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Metascore
87

Generally favorable reviews - based on 31 Critics What's this?

User Score
7.6

Generally favorable reviews- based on 136 Ratings

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  • Summary: Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out ofDead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out of trouble, make for a demanding, visceral and cathartic action game.

    Experience a roguevania, mixing an interconnected world, branching paths and unlockable skills with the constant adrenaline-pumping threat of permadeath. No checkpoints. You either vanquish the final boss in one go, or you try again. However, you keep some of your progress for successive runs; new paths you've unlocked, access to new levels, mutations, abilities and weapons.

    Speaking of weapons, Dead Cells features a plethora of ways to slay your enemies. A large variety of swords, bows and of course spells, but also whips, grenades and turrets, each one with its own unique twist. Plus, mutations and scrolls allow you to build and customize your character differently with each and every run.

    At the end of the day though, it's your skills as a player that matter most! Roguelites are about constantly sharpening your skills, until what was an insurmountable obstacle becomes a walk in the park. Patience, you'll get better! ... eventually.

    FEATURES:

    * Roguevania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.

    * 2D Souls-lite Action: Tough but fair combat, the iconic dodge roll, more than 90 weapons and spells with unique gameplay... The unforgiving action wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run.

    * Nonlinear Progression: Sewers, Ossuary or Ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style, or just your mood.

    * Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air.
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Score distribution:
  1. Positive: 30 out of 31
  2. Negative: 0 out of 31
  1. Aug 6, 2018
    100
    Dead Cells, from any imaginable approach, thrives in a powerful cycle of surprise and satisfaction.
  2. Aug 10, 2018
    95
    Dead Cells is a triumphant union of instinct, forethought, fun, and failure.
  3. Aug 6, 2018
    92
    Dead Cells is a complete success. The more you dive into what this castle-island has to offer, the higher the reward, while you battle thousands of monsters in unexpected ways. A true indie gem that any die-hard retro gamer will play forever.
  4. Aug 6, 2018
    90
    Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It's one of the better examples of how to remix ideas without losing their individual strengths.
  5. Aug 6, 2018
    90
    Dead Cells is an amazing rogue-like 2D action platformer. Fast, fluid combat is enjoyable, especially with the different weapons and tools you can find. Permanent upgrades add a sense of progression and give you more goals to work towards.
  6. Aug 16, 2018
    80
    As much as Dead Cells tries - and largely succeeds - to make some concessions to wider accessibility, it is still a game for players with patience and tolerance. Death is frequent, replays inevitable and while the hack-and-slash is almost always engaging in the moment, there's a fair amount of visual repetition and, thanks to the procedural generation elements, fun is little bit dependent on the luck of the draw. Dead Cells may be a near masterpiece of the genre, but the genre's conventions are still a barrier to greatness.
  7. 70
    Dead Cells may not shift the genre’s trajectory or implement rogue-like mechanics in any new or inventive way, but it remains a consistently exciting and thrilling experience, even when you’ve seen that rapier for the fourth or fifth time.

See all 32 Critic Reviews

Score distribution:
  1. Positive: 16 out of 21
  2. Negative: 0 out of 21
  1. Aug 8, 2018
    10
    Wow, this game is rogue-like PERFECTION!! So much fun can be had with this game. The controls are so tight and every death has been myWow, this game is rogue-like PERFECTION!! So much fun can be had with this game. The controls are so tight and every death has been my fault. The Sinew Slicer is a great turret. I am loving the graphics for older looking title as well. Gibs, gibs and more gibs is a good thing haha. Working through levels to spend your Cells is so addicting. I am sure there is a lot I don't know and I am looking forward to playing more today to learn more. Expand
  2. Aug 7, 2018
    10
    I’m very surprised that this game doesn’t have a higher user score. I’m not even necessarily a fan of roguelike games, that is until I playedI’m very surprised that this game doesn’t have a higher user score. I’m not even necessarily a fan of roguelike games, that is until I played this game. This is one of the best games I’ve played this year. The gameplay is fluid and extremely well done. It’s enjoyable going through the different areas and fighting your way through. I personally don’t have any real criticisms for this game so far. Expand
  3. Aug 7, 2018
    10
    Amazing roguelike game. I havn't had a roguelike feeling like this since The Binding of Isaac, or a platformer experience like this since OriAmazing roguelike game. I havn't had a roguelike feeling like this since The Binding of Isaac, or a platformer experience like this since Ori and the Blind Forest. The game feels extremely polished with lot's of little details, secret areas and unlocks. I love how there is a sense of progression with the permanent unlocks system. If you die, you basically lose everything (as it should be in any good roguelike). However, after beating an area you can unlock some permanent upgrade that you start with after dying. The combat is fluent, the artstyle is great but most importantly the game is very challenging. Any roguelike fan should buy this. Expand
  4. Aug 15, 2018
    9
    Disliked this game after playing 30 mins of it, but boy did my opinion change after discovering the hook & nuances it had to offer. Don’t beDisliked this game after playing 30 mins of it, but boy did my opinion change after discovering the hook & nuances it had to offer. Don’t be like me expecting Dark Souls 2D. This game is better than Souls because it is constantly encouraging you to try new gear rather than commit to a strict class. I see Dead Cells as a new type of arcade style game where you can play for a few mintutes to countless hrs. If arcades were still big, this would be some next level stuff. Expand
  5. Feb 17, 2019
    8
    Gameplay/Mechanics: 8.5
    Sound/Music: 8
    Graphics/Art: 8.5
    Story/Atmosphere: 8.5
    OVERALL: 8.4/10
  6. Sep 7, 2018
    8
    Good game, I spent a lot of time on this one. When you have 30-60mins and don't know what to play...launch this game!

    I got the 2 cells
    Good game, I spent a lot of time on this one. When you have 30-60mins and don't know what to play...launch this game!

    I got the 2 cells boss quickly but when you play in 2 cells mode, it is a lot, lot, lot harder than 1-cell mode.
    Maybe it is a too big step? You will have to farm to loot more powerful weapons and upgrade them, it's not really fun. I played less.
    The difficulty is mostly done by adjusting the number of life-refill you got while playing.
    Music is perfect and the gameplay is better than perfect :)
    Expand
  7. Aug 19, 2018
    5
    In my personal opinion this game is too short, not enough bosses (only 4), not enough interesting synergies between weapons, very repetitiveIn my personal opinion this game is too short, not enough bosses (only 4), not enough interesting synergies between weapons, very repetitive stages configurations. All of it makes me think it really was a metroidvania project that they turned into a roguelite only because of it's low content. Giving an 8 is way too much for half of a game. Expand

See all 21 User Reviews