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Metascore
78

Generally favorable reviews - based on 16 Critic Reviews What's this?

User Score
7.9

Generally favorable reviews- based on 122 Ratings

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  • Summary: Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core, delivered through exploration of a huge universe comprised of non-linear levels.

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Blasphemous - 25 Minutes Of Gameplay
Score distribution:
  1. Positive: 11 out of 16
  2. Negative: 0 out of 16
  1. Sep 11, 2019
    90
    If you’re skilled, you can speed through in a little over ten hours, though exploring every nook and cranny of the map and finding all of the collectables can take upwards of double that, especially considering there are two endings to experience. At any rate, Blasphemous is torturously fun, and one of the best the genre has to offer.
  2. CD-Action
    Oct 25, 2019
    85
    The Game Kitchen’s latest work is ideal not only for fans of metroidvania genre. For me its accessibility and sheer fun of gameplay compares to a “souls” version of last year’s Spider-Man, which is the best recommendation I can give. [12/2019, p.55]
  3. Sep 9, 2019
    80
    Blasphemous is slowed by a few minor issues but overall has a gripping setting and haunting design presentation.
  4. Sep 21, 2019
    80
    If you can tolerate the super-annoying instant death traps and are a Metroidvania fan then I highly recommend Blasphemous.
  5. Playstation Official Magazine UK
    Oct 22, 2019
    80
    There are minor irritations – some bosses have annoying stun-locks, enemies sometimes don’t load in properly, and platforming can be iffy at times. But trying again comes with minimal punishment. Like the twisted religion testing The Penitent One’s faith, the game’s willing to forgive – if you’re willing to try again. [Issue#168, p.78]
  6. Sep 12, 2019
    70
    A formulaic Metroidvania with satisfying combat and a thick mood in the air, Blasphemous uses its pixel art style and fixation on religious iconography to establish a powerful vision of a forsaken world.
  7. Oct 8, 2019
    65
    Blasphemous represents the vision of a true artist, but remains a diamond in the rough due to technical difficulties and a frustrating degree of unfairness. There's room for improvement, let's leave it at that.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 22 out of 28
  2. Negative: 3 out of 28
  1. Sep 3, 2020
    10
    I played at the time of the release on PS4 and there were some things that needed "more time in the oven" but since then the game has got manyI played at the time of the release on PS4 and there were some things that needed "more time in the oven" but since then the game has got many bugfixes, patches and just recently a whole free dlc. I however, didn't get to experience any of that and my playthrough was as vanilla as you can get.

    With that in mind, let me tell you that I loved the game. The grim, cruel and brutal religious aesthetic was right up my alley, the presentation was great, the voice acting added so much to the storytelling and atmosphere and music was super good and atmospheric. Gameplay was really hard but I didn't think it was unfair. The Penitent One gets many cool upgrades over the course of the game that flesh out your strategies and approaches. The game also has a system of equippable upgrades that let you make your own build suited for different type of approaches. The customization it allows isn't big, but it does make a significant enough difference and you'd always want to make sure you have the right gear equipped. I think this game's biggest strength is the aesthetic, world, backstory and lore, but gameplay is also really good.

    If you're up for something confusing, but deep and rich in detail then Blasphemous is definitely for you as long as you're good enough for its challenges. If you're looking for something gameplay focused with a lot of depth and polish in that aspect, this game might not be for you. It's gameplay was very good for me, but its a game that you buy for the lore, music and aesthetic first, gameplay second.
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  2. Sep 19, 2019
    10
    Me ha encantado, tenía muchas ganas de tenerlo y no me ha defraudado nada. Una pasada
  3. Sep 10, 2019
    10
    A really cool and bloody metroidvania . With a cool style and killer combat
  4. Aug 25, 2020
    9
    A true indie masterpiece.
    The gameplay mixes the best in Castlevania SOTN titles and the Dark Souls series.
    Through very neat graphics and a
    A true indie masterpiece.
    The gameplay mixes the best in Castlevania SOTN titles and the Dark Souls series.
    Through very neat graphics and a quality track, a story of European-inspired religious subversion is told.
    It is not just about exploration, but also the construction of the themes through several parallel stories directly influenced by the player's actions.
    I wanted more games to be able to innovate based on the pillars of those that inspired it.
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  5. Nov 20, 2019
    8
    Blasphemous is a mix of a Metroidvania and a souls-like. But really it has more in common with the Dark Souls series. This is because at theBlasphemous is a mix of a Metroidvania and a souls-like. But really it has more in common with the Dark Souls series. This is because at the core Blasphemous is brutally difficult combat that requires players to master the nuances of blocking and dodging. Exploring deeper into a dungeon eventually reveals a door that loops back to the starting point. All very typical to the Dark Souls experience.

