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88

Generally favorable reviews - based on 6 Critic Reviews What's this?

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7.4

Mixed or average reviews- based on 82 Ratings

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  • Summary: XCOM: Enemy Within is the expansion to the 2012 strategy game XCOM: Enemy Unknown. Enemy Within adds an array of new abilities, upgrades and weapons to combat new enemy and alien threats. This expansion pack also introduces new maps, new tactical and strategic gameplay, and new multiplayerXCOM: Enemy Within is the expansion to the 2012 strategy game XCOM: Enemy Unknown. Enemy Within adds an array of new abilities, upgrades and weapons to combat new enemy and alien threats. This expansion pack also introduces new maps, new tactical and strategic gameplay, and new multiplayer content providing a fresh new gameplay experience. Expand
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XCOM: Enemy Within - Announcement Trailer
Score distribution:
  1. Positive: 6 out of 6
  2. Mixed: 0 out of 6
  3. Negative: 0 out of 6
  1. Nov 11, 2013
    93
    The game often throws you curveballs; you can easily have a rookie wander too deep into the battlefield and suddenly alert three units of enemies. However, dealing with the bad hands you’re dealt is what makes XCOM’s battles so exciting – and often leads to creative problem solving.
  2. Nov 11, 2013
    90
    It’s front-loaded with enticing new options that dramatically increase the replay value of the first half of the campaign, though the latter half is a bit neglected.
  3. Playstation Official Magazine Australia
    Dec 2, 2013
    90
    All of the augmentations do not unbalance what was already a near-perfect formula. Do yourself a favour, step out of your genre-rut and buy this gem today. [Christmas 2013, p74]
  4. LaPS4
    Nov 11, 2013
    85
    Quotation forthcoming.
  5. Dec 4, 2013
    85
    XCOM: Enemy within significantly expands on XCOM: Enemy Unknown and because of that, die hard fans or newcomers are advised to get it. It's a shame the developers didn't do anything about the bugs though, since they're still very present.
  6. Nov 11, 2013
    80
    Enemy Within is great, but its greatness comes with qualifications. Players who have never played XCOM: Enemy Unknown will find their best entry point here, since it remedies some of the concerns of the original and manages to keep others from taking their place.
Score distribution:
  1. Positive: 11 out of 18
  2. Negative: 3 out of 18
  1. Jan 10, 2021
    10
    A great expansion that makes the base game inferior and is for me the definitive edition of the game. I already rated X-Com Enemy UnknownA great expansion that makes the base game inferior and is for me the definitive edition of the game. I already rated X-Com Enemy Unknown which is included in the expansion. I will first give a summary and then explain what is new / added (Clarification: You can not chose between base game and expansion)

    X-Com Enemy Unknown:
    After aliens attack the Earth an alliance of nations founded the X-Com project who should battle the aliens while also investigating the threat. The overall story seems first just like a vehicle to carry the story but at the end you find out the truth behind the alien attack and why they did it in this way. The gameplay mechanics are well interwoven and you have to pay attention. You get founded monthly and must use this budget or sell resource you might need later on the black market. The catch is that only the countries were you have a surveillance satellite above will pay you and there is a system how satisfied the countries are. Any country that gets unsatisfied enough will leave the X-Com project and if to many leave it is game over. This can happen long into the game (Don't worry you have not to please all approx 200 nations around the world. Only 2 to 6 per continent if I remember correctly). Be warned you should speed this up as the aliens know this and will attack multiple countries at once (You can respond to 1 of 3 and must make hard decisions). If you have support of all countries on a continent you get a useful bonus and you get 1 for free at the start when you chose to build your headquarter on that continent. Further you research alien technology and biology to develop better weapons and human technology. This is also crucial for your success as the missions will get harder and harder without. Some new items are just to awesome to negate. Be warned you need scientists, engineers and power (plants) to do so. For this you build facilities in your headquarter at increasingly costs. There is some bonus for adjacent buildings of the same type or building a power plant on a special place. Beware there are also maintenance cost to factor in. I will end this here and continue with the turn based battles. If there is a mission you send out a squad of your soldiers. I will start with the important info that these can permanently die and are lost forever (There is a memorial wall in your base). These soldiers get experience by killing aliens and level up to new ranks (Maybe also a small bit for participation as I have seen level ups without but very rarely). On each rank expect 1 you can chose 1 of 2 new abilities for them. Some are really good and others are situational. I tested a lot and read about it as there were interesting approaches I did not see fitting. You have also a training school were you can unlock upgrades but need a soldier with the required rank. High on the priory list should be the squad size upgrades (You start with 4 and can upgrade to 6). In addition to dying your soldiers can also be injured and are unavailable until they recover. Have a few new recruits participating with veterans to have appropriate replacements in case of injuries. You have 4 classes of soldiers Assault, Heavy, Support and Sniper. Each class is useful and you should have multiple soldiers in each class available. Remark: Sadly it is random what class your rookie gets promoted into. This is one of my main complains. I saved the game near the end of a mission and reloaded until I was satisfied. This is not possible on Ironman mode which is a fitting transition. The game has a great variety of challenges. Normal mode is no breeze, Classic is really challenging and Impossible is named correctly. Ironman is an addition that you have just 1 save file and it will save after each decision / action (no second chances or retries).

