Amnesia: Rebirth Image
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75

Generally favorable reviews - based on 31 Critic Reviews What's this?

User Score
6.5

Mixed or average reviews- based on 45 Ratings

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  • Summary: You can't let out a breath. The creature is only inches away. Its sole purpose - to feed off your terror. And so you crouch in the dark, trying to stop the fear rising, trying to silence what lies within you. "I know you. I know what you're capable of." In Amnesia: Rebirth, you are TasiYou can't let out a breath. The creature is only inches away. Its sole purpose - to feed off your terror. And so you crouch in the dark, trying to stop the fear rising, trying to silence what lies within you. "I know you. I know what you're capable of." In Amnesia: Rebirth, you are Tasi Trianon, waking up deep in the desert of Algeria. Days have passed. Where have you been? What did you do? Where are the others? Retrace your journey, pull together the fragments of your shattered past; it is your only chance to survive the pitiless horror that threatens to devour you.

    "Do not allow yourself anger, do not allow yourself to fear."

    Time is against you. Step into Tasi's shoes and guide her through her personal terror and pain. While you struggle to make your way through a desolate landscape, you must also struggle with your own hopes, fears, and bitter regrets. And still you must continue, step by step, knowing that if you fail you will lose everything.

    * First-person narrative horror experience
    * Explore environments and uncover their histories.
    * Overcome puzzles that stand in your way.
    * Carefully manage your limited resources, both physical and mental.
    * Encounter horrific creatures and use your wits and understanding of the world to escape them.
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Amnesia: Rebirth - Official Release Date Reveal Trailer
Score distribution:
  1. Positive: 19 out of 31
  2. Negative: 1 out of 31
  1. Feb 11, 2021
    90
    Amnesia Rebirth is a cruel yet mesmerising experience that goes above and beyond in not only its existential horror but its intuitive puzzles and gripping story that goads you ever onwards.
  2. Oct 19, 2020
    90
    A dark and twisted piece of playable horror fiction that delivers a memorable story.
  3. Oct 26, 2020
    85
    This is an atmospheric horror adventure that has just the right pace. The fear in the dark is presented convincingly, classic puzzles deliver solid entertainment and the well placed shock moments are followed by important moments of peace and quiet.
  4. Oct 19, 2020
    80
    Frictional Games has crafted one of the finest survival horror experiences in recent memory with Amnesia: Rebirth. It never forgets what made the original so compelling, placing as much importance on the haunting things you can't see as it does on the ghastly monsters placed front and centre. However, tired horror conventions occasionally shatter the terrifyingly atmospheric immersion, holding this new Amnesia entry back from excellence.
  5. Oct 19, 2020
    75
    Even after I felt like I’d seen behind the curtain and knew how the machinery worked, I still moved timidly through Amnesia: Rebirth's world, which is a testament to Frictional Games’ superb environmental design and sound work. Tasi Trianon’s journey is a surprisingly emotional rollercoaster, and I’m glad I saw that story to the end. The cave full of horrifying monsters I could deal with, but I never want to see those infuriating puzzles again.
  6. Oct 24, 2020
    70
    While Amnesia: Rebirth is mechanically the same as Dark Descent and Machine for Pigs, it is ultimately the narrative that sets it apart.
  7. Oct 19, 2020
    40
    For the few things Amnesia: Rebirth gets right, there is a mountain of reasons why it feels like Frictional Games is still stuck in 2010. This hide and seek style of gameplay has long outstayed its welcome and the game doesn't do enough to lessen the disappointing impact that brings. It's heartbreaking to say, but after the fantastic SOMA, maybe the Swedish developer shouldn't have bothered returning to what it thinks it knows best.

See all 34 Critic Reviews

Score distribution:
  1. Positive: 5 out of 14
  2. Negative: 1 out of 14
  1. Oct 24, 2020
    10
    Amnesia: Rebirth is a wonderful horror game, it's really scary, has very challenging puzzles, and a story that has you pending all the time,Amnesia: Rebirth is a wonderful horror game, it's really scary, has very challenging puzzles, and a story that has you pending all the time, it has a lot of vibes of Lovecraft, and is the perfect sequel to Amnesia: The Dark Descent. This is a very interesting game and I really recomend it to everyone who wants an awesome horror game with a brilliant story Expand
  2. Oct 25, 2020
    10
    Мне пока нравится, разрабов всегда поддержу, они молодцы!
  3. Oct 30, 2020
    10
    Very good game. I loved the story and motherood theme. If you are into lovecraft story and good puzzles buy this game.
  4. Nov 4, 2020
    7
    Despite my score I actually loved this game after my disappointment with SOMA it was refreshing to go back to a game from frictional thatDespite my score I actually loved this game after my disappointment with SOMA it was refreshing to go back to a game from frictional that ACTUALLY scared me, my main problems is how poorly the game runs in comparison to SOMA on PS4 Pro its feels like I'm playing at 5fps at certain points in the game.

