Plunge into Cyanide Studio's Call of Cthulhu, the official Cthulhu videogame inspired by Chaosium's classic pen and paper RPG. Uncover the chilling mysteries of this RPG-investigation game, descending deep into a world of cosmic horrors, creeping madness, and shrouded Old Gods withinPlunge into Cyanide Studio's Call of Cthulhu, the official Cthulhu videogame inspired by Chaosium's classic pen and paper RPG. Uncover the chilling mysteries of this RPG-investigation game, descending deep into a world of cosmic horrors, creeping madness, and shrouded Old Gods within Lovecraft's iconic universe.
The Cthulhu Mythos has been fascinating audiences for generations, growing to become one of the largest shared universes ever envisioned and giving birth to countless stories, novels, movies, tabletop and videogames since the original publication of H.P. Lovecraft's The Call of Cthulhu. Adaptions and references have formed a widespread legacy stretching back to the very beginning of the 20th century, latching on to the key fear of the human psyche: that of the unknown. Now, Call of Cthulhu will bring the mythos to life like never before, on PlayStation 4, Xbox One and PC.
In this world, nothing is as it seems. Sanity is an irregular bedfellow, all too often replaced by the whisperings in the dark. Strange creatures, weird science, and shadowy cults dominate the Cthulhu Mythos, intent on realizing their mad schemes to bring about the end of everything. Your mind will suffer -- balancing a razor-thin line between sanity and madness, your senses will be disrupted until you question the reality of everything around you. Trust no one. Creeping shadows hide lurking figures... and all the while, the Great Dreamer prepares for his awakening.… Expand
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Call of Cthulhu - E3 2016 Trailer
Oct 29, 2018Call of Cthulhu is the Cthulhu RPG I never realized I needed in my life. From the moment the atmosphere shifted upon entry to Darkwater, I was hooked. The Cthulhu mythology is presented with obvious appreciation for the source material, crafting a story of cosmic horror and the cults being crazy enough to worship those beings. Aside from some difficulty with sneaking, the game makes the descent into madness... fun? Can one have fun when descending into madness?
Oct 30, 2018If the devs had simply dropped the skill points and let players freely explore at their own pace, it would have been a better experience. It’s still a good one, though, and a required play for anyone with even the slightest interest in the mythos that inspired it. Ratin
Nov 5, 2018Call of Cthulhu is a beautifully twisted cosmic horror. Although it has it’s issues here and there, and doesn’t look as good as you would expect a PS4 game to look, it has enough moments to really grip you and keep you playing. The story is an example of really great writing, with enjoyable characters and a mind-bending plot. The gameplay is solid, with only certain segments that become frustrating and repetitive.
Oct 30, 2018Like the creature itself, Call of Cthulhu is a convoluted mix of ideas; some god, some bad. Being based in Lovecraft's short story guarantees a great atmosphere that fans of his works will surely loved, but here, the cosmic horrors are more myth than reality.
Nov 14, 2018Cyanide obviously care very much for the source material, and their earnest desire to do right by the Sisyphean task of a celebratory Lovecraft adaptation is hard to fault. I may have struggled with the poor stealth segments, but I did feel compelled by its campy cast and cosmic intrigue to see the game through to completion — something that can't be said of Infogrames' or Bethesda's attempts. Cyanide's take on Call of Cthulhu is undoubtedly the best yet, for better or worse.
Oct 30, 2018Call of Ctulhu successfully impacts the player with its atmosphere and story which makes you curious as you play. The places we see in the game and the story is well made, but we also see the effects of low budget developments in the overall package.
Sep 11, 2019Just a great game. The only thing that matters its the story and its fantastic, graphic are really good and gameplay too. Being a fan ofJust a great game. The only thing that matters its the story and its fantastic, graphic are really good and gameplay too. Being a fan of Chaosium TRPG this delivers a fantastic expirience, thank you guys.… Expand
Jan 20, 2019До последнего скептически относился к игре, ибо "симуляторы ходьбы" не люблю и очень мало реально достойных представителей. Но я всё жеДо последнего скептически относился к игре, ибо "симуляторы ходьбы" не люблю и очень мало реально достойных представителей. Но я всё же надеялся на годноту, так как люблю Лавкрафта. Но после выхода игры и всяческих обзоров усомнился в игре. Но всё же решил оценить. И что в итоге? Я считаю, что это шикарная игра. Я её за один присест прошёл, до самого финала не мог забросить игру. В игре шикарная атмосфера, интересная детективная часть и сам сюжет интересный. Единственное, мне концовка не понравилась, которая у меня вышла. И вообще, из всех возможных концовок считаю одну только хорошей. Жаль, что я на неё не вышел. Да и стелс лучше бы не добавляли в игру, ибо он убогий, ИИ противников портит всё впечатление. Но к счастью, там стелс используется несколько раз всего. В общем любителям Лавкрафта нельзя мимо проходить, а одна из концовок очень даже порадует)… Expand
Nov 1, 2018Someone on the Steam Forums compared the game to an Call of Cthulhu pen and paper session and that's a pretty good comparison. The eveningSomeone on the Steam Forums compared the game to an Call of Cthulhu pen and paper session and that's a pretty good comparison. The evening starts off with the new storyteller who's still a bit shy and messes up their notes and quite often just doesn't manage to make a good scene tranition. They eventuall work through it and the game starts to gain speed. It's fun and everyone's having a good time. As the evening goes on however, he's having a beer to much and the session starts to get a bit weird. However, everyone had fun and you leave in a good mood.
