor dialogue just kills the game which seemed interesting none the less.… Expand
Published: October 4, 2012Mediocre reviews for a high-profile videogame? It does happen from time to time, as the new release "Resident Evil 6" demonstrates. Inside, we look at 40 games from the past decade that earned disappointing reviews despite major anticipation.