    Addition from Enemy Within:
    Enemy Within adds Meld which is a substance that can be found in small amounts in battles in storage container that expire after a set number of turns. This changes your gameplay as you must approach faster to get it. Meld gives you access to gene mods and MEC troopers. Gene mods are additional abilities for your soldiers. You can choose 1 of 2 for brain, eyes, skin, chest and legs. These give a lot of advantages. MEC troopers are cybernetic enhanced soldiers. You get a new class of soldier with great durability but be careful your Meld reserves are not unlimited nor can you have gene mods on MEC troopers. Then there is a new human enemy in form of the Exalt organization. These want to use the alien invasion for their own benefits while not being allies of the aliens. You have to fight them too and they will try to sabotage X-Com. There are also new alien enemies, maps, options and missions. I enjoyed the covert operations, an intense recon in Canada and operation progeny. There is another mission that I cant spoil that returned from classic X-Com.

    Overall:
    Huge improvements make this an even better game and easy recommendation.
    Expand
  2. Feb 19, 2015
    9
    Xcom Enemy Within is an updated version of Enemy Unknown. Enemy Within greatly improves on the somewhat simpler version of Xcom that was EnemyXcom Enemy Within is an updated version of Enemy Unknown. Enemy Within greatly improves on the somewhat simpler version of Xcom that was Enemy Unknown.

    The series, for those unfamiliar with it, is based on leading a secret covert operations group, known as Xcom, as it attempts to secretly defend earth from an alien invasion. The game does allude to all of this being top secret, which seems a bit ridiculous as you play through the game, but that doesn't really matter to the gameplay. You act as supreme commander of the Xcom project, managing and building up a base of operations, sending out satellites to detect alien presence, managing the happiness of funding countries, researching and leading squads of up to six soldiers into battle that can then be leveled up as they gain experience.

    The game, like any other game, has evolved with its modern iteration. It is a sharp, fun and responsive squad based strategy game that has streamlined a lot of the annoying micromanagement features of past games, but has also simplified things and put a cap on squad member leveling up. It is a more accessible, but simpler game than past generations.

    The game, in the most basic sense, plays like this. You have a base that you expand with various modules that you can build into your secret mountain hideaway. As you research new technologies new modules open up for upgrades or more efficient research. You launch satellites to gain funding from the various nation groups across the globe and to spot alien incursions. When incursions happen you deploy a squad of soldiers into a tactical, squad based "seek cover and advance" type gameplay that dictates a methodical approach to combat. As missions are failed or ignored panic will rise. Victories reduce panic. There are a handful of main story missions for advancing the game that are unlocked by certain milestones in the game, but the vast majority of missions are procedurally generated battles with aliens. There are basic research items, but as you kill aliens and do autopsies, capture and interrogate aliens, or shoot down and capture alien ships more research items are unlocked to gain better weapon and armor and new gadgets.

    There are four basic classes. Assault, heavy (machine gunners), snipers and support (medics) which each have their own skill trees that you can utilize as they level up. All four classes are needed across the game to face different situations. Medics to stabilize downed squad members, snipers to provide cover, heavies to deal huge damage in short bursts and assault troops to act as front line combat soldiers.. Later in the game psionic abilities are added which add some more variety to your soldiers, but psionic abilities are rare and only have three tiers. In Enemy Within a new addition is Meld which can be used to upgrade soldiers genetically or cybernetically. This adds a lot more variety to the class structures, allowing you to turn your favorite soldiers into cybernetic MEC's or upgrade them genetically to improve their abilities and durability. Personally, I found MEC's not terribly useful and fairly resource intensive in terms of Meld, which is a very limited resource, but the genetic alterations had great affects and were well worth the cost.

    The Enemy Within expansion also adds a good variety of missions if you count the smaller addons with it. There are new covert operations to locate and eliminate a secret organization known as Exalt that is out to hamper your efforts. There is also another series of missions focused on a Chinese criminal orgainization. Overall, they are nice addition of scripted, story missions.

    The aliens you face are variations on a few base models, but the variations offer enough change that the game continually changes and evolves as you proceed. New challenges are thrown at you every few missions that force you to think more carefully about how you combat the alien menace.

