I've learned to appreciate shorter games, packed creativity and emotions. Games that gives me an intense experience during my playthrough. Deadlight: Director's Cut is one of those games.
I've mistaken Deadlight for Dying Light, so first I was disappointed. But after some hours into the game, I had a lot of fun. It is a great 2D zombie-platformer, full of fresh ideas. But the difficulty is a bit too hard. Overall rating: 7.8.
A frustratingly good game. A 2d adventure platformer, this game has an great artstyle, and unique gameplay and concept. It's definately a fresh take on the zombie genre for myself personally. The story's a typical zombie story, but with a satisfying end. Gameplay is unqiue and the little exploration there was is worth it imo. Every section feels different and unqiue. Now here comes the bad part.. the big one is that you are fighting the controls the majority of the game, it feels floaty like others have said, stiff and feels like there is a delay. I found myself jumping straigtht up when prompted for a wall jump, running straight off ledges after pressing jump, etc. The game also does a horrible job giving you hints about what to do, you literally have to squint to realize "oh i have to crouch to get pass" or oh that shadowy thing is actually climeable.."i thought it was a background art". You combine that and weird controls with trial and error game design, it gets very frustrating. This game is not hard, i don't think it even qualifies as a puzzle game (it was grouped in that category).. it just has some bs game level design, trial and error gameplay, and bad controls. If they even skimped on half of the bs i stated, this game could've very well been a 10 for me, especially for a small game, but atlas it was just a frustratingly good game for me.
This Director’s Cut is able to perfect the already excellent Tequila Works game, by adding a series of graphic effects that can fit the current console standards. New lights, new animations make the zombie world more “lively”, and oppressive. Gameplay and storyline remain unchanged, excepted from the new Survival Mode, which cannot stand against a very limited longevity though. Nevertheless, Deadlight is a game not to be missed.
If you missed out on Deadlight when it was originally released and are into action platformers, I do recommend checking it out. Just be prepared for the frustration to ramp up as the game goes on.
Deadlight: Director's Cut looks fantastic and has a very intriguing storyline. Its platforming puzzles are also generally really enjoyable to solve. However, a few annoying gameplay flaws, occasionally awkward controls, and very short running time really take the edge off the experience, and ultimately the game falls short of its considerable potential.
While the game is still beautiful and has some redeeming qualities to it, it’s hard to explicitly recommend Deadlight: Director’s Cut to anyone except the most dedicated fans of the original or of Limbo-style games.
If you’re a die-hard fan of Deadlight, then you probably don’t even need to read a review to know whether or not to buy it, you’ll just do it anyway. For everyone else, this is an average game that has been surpassed in the years since it came out. There are far better 2D platformers available. You can give this one a miss.
Having an obsession with 2D games released in the past few years, I thought I'd give Deadlight a whirl. For the most part, I enjoyed it. However, it certainly hasn't become a favourite.
Nice graphics. Poor execution. Controls have problems when you have to press platform buttons while deal with the dead. Tight timings make the game frustrating. Clearly inspired by the walking dead comics cannot even get close to it. Several times wanted to break the controller out of frustration. Hope they do not release a sequel...Ever...
I wanted to like this, because it's obviously inspired by the Walking Dead comics, and I beat it on a normal play-through, but the other modes are not worth it, and will not be replaying it... The game was decent until about second half of Act 1 and especially Act 2 onwards, where it just goes downhill really fast from there, because it just turns into a constant mind numbing puzzle after puzzle with constant dumb one-shot escape/platforming moments mixed in where you are one-shot killed if you don't do the timing exactly or avoid the zombies correctly. Some parts have constant one-shot moments and there's no way to context predict or anticipate these one-shots on your first playthrough, so you're forced to just die over and over until you get it perfectly right or stumble upon the solution. That's not entertaining at all and just ruins the gameplay flow with all the constant trial and error and stopping to figure out a dumb puzzle. The pacing was good in the early Act 1 parts, it had some puzzles, some platforming, and some parts with the zombies where you could optionally fight without too excessive a risk if you didn't want to avoid them. If the game design had just been kept this way the whole way through until maybe the end for a twist in the game design or pepper in some risky zombie fights here and there, then I would have rated the game much higher. But the game doesn't allow you to play that way. From Act 2 onwards, it just forces you to do the constant puzzles and one-shot moments.
I kept pushing forward until the end on my normal play-through because I like to beat my games, but the experience kept getting worse and worse and I wanted to see just how bad it would become the more I pushed forward....I just couldn't believe how laughably bad it was and kept catching myself actually laughing out loud.
Now, imagine having to successfully do all these mind numbing puzzle moments and one-shot moments for a half hour to an hour straight without dying or you lose all your progress because there's no save checkpoint, and then having to waste another 30 to 60 minutes to redo it again until you get the timing perfectly? That's what you have to do to complete Nightmare Mode and get the final trophy/achievement. I usually beat hard modes in games, but I chose not to continue Nightmare Mode because I just don't have that kind of time to waste or the patience (I have other games to move on to).
Survival mode is complete trash. The inconsistencies that you struggle with in story mode, are even worse here. Instead of using the d-pad to move left and right, the game feels floaty because the analog stick is being used to control the character and the dead zone is probably too big for the analog sticks. A boneheaded design choice for a 2D sidescrolling game that forces you to have perfect timing. Trying to switch guns takes forever and a day when there's a zombie in your face. Trying to get up to the top to try and get lucky with molotovs and trying to lure the zombies on fire back and forth is a waste of time because the zombies come in large quantities and sometimes the spawns seem inconsistent and like the game is trolling you by randomly messing with you over and over from getting to the top in the first place. Anywhere else is an impossible deathwish. You need to have even more perfect timing compared to story mode. Just complete trash.
This is just a horrible and torturous badly designed game from start to finish. Some game designer thought they were making a good and hard game, but it's not true.
SummarySet in an apocalyptic 1986, you play Randall Wayne, a lone survivor searching for his loved ones in the ruins of Seattle. Through tense platforming and deadly encounters with the undead, known as ‘shadows’, you’ll either fight using scarce resources, or navigate the environment to run and hide from them.