    Nonetheless I enjoyed my time with this game otherwise I wouldn't be recommending this title, a solid return from Frictional to making games that genuinely cause you unease and up the tension to painful levels.
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  5. Oct 24, 2020
    6
    Difficult. Not the game, rather my relationship with it. I'm a huge Dark Descent-fan and an even bigger, massive SOMA fan. I knew this wasDifficult. Not the game, rather my relationship with it. I'm a huge Dark Descent-fan and an even bigger, massive SOMA fan. I knew this was gonna be a tad different but I was hyped nevertheless. Frictional is one of the most promising developers out there and I really dig Thomas Grip and the endless thought and effort he and his team puts into their games. I just love the way they work and think. I was really looking forward to Amnesia: Rebirth. I do think the graphics are improved over the original Amnesia (and Machine for Pigs), but only slightly. It seems to be the same (selfmade) engine, which really isn't a problem as it works totally fine. I didn't have any problems technically, not even any noticeable framerate drops or such. The sound is, like in SOMA and D.D. before, a perfect example of how to amalgamate audio and atmosphere. The guy that does the music (unfortunately I forgot his name) has a deep understanding of how to provoke a feeling that fits a theme and space of a work like this perfectly. Sound design is splendid just as well, voice work ranges from question of taste to very well, no shortcomings overall. The story is engaging. It's not as deeply thought provoking as SOMA's story, but then again, this is not a SOMA-type game. This game is about about deeply human reactions to extraordinary things, to panic, to wonder, to fear for ones own life and that of someone else. This is about emotions. I personally always prefer SOMA-style philosophical thought experiments over emotional content, but that doesn't mean this isn't well done. It is.
    Now to the reason I can't bring myself to rate this higher than 6/10:
    Whereas SOMA and Amnesia before weren't 'realistic' games per se, they sure didn't have illogical, silly moments that killed the immersion. Rebirth, unfortunately, is FULL of silliness. The type that breaks the magic. Our protagonist, Tasie, can only carry ten matches. Weird? Yes. But only slightly more silly than the resident evil soldiers and policemen who can't carry that ONE additional key anymore. There's absolutely NO way to just put it anywhere else, in their shoe, in their briefs, bra or between their arm and watch. It's the key that's needed for escape, for survival, for freeing someone they care about. It just absolutely cannot be carried though, because the inventory is full. Well. Silly, but it's a game and it needs to follow rules to work. It's fine. In Rebirth, you absolutely CANNOT carry an eleventh match. Even though Tasie will totally loose it in the dark, when she's out of light sources (and she's out of light sources pretty quick, thus going insane in dark areas). I get it, it's a question of game balancing. But: Why on earth can't she pick up a free standing, transportable candle, a torch hangin on the wall or sticking out of the ground, or any other small, carryable light source? She could pick up an oil lamp, before. Again: Balancing. Game design. I understand, it just feels SO silly in this game. There's no logical explanation for it, especially, when we, as the player, feel so strongly with Tasie and know that she can absolutely not stay in the dark for more than mere seconds because of her condition. For a game that puts all its horses on being immersive, this is a pretty big problem. I just don't believe it. It feels like a GAME here, it's the mechanics shining through, brightly and destructively. Whenever I pass a totally carryable candle on some table next to me, hearing how Tasie is close to loosing it in the dark, I just can not believe the setting and story and overall structure anymore. It's just too silly.
    Another thing I neither liked nor expected from a Frictional game, is the use of jump scares. I think they're cheap and kind of take the atmosphere someplace else. I loved being scared in D.
    D. and SOMA. It was existential. It was built, handmade. It was real and utterly relatable. I enjoyed being scared. Here, I'm constantly fearing another random jump scare (not gonna spoil what it consists of (even though it'd only be a mild spoiler)), which takes me out of that basic, that core emotion I wanted to feel: I want to listen to monster somewhere, I want to let the music soak in, to explore what I'm feeling after I've read another little note seconds ago, slowly piecing the story together.
    Frictional Games said they combined the best of SOMA and D.D. here, but me - personally, I think that didn't work. This game, as a whole, works neither as good as SOMA nor D.D.
    Another problem was that sometimes, especially in the beginning, I couldn't 'read' what spooked Tasie. Some little bit somewhere in the dark background that I missed? Some dead fella somewhere (looking at them raises Tasies fear) that was buried in the shadows? Was it just a random jump scare because her fear already was a little too high? It's not that big of a problem as the other things, but it makes the game guess work.
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  6. Nov 6, 2020
    6
    Slow start but gets better as you get a bit further into the game.

    The first 25-30% feelt very draged out and boring. But it did pick up
    Slow start but gets better as you get a bit further into the game.

    The first 25-30% feelt very draged out and boring. But it did pick up later on as more interesting environments and story comes to light.

    I did not enjoy the mechanics of opening doors and such, the whole "click and drag" thing is over used and it just feels cumbersome.
    The "darkness causes fear" mechanic is fine, but they rely way to much on this. Its used as an excuse to not have interesting actions taking part in the game. A big part of the game feels very static and dead.
    Hardly any characters in the game that you get to see walking around or doing anything either, feelt like they didn't budget for that and it hurts the experience.

    Lots and lots of puzzles. None of them were fun to do honestly, its just go here and find X then place it at location Y. Or pull these levers in some order. No big mechanical parts in the game moving around like in tomb raider for example - that is how you do interesting puzzles.

    An ok experience for the price, but could have been much better....
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  7. Nov 2, 2020
    0
    Great game, but if you go in looking for a game as scary as the first Amnesia you'll be sorely disappointed. Rebirth's gameplay is moreGreat game, but if you go in looking for a game as scary as the first Amnesia you'll be sorely disappointed. Rebirth's gameplay is more similar to Soma then the other two Amnesia games and it isn't really that scary. Would not recommend if you don't like reading because you get a lot of the lore from scattered notes. Finally, the game has multiple endings and each one is extremely short which was pretty disappointing. Expand

See all 14 User Reviews