    The game looks good. It won't blow anyone away. It has its own style, but nothing that really sticks out as uniquely distinct. The technical side of the graphics are good enough and slightly better than your run of the mill top down game. Sound effects are well done and add to the experience and the voice acting is well done with squad members reacting to the battle.

    The controls on the PC are very easy to work with. Consoles are also surprisingly good, though moving the cursor around with the joysticks can be slow. The iPad controls are cumbersome and you can end up moving soldiers to areas you don't mean to because you have to press an area twice to move there.

    Enemy Within is a much improved version of Enemy Unknown. It adds additional complexity, options, missions types and squad improvements to the game. Ultimately, the game is still on the simple side, but the added content really pushes the game into the replayable multiple times enjoyment level. I would recommend for strategy fans who may have been turned off by Enemy Unknown's simplicity.
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  3. Mar 6, 2014
    9
    As a turn-based strategy game fan, this was my favorite of all time. I am a little unsettled that I had to shell out $40 for an upgraded,As a turn-based strategy game fan, this was my favorite of all time. I am a little unsettled that I had to shell out $40 for an upgraded, better version of the same game I played last year, but I won't let pricing effect the rating I give. I will, however, take a point away for running into a near miss campaign-ending freeze point during the base invasion. Luckily it wasn't during an iron man run or I wouldn't have been able to devise a plan to work around it. Great game. Now release a patch for the bugs and release any further expansions at expansion prices. Expand
  4. Feb 23, 2019
    8
    I'm not a fan of tactical strategy genre, and i really enjoyed this game. My favorite feature of this game is a worry about your characters,I'm not a fan of tactical strategy genre, and i really enjoyed this game. My favorite feature of this game is a worry about your characters, because the loss of your favorite hero is a big tragedy. This game gives strong emotions, and great experience. Expand
  5. May 13, 2017
    7
    Call me a purist on this, but X-Com: UFO Defense for the PC FAR SUPERIOR. That's right, a title that was made in 1994, is better. Okay,Call me a purist on this, but X-Com: UFO Defense for the PC FAR SUPERIOR. That's right, a title that was made in 1994, is better. Okay, before I continue, I get it, there is the seriously sweet graphics and there is flashier presentation on it. But there is something this game doesn't have. Squads are now reduced to 8-14 members. Where the original has the ability to larger teams and crews together.

    Also, there is no ability to search dead aliens and members for ammo and gear. (Yeah, that existed in 1994) Base management and finances have been oversimplified and it just seems as though the whole tension of tightly managing a loose X-Com project, while doing recon missions is gone.

    Granted, the visual improvements and cover system improvements are a big plus. The same weapons are researched and developed; as are almost all of the aliens from the original.

    Honestly, it was good, but I'll still find myself going back to my PC version of UFO Defense.
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  6. Jun 15, 2014
    5
    XCOM Enemy Within is a great game but its more or less a carbon copy of XCOM Enemy Within. If you havent played Enemy Unknown then get EnemyXCOM Enemy Within is a great game but its more or less a carbon copy of XCOM Enemy Within. If you havent played Enemy Unknown then get Enemy Within as its got a few extra bits n pieces but otherwise if you already own Enemy Unknown dont bother, the 'changes' arent big enough to warrant a new purchase. Expand
  7. Jun 4, 2014
    0
    I've never shared my full story about how terrible the bugs are in this game, so here it goes.

    I played EU with little issues and enjoyed
    I've never shared my full story about how terrible the bugs are in this game, so here it goes.

    I played EU with little issues and enjoyed it, so figured I'd purchase the "stand alone expansion" and have more fun. I was disappointed when it became clear EW was not a new game but just the same game with a few tweaks, but that's on me for not doing my research.

    I played through the same old content to the point where I got to send a soldier on a covert mission. Fun! As I counted down the (game) days to new things besides meld, my base was attacked. Sweet! New! Exciting!

    Then the base attack mission wouldn't load. You can see a video of what happens here (not my video, just someone else with the exact same problem): https://www.youtube.com/watch?v=y8hUXCeJMkw

    Spent a few hours trouble shooting, then finally found a PLAYER derived solution that involved uninstalling the game and NOT allowing the latest patch to load. After allowing the game to download over night, it worked! Yay new content!

    Played a half hour. Got towards the middle of the base defense mission, then the game just sat there making sounds. Infinite alien spawn loop bug. Progress lost. Gave up for the night. Overnight my playstation auto updated. Opened up my save for the game in the base defense mission. Because the auto update had downloaded the newest patch, it would not load again. Uninstalled game. Downloaded game for the third time. Re-installed game for the third time.

    Got to around the same place as before, saving frequently. This time the game crashed after an alien movement. Punched babies in frustration. Finished the one mission after two reinstalls and 2 complete crashes.
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