ChromaGun Image
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74

Mixed or average reviews - based on 10 Critic Reviews What's this?

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6.0

Mixed or average reviews- based on 6 Ratings

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  • Summary: ChromaGun is a first-person puzzler about colors. Use your gun (guess what it’s called), to colorize droids and walls. Droids are attracted by walls of the same color, and by cleverly utilizing this mechanic, you’ll try to solve all sorts of puzzles to make it to the exit. The ChromaGun canChromaGun is a first-person puzzler about colors. Use your gun (guess what it’s called), to colorize droids and walls. Droids are attracted by walls of the same color, and by cleverly utilizing this mechanic, you’ll try to solve all sorts of puzzles to make it to the exit. The ChromaGun can only shoot red, yellow, and blue – but don’t worry, we have you covered. Shoot a previously colored wall or droid, to mix colors into orange, purple, and green. Be wary of gray, though. Since it’s technically not a color, it loses all its attraction properties, the rascal. [Pixel Mechanics] Expand
Score distribution:
  1. Positive: 5 out of 10
  2. Negative: 0 out of 10
  1. Aug 24, 2017
    81
    It feels too much like Portal at first, but eventually it introduces more of its own ideas and puzzles to make this a well rounded experience.
  2. 80
    Overall, ChromaGun is a charming puzzle game with all the wits and humour of its bigger ‘stepbrother’, Portal.
  3. Aug 23, 2017
    80
    Chromagun is videogame love letter to Portal, with an entirely different and unique puzzle mechanic. It may have made a bad first impression in its pre-release version, but eventually won me over. It’s a game I have a lot of confidence in recommending to puzzle game fans.
  4. Aug 4, 2017
    70
    ChromaGun is a title that nails its core concept, but fluffs its lines in a few too many other areas. The colour-based puzzles brought to the table are a joy to solve with the surprising amount of depth mixing things up enough to never make you feel like you’ve seen the same brain-teaser twice. However, the punishment for failing a puzzle feels far too harsh at times and coupled with the constant load times, an air of frustration can set in.
  5. 70
    If imitation is the sincerest form of flattery, then ChromaGun is one of the most lovingly crafted manifestos I’ve ever seen. It effortlessly parallels the world of Portal, while injecting more than enough originality to be able to stand on its own.
  6. Aug 17, 2017
    70
    Despite having some enjoyable puzzles, the choppy performance and sterile world make ChromaGun a far cry from the genius that is Portal. However, it still deserves to be enjoyed by first-person puzzle enthusiasts looking to scratch their itch for something new.
  7. 60
    It constantly reminds you that you’re not playing Portal by highlighting all the ways that it falls short of Valve’s beloved puzzler. ChromaGun came at the king, and it missed.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Jul 23, 2020
    8
    Chromagun is very underrated. It definitely lacks the depth and story of the game it was influenced by (Portal), but it makes up for it with aChromagun is very underrated. It definitely lacks the depth and story of the game it was influenced by (Portal), but it makes up for it with a unique spin on the test chamber style puzzle game. My only criticism is that it’s too short. Given the price of entry though that can be forgiven.

    If you enjoy Portal’s whimsical style, design aesthetic and approach to puzzles then this is an easy game to recommend.
    Expand
  2. Aug 23, 2017
    6
    There is some fun to be had in this game, but I wish there was more to it. Some critics have compared this to the Portal games, which I canThere is some fun to be had in this game, but I wish there was more to it. Some critics have compared this to the Portal games, which I can definitely see (especially in the Easter eggs where they reference it), but those games are much better. I enjoyed the color changing concept and the game controlled pretty well for the most part. The same can't really be said about the frame rate. Well ok, it's not that bad, because it mostly stays at 60fps, but unless you turn off the motion blur (at least on a regular PS4), it doesn't stay locked at 60fps. It was kind of annoying when you had to reset the whole puzzle if you mess up one little thing, but luckily, the puzzles usually weren't that long. The guy talking to you (basically this game's GLaDOS in a way) was ok with the humor, but GLaDOS was much better in Portal. I will say that if you wait for after the credits roll (which I won't spoil what it is), it has a little bit of a charming surprise. I just wish this game had more to it. I felt like I overpaid, but just a tad. Like this should've been $10 rather than $15. Fun, but could've been better. Expand