    Where Blasphemous truly shines is style. Possibly the best pixel art and animation I have ever seen. Incredible moody music. Art direction that will consistently surprise. It was a nice contrast to a very similar game, Bloodstained. Bloodstained has a bit more meat to the experience and is more polished over all... but Blasphemous is just so much cooler. When characters speak in Bloodstained you will undoubtedly start spamming the skip button. On the rare occasions a character speaks in Blasphemous it's usually arcane and profound. It will leave you confused but you might also be thinking, man that sounded pretty cool whatever the hell he just said.

    Sadly the game is a little on the short side. On top of that it can be pretty buggy. I've gotten stuck on geometry, had the game freeze up, or just crash to desktop. It was still playable but bugs popped enough to tarnish the score ever so slightly.

    So if you found yourself wanting a slightly easier Dark Souls that looks like an SNES game on speed. Or you just want a game like Bloodstained that doesn't cringe you out with corny dialog... Blasphemous might be the game you're looking for.
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  6. Nov 13, 2020
    8
    Lots of fun! I'm typically not a fun of Metroidvania or Souls-style games, but I found myself really enjoying this game. The art is gorgeous,Lots of fun! I'm typically not a fun of Metroidvania or Souls-style games, but I found myself really enjoying this game. The art is gorgeous, the combat is fun; overall, a very enjoyable time. Expand
  7. Jan 16, 2020
    2
    While the visuals and audio are certainly quite appealing, creating a beautiful game to behold, unfortunately that is where the praise ends.While the visuals and audio are certainly quite appealing, creating a beautiful game to behold, unfortunately that is where the praise ends.

    Allow me to tell you a story. There was a time when Team17 was relevant, many decades ago. Back in that era, most games were only 1 hour or so long. To compensate, these games were made ridiculously difficult. Covering the screen with projectiles while severely limiting one's movement being a common practice. This would force the player to take damage, unless they were frame perfect that is. This among other tactics would be employed in order to inflate the play time, making the game seem like it was actually worth the entry fee. However, this isn't the 80s, or the 90s for that matter. The game industry has since matured, by replaced unplayable rooms with actual skill and challenge based gameplay. Team17, clearly is still the same prepubescent child of a developer is was back then. There were dozens upon dozens of occasions, primarily when engaging a boss, in which the entire screen would be covered in death, leaving me literally nowhere to go. It's the primary reason I literally just made this account. Only a simple child would consider the act of pinning the player to a wall and clubbing them repeatedly over the head would be intelligent, let alone enjoyable game design.

    Then comes the clunk. Apparently Team17 has forgotten what competent code looks like, as nearly every ability you gain require a basic attack input. An intelligent designer would have read the input and immediately started the animation for the action. Team17 decided making you waste time doing a basic attack first no matter what the intended move nor the context of the input was clearly the better option. Not to mention the hit detection can be an absolute joke. Multiple enemies are quite literally invincible, ignoring my attacks and input, literally not taking damage, and proceeding to bulldoze through my character like I didn't exist. Multiple times I would phase through platforms to my annoyance as I tried to make a simple jump.

    Dark souls, which this game is clearly "subtly inspired" by, encourages the player to try again. Each failure gives the player pause. Something to think about, be it technique or learning a bit of caution. Blasphemous has no such feeling. Death is merely a joke, in which the game relishes in rubbing your nose in it. It laughs at you, knowing there is to learn. The game merely decided it was bored of being played and has decided that it is time for you to stop. Quite literally, the primary deaths I experienced, weren't my fault. Many times, I would be moving along, when something off screen would knock me into a pit, or a boss would drop delayed attacks on either side of me before impaling his scepter through me, because that is both intelligently designed and fair. Deaths from bosses never felt like my fault, as attempting to avoid one attack would simply drop in the middle of three more instead.

    All in all, the game looks and sounds beautiful, but plays like absolute trash. The developer clearly hasn't learned a thing since their founding, and are merely piggybacking off of a trend far better and more complex then they could ever comprehend, let alone clone.
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See all 28 User Reviews

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