XCOM: Enemy Unknown Image
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89

Generally favorable reviews - based on 20 Critics What's this?

User Score
8.2

Generally favorable reviews- based on 309 Ratings

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  • Summary: Lead your troops in fierce battles to defeat the alien front, and rescue civilians in crowded cities and remote outlands around the world. Construct and expand your XCOM headquarters, recruit and coach up unique soldiers to thrust into battle, and research alien tech to enhance and multiplyLead your troops in fierce battles to defeat the alien front, and rescue civilians in crowded cities and remote outlands around the world. Construct and expand your XCOM headquarters, recruit and coach up unique soldiers to thrust into battle, and research alien tech to enhance and multiply your weapons and capabilities. Mix and match aliens and soldiers and synthesize abilities to outwit and overpower your alien opponents. Expand
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Last Stand - XCOM: Enemy Unknown E3 2012 Trailer
Score distribution:
  1. Positive: 20 out of 20
  2. Mixed: 0 out of 20
  3. Negative: 0 out of 20
  1. Oct 16, 2012
    100
    Extreme fastidiousness notwithstanding, it can take around 30 hours to see through the single-player campaign in XCOM: Enemy Unknown, though like Firaxis' Civilization series, there are so many different ways to prioritize the research, engineering, economic, and tactical elements of the game that it almost begs for multiple playthroughs.
  2. Oct 5, 2012
    95
    Defending against XCOM's mysterious alien invasion is one of the most challenging, intense gaming experiences of this generation.
  3. Official PlayStation Magazine Benelux
    Nov 12, 2012
    91
    With losing the United States, we also lost our biggest source of incoming funds. And no funding equals no means to combat the enemy. XCOM is all about long term planning, which we found out the hard way. [November 2012, p.58]
  4. With every element of Xcom's complex yet utterly accessible systems – from meaningful combat tactics, to budget balancing, to life-or-death diplomatic decisions – feeding directly into every other aspect of the game, this is as compelling a world as any in recent memory.
  5. Oct 8, 2012
    88
    XCOM: Enemy Unknown is a triumph of inspired strategy creation. The critical will focus on the minor shortcomings, perhaps because it's not exactly like the first XCOM, but the polish, relative depth, and overall intensity is absolutely unquestionable.
  6. Oct 8, 2012
    85
    With each turn, the newest entry in this beloved strategy series heightens the sense of tension, and each defeat of a hovering alien craft thus becomes cause for celebration.
  7. Playstation Official Magazine Australia
    Oct 10, 2012
    80
    Any PlayStation gamer looking to broaden his horizons really ought to take a chance on this. If you're like us, and you figured 'turn-based' was longhand for 'boring', you'll be shocked when your 1000th (sissy) save reads: 40 hours played. [November 2012, p68]

See all 20 Critic Reviews

Score distribution:
  1. Positive: 47 out of 59
  2. Negative: 2 out of 59
  1. Dec 12, 2012
    10
    So happy to see a strategy game like XCOM to be on consoles too, they're usually just for PC only, you know, for the PC master race. It's anSo happy to see a strategy game like XCOM to be on consoles too, they're usually just for PC only, you know, for the PC master race. It's an incredibly organic game: if you **** up, that's your own fault, not the games. Your tactics and strategies will effect your outcome. Also, winning isn't inevitable, you can put 20 hours in to it and lose to the aliens. The turn-based combat is very engaging, and the base management makes you feel like an actual commander. It's all very absorbing, and it's rather cheap now, so definitely pick it up when you can. Expand
  2. Jan 6, 2013
    10
    BY FAR, one of the best games of 2012. I picked this up when I bought Assassins Creed 3 and Dishonored and saved it for last (mostly because IBY FAR, one of the best games of 2012. I picked this up when I bought Assassins Creed 3 and Dishonored and saved it for last (mostly because I was more interested in the other ones). WHAT A SURPRISE... I cannot begin to describe HOW ADDICTIVE this game actually is... it has that "civilization addiction", when you keep saying to yourself: "just one more turn; just one more turn; just one more turn"; and when you notice, it's 3 AM. I just can't put it down... think of it as Final Fantasy Tactics meets Front Mission meets Civilization (sort of) plus guns, lots of guns. You manage a base, a squad and customize everything, from facilities, to weapons, to even the soldiers names, nicknames and armor color. And everything under a very cool "alien invasion" atmosphere. Must not be missed... a hidden gem. Expand
  3. Oct 18, 2016
    9
    In the past I have already appreciated strategy games such as could be Civilization or Stronghold, but I must say that this game has managedIn the past I have already appreciated strategy games such as could be Civilization or Stronghold, but I must say that this game has managed to surprise me even today. I occasionally tried the demo, and then I decided to take it, because its gameplay had convinced me.

    Although the plot may seem trivial, because of "alien invasion" is very common in many media, XCOM's plot has been able to capture me and take me back to find out the cause of the arrival of the invaders: what do they want? Why they attack? How we stop them? The plot makes very clear the concept of "enemy unknown"; an enemy of which you literally know nothing. Being the Commander works very well, it really gives the idea of ​​directing a large military operation and I also like the misterious, but great, character of Spokesman. Plot has its twists and ending was really nice, and left me, positively, with a feeling that "something else" was yet to come.

