Buildings Have Feelings Too! Image
Metascore
54

Mixed or average reviews - based on 7 Critic Reviews What's this?

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  • Summary: An exciting new city-management/puzzle game about buildings and the city they inhabit. You must grow your city to a bustling metropolitan centre with an array of shops, offices, entertainment facilities and amenities, to help your buildings thrive; or risk them being demolished forever.
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Score distribution:
  1. Positive: 0 out of 7
  2. Negative: 2 out of 7
  1. Apr 22, 2021
    70
    Despite its difficulty, there’s no denying that Buildings Have Feelings Too is a lovely little game. It oozes personality, with quick-witted lines of dialogue and a premise unlike anything else you’ve played before. If you’re expecting a true city-building sim, you’re probably going to be disappointed. But if you pick up Buildings Have Feelings Too expecting a quirky puzzle game, you’ll have a great time.
  2. Apr 28, 2021
    65
    Buildings have feelings too! is based on a unique and interesting concept, but it falls short in execution. Those looking for a city management game will be disappointed since this is a puzzle game in a clever disguise. Despite the stylish visuals, the game overall feels like the victim of a limited budget and does not manage to reach its full potential. The game leaves little room for error and it is frustrating that it does not allow you to retry a specific chapter, rather it forces you to restart the entire game. Even if you like solving puzzles, the level of difficulty will be off-putting because they are paired with clunky controls.
  3. Apr 27, 2021
    60
    Buildings Have Feelings Too! is a quirky game for sure and if you’re after a number-crunching puzzle game – and make no mistake, this is a puzzle game – it’s good fun for a while. It can get frustrating when the solution to a simple task forces you to move your entire town around, and at times the game doesn’t make it clear enough what you need to be doing.
  4. 60
    Buildings Have Feelings Too! is a bit of a misnomer, this is more Urban Regeneration Simulator, but that’s not quite so snappy. Hamstrung by not explaining its more complex mechanics that well before burying them in a sub-menu, this feels like it needs a little more polish to be a success.
  5. 60
    Buildings Have Feelings Too can initially feel frustrating and difficult, as well as completely unforgiving. Mistakes often end up being incredibly costly and the save system can feel unfair. Despite this, it’s a fun puzzle game once players can fully grasp all of its different aspects and it’s satisfying when everything falls into place.
  6. Apr 22, 2021
    40
    Initially it's quite a novel experience, despite controls feeling fairly clunky. You solve problems, earning bricks with which to create new buildings and slowly unlock new business types, which expand your options. However, after a while, it becomes more difficult to manage; if a building is really lacking appeal, a circular meter will begin to fill. If you let it fill up, the building's business will close, and will be essentially useless. The trouble comes when you have buildings that won't move, and more than one suffering this red circle. This is just an example really, but the point is that the gameplay becomes too complicated. After a while, it loses the fun factor, and becomes a frustrating balancing act with too many plates to spin.
  7. PLAY
    May 29, 2021
    40
    Ultimately this lacks variety and depth, despite the cute idea. [Issue#2, p.73]
Score distribution:
  1. Positive: 0 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 2 out of 2
  1. May 13, 2021
    0
    this is the case when even critics state that the game is too frustrating, boring, with clunky controls, and falls short in every aspect.
  2. Jul 31, 2021
    0
    Born dead. Boring, frustrating, difficult and unforgiving. Bad realization of an interesting idea, bad promotion. Noone cares.