The graphics are average at their best and pretty bad at their lowest. Puzzles are alright and there is no combat system. It's primarily narratively and stealth focused. It's also not a lovecraftian monster cabinet - which is good, because the game is at its best when there isn't a monster around. Much like Soma, which is a good comparison as well.
In the end, if you're looking for an interactive lovecraft story, this game is currently your best bet as far as i'm aware off. If you look for a lot of cool lovecraftian monsters and a bigger focus on combat, this game might not be what you are looking for.… Expand
Nov 6, 2018A fun and atmospheric game that I played through once and probably won't revisit. The bad parts (the unnecessary shooting section) areA fun and atmospheric game that I played through once and probably won't revisit. The bad parts (the unnecessary shooting section) are generally overshadowed by the atmospheric gameplay sections and if they make a sequel, I'll give it a shot.… Expand
Nov 14, 2018This game had such potential, but now I have completed it, it's potential ends in vain. As a Lovecraft fan i natrually bought this game onThis game had such potential, but now I have completed it, it's potential ends in vain. As a Lovecraft fan i natrually bought this game on release day in the UK. It is based on the author's original story but adds details and events of it's own. I've been told it mimics the board game but I cannot compare not having played it. It starts out very promising with an intruiging L.A Noire style case investigation into a family who died under suspiscious circumstances. Ass the storyline unfolds it becomes darker and blends well with the atmospherics created for it. However, the intruige halts about half way through for me when choices you make restrict you from seeing certain parts of the game without playing over from the start. It's diceroll engine provides a selection of answers depending on how capable you character is which is a nice element that clearly relates to the board game.
Unfortunately it takes a nose dive during the second half where the lack of choice and free roam becomes more evident. The on-rails feeling reminds me of consoles in the early 2000's. Some of the choices you make also affect the endings, but these are so superficial at the time that you can miss them, or pick the wrong one, which restricts you from seeing the endings without starting over.
Some of the skin and rock textures are very nice but the character movement is somewhat clumsy. The atmospherics and scenes of mental disturbance are well portrayed but happen so often it eventually loses effect. The voice acting is ok, not the worst at all, but conviction seems lacking in certain parts of the storyline to warrant some of the conversations you have. Some of the puzzles and routes are also so simple in places it can feel insulting. This isn't helped with the overused floating mist effect that overlays everywhere you go and the endless walking, particularly in the final chapter which seems to make you climb a set of stairs with no interaction for ten minutes in an attempt to biuld tension. The two main endings, although tense, ultimately flawed the story and could have expanded. Here is a list of positives and negatives:
character skills system
some good scenes and scares
item and text discovery
good level design
some very simple puzzles
on rails feeling
monotonous set pieces
flawed and brief endings
This being said, I would say that it is worth a play, especially for a fan of the genre. It could be compared structurally to games like Bioshock and The Vanishing of Ethan Carter, but ultimately lacks the punch of either of those.… Expand
Nov 2, 2018A terrible walking simulator. The game holds your hand from the beginning till the end without giving you any gaming value. The mechanics canA terrible walking simulator. The game holds your hand from the beginning till the end without giving you any gaming value. The mechanics can be summed up like this: walk to the object, activate instinct mode, wait for the cutscene. Do that for 10 hours and congrats, you beat the game.
Everyting about this game feels empty, cheap and lazy. Here's a quick list of things that went south:
-Only one shambler as a direct paranormal opponent - really?
-Hud-screen is littered with stupid messages and shining markers (the devs think you're an idiot)
-Lackluster endings and story
-RPG elements (Why are they here? Almost no effect on story)
-No horror element (only 2 semi-scary encounters)
-Focus Home Entertainment
One of the biggest disappointments this year, avoid this garbage at all cost.… Expand