    The gameplay of this game is, of course, its strong point. It is complex, but well managed and balanced. Both as regards the management of logistics operations and direct combat, the game succeeds well. The movement of the soldiers in turns, the various actions they can take, as throwing grenades or suppressing fire, their psyche's condition, the essential use of shelters and the calculation in percent of probability to hit. However I must say that in some circumstances this last aspect of the game seemed contradictory: I saw soldiers missing the target behind half-shelter, with a probability of hitting about 85%. Mathematics is not an opinion, but the sense of the ridiculous, and distrust in game's calculating system, can't be denied. Working as a team is required to make it home safe, and soldiers can increase military rank and gain new skills, of their own class, improving and managing to make a difference on the battlefield. However, they can be injured, and having to spend time in the hospital wing, bringing the player to carefully choose the right soldiers and making sure to keep himself ready to the inevitable. As for the management of the base, I was very surprised: every field, from scientific research to engineering and construction of new facilities, it works very well, and their purpose is never vain. Scientific department's researches are essential and autopsies of many aliens' species are very useful and can allow to unlock new items and technologies which will then be built from the engineering department; in addition to this it is possible to develop new weapons and new armor for soldiers, bringing humanity closer to alien's obvious superiority. Constructing new facilities can unlock special bonus to various base's purposes. The management control of Council's nations is very important, and requires judgment and attention, because helping a nation instead of another, it can make a difference. The game is not easy, indeed: in some cases (saving file or not), if time is running out, certain decisions are irreversible. In XCOM everything is calculated on the thread of logic, from time to resources (such as money and electric power), invested; if a nation leaves the Council, there will be consequences, and if at least 8 nations abandon the Council, well - game over. And this possibility always exists. It is a real strategy game, with strong gameplay and requires dedication; I liked quite everything of it, although I must admit that some clashes with the alien forces seemed to me quite exhausting, perhaps too much, and balance of difficulty is always important in a videogame. I have to admit that the fight against the final boss was easier than expected, anyway.

    As for the graphics, it is quite good, to be a game in isometric view. The sound is also well done. The optimization on PS3 is not very good; but it is also true that PS3 is a console known for its programming's complexity, so it is a legitimate defect, although some framerate drops are really ridiculous. It could still optimized better, that's for sure.

    As for my relationship with strategic games, turn-based and not, XCOM is a masterpiece. It has its flaws, sure, but still is able to amuse and to grant a certain dose of challenge, thanks to the accurate and deep gameplay, it certainly is not a game for casual gamers, and in these times, this makes honor to it. There's a need to games like these and there is a need to people who play them.
    Expand
  4. Nov 29, 2012
    9
    I highly recommend getting this game, starting it up and selecting Classic Ironman difficulty and never looking back. In a sense, this is oneI highly recommend getting this game, starting it up and selecting Classic Ironman difficulty and never looking back. In a sense, this is one of my minor quibbles with the game--so many people start it on Normal, find it too easy, and then make foolish remarks about how this is "dumbed down". I played the original Xcom and beat it. A great game, but it was also from the age when everything was fresh, and so it was easy to overlook the tedious micromanaging, the cheap tactic of using dozens of rookies as cannon fodder to flush out the aliens, boring bug hunts for that last alien holed up at the other end of the map, and the fact that once your campaign got over the initial difficulty your squad became so overpowered it became boring. This game eliminates most of the drudgery but retains all the tactical goodness that is just as deep as the original or Jagged Alliance but without the need to keep a calculator handy to add up time units. I found myself doing as much fussing about the ramifications of every single action in this game as I have in other games. This game's length is just about right. You can stall the final mission if you want and enjoy battles where your 6-man squad rolls over the aliens without much fuss (even in Classic Ironman), but getting to the end game shows up at the right time and isn't a chore. It's been a long time since I've been this excited about a game. Expand
  5. Jul 3, 2014
    8
    2K Games you did it again :). First up was Civilization franchise and now I bought this, gj 2K. Best strategy game on PS3 now. The soldier2K Games you did it again :). First up was Civilization franchise and now I bought this, gj 2K. Best strategy game on PS3 now. The soldier customizing and satellite stuff is just amazing, I have to say. Oh and I was so happy with the gameplay too. Only the bad thing is that there are not so much different stuff to do in this game. Thing is that, there is some aliens--you try to beat them. And the game is little bit boring when you played it little bit. Still game what must to have. And good 8/10 :) Expand
  6. Oct 21, 2012
    8
    There is a lot of fun to be had with this game, though there are a few unfortunate things to take in to account. The game crashes on missionThere is a lot of fun to be had with this game, though there are a few unfortunate things to take in to account. The game crashes on mission start up during the end game. Line of sight tests awkwardly. You can't move the camera and it's too stupid on its own. Another thing to note is that the game is streamlined, in some cases just the right amount, but in others too much. If you liked building bases and managing multiple transports and troops and tracking multiple UFOs to shoot them down, all that is missing. The lack of free aiming all attacks is also frustrating. However, they made changes to their action point and ammo systems that speed the game up and simplify it only a little.

    It would be nice if there were more and more random maps as well as a wider variety of mission types and I would love to see base management revived, but as it stands I can get a lot of fun out of the game. It took me a week to write a review simply because I didn't want to waste Xcom play time till now.
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  7. Nov 10, 2012
    0
    i was loving this game for about an hour, then i was so disgusted that i bought this atrocious game i almost commited suicide. if you lovei was loving this game for about an hour, then i was so disgusted that i bought this atrocious game i almost commited suicide. if you love gaming, then stay far away from this game as possible! Expand

See all 59 User Reviews