Destiny: The Taken King Image
Metascore
86

Generally favorable reviews - based on 81 Critic Reviews What's this?

User Score
6.2

Mixed or average reviews- based on 1098 Ratings

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  • Summary: To battle the Darkness and the Taken army, players get brand new subclasses with new supers. Warlocks now harness the power of an electric storm, Hunters carve a bow formed from gravitational void energy, and Titans summon a flaming hammer that can sear their adversaries from a range orTo battle the Darkness and the Taken army, players get brand new subclasses with new supers. Warlocks now harness the power of an electric storm, Hunters carve a bow formed from gravitational void energy, and Titans summon a flaming hammer that can sear their adversaries from a range or deliver a devastating melee impact. Expand

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Destiny: The Taken King Prologue Cinematic
Score distribution:
  1. Positive: 77 out of 81
  2. Negative: 0 out of 81
  1. LEVEL (Czech Republic)
    Dec 3, 2015
    100
    The Taken King addition corrects majority of errors that Destiny had from the beginning and finally brings a larger portion of the story and lot of new content to explore. [Issue#258]
  2. Sep 23, 2015
    90
    The Taken King is a solid package offering several more hours of fun, engaging new gameplay.
  3. Playstation Official Magazine UK
    Oct 28, 2015
    90
    The Taken King is a bold, brilliant expansion that brings out Destiny's true potential. It's pricier than I'd have liked, but still a massive new adventure whether you're a newbie or a veteran Guardian. [Dec 2015, p.92]
  4. Sep 23, 2015
    86
    Above all, The Taken King's new raid brings a whole new level of challenge and you will be forced to put your power and friendships to the test in your quest to bring down Oryx.
  5. Sep 21, 2015
    85
    It’s more of the Destiny that the fans love, with enough tweaks to keep them grinding for hundreds more hours to come. This is the game that Destiny should have released as, and there’s no doubt that people jumping into it for the first time are getting a great game, and a lot of it at that for a lovely low price, while dedicated players will enjoy themselves immensely while nursing their poor wallets back to health.
  6. Oct 2, 2015
    80
    It doesn’t fix everything that was wrong with Destiny, but The Taken King does enough in all the right places to make it a highly enjoyable FPS experience overall. A renewed focus on narrative and a streamlined progression system helps to push Destiny in the direction it should have been heading all along.
  7. Sep 20, 2015
    70
    All the changes and additions are for the best, and a great step forward for Destiny in general, but they come at a price – both literally and figuratively.

See all 81 Critic Reviews

Score distribution:
  1. Nov 21, 2015
    10
    Destiny itself was an amazing game but The Taken King now takes it over the top with enhanced story, new weapons and armour, new multiplayerDestiny itself was an amazing game but The Taken King now takes it over the top with enhanced story, new weapons and armour, new multiplayer modes, new strikes and this means tons of new content to explore. Bungie learnt from their previous mistake by not giving importance to the story aspect of the game and The Taken King makes the story better. This expansion also adds tons of new weapons and armours which just makes the game more exciting. All three expansions included, Destiny is a treat for both FPS lovers and RPG lovers. I would rate Destiny The Taken King 10/10 based on my analysis and opinion of the game. Expand
  2. Oct 5, 2015
    10
    This game makes me cummm all over the place. bungie, have my babies. this game is that awesome. i highly recommend it now. buy it or elseThis game makes me cummm all over the place. bungie, have my babies. this game is that awesome. i highly recommend it now. buy it or else youll be missing out Expand
  3. Sep 15, 2015
    10
    The story is a lot more coherent now and has humor too. Really enjoyed playing this. It really seems to be a lot more self-aware than any ofThe story is a lot more coherent now and has humor too. Really enjoyed playing this. It really seems to be a lot more self-aware than any of the previous DLCs.

    Nathan Fillion helped Bungie knock this one out of the park!
    Expand
  4. Sep 15, 2015
    8
    PLEASE READ, REAL REVIEW, NOT SOME BUTTHURT FAN!

    As a day one player, i have had my phases where I stop playing because the game gets a bit
    PLEASE READ, REAL REVIEW, NOT SOME BUTTHURT FAN!

    As a day one player, i have had my phases where I stop playing because the game gets a bit repetitive, but the taken king is a breath of fresh air. The taken king meets its core player half way with an actual story, great new gear and weapons, rewarding those who grind away, and much needed balance to the weapons system. As much as i love the new much awaited dlc, its not exactly perfect. Some areas are reused and for the price tag of 40 dollars i would like to expect completely new areas, if you plan correctly you can reach its new level cap in a matter of minutes which kinda defeats the purpose of the gameplay imo, and you cant help but feel that this should have have been the complete from day one.

    PROS:
    fun
    Worth the buy if dedicated fan
    great weapon and amor system
    grinding is more rewarding
    meeting demands to current fanbase
    Visuals are awesome
    about an additional 7-10 hours of additional gameplay
    a more balanced game

    CONS:
    year 1 exotics nerf
    price of dlc of important content that should have been added since day one
    reuse of same areas
    price of dlc for year one players total $160 spent with tax

    Overall a great buy and fun game.
    Expand
  5. Sep 17, 2015
    6
    The Taken King, while a massive improvement over the lackluster base game and it's equally unimpressive DLCs (The Dark Below and House ofThe Taken King, while a massive improvement over the lackluster base game and it's equally unimpressive DLCs (The Dark Below and House of Wolves) only does enough to justify the entire package as it's own release rather than an expatiation to an already existing game. This is what Destiny should have been at launch; especially when considering the fact that every piece of DLC including this one had already been seen completed in BUNGiEs vidocs an entire year before release. and this is only one of the many ethically questionable practices surrounding this game, as this DLC has effectively paywalled large portions of the original game's content off to the people that already own it, but have not bought the DLC.
    (Opinions may change in regards to the Raid upon it's completion)
    The actual good and bad points of the DLC itself can be presented in simple bullet points.

    Things Taken King does right
    +Presents a far more cohesive narrative
    +corrects some major balance problems with PvP
    +Adds a significant amount of content
    +fixes the over-reliance on RNG and luck for progression
    +Some more creative bass design
    +Nathan Fillion's incredible performance as Cayde is hugely entertaining and deserves it's own point
    +many new activities to get yourself immersed in
    +Raid-like bosses as a public event is a great feature on it's own
    +The processes of grinding has been made more interesting and has more replay value
    -While an improvement over the nonexistent story of vanilla Destiny the current one is still shallow at best
    -Paywalls vanilla game content
    -invalidates the vast majority of the content from the original release
    -Major balancing issues in PvP like shotguns and Supers still persist
    -Most mainline story Bosses still rely on the un-inspired bullet sponge design
    -lackluster generic musical score
    -Obtuse and generally dysfunctional community makes playing with randoms hard to tolerate
    -BUNGiE still relies on third parry fan sites to do their job of matchmaking Raid parties with no ingame solution as of yet.
    -still No ingame chat with non-party members
    -still no ingame economy
    -BUNGiEs business model is still a massive turnoff
    Expand
  6. Sep 22, 2015
    3
    More bait-and-switch half-truths from Bungie.

    "We heard player feedback and are reducing the grind." WRONG. The grind is worse than it
    More bait-and-switch half-truths from Bungie.

    "We heard player feedback and are reducing the grind."
    WRONG. The grind is worse than it ever has been, especially with the infusion system, the change to legendary marks, and the change to the light level.

    "You no longer need light to reach max level."
    Technically true and yet oh so meaningless. Being level 40 means jack all because what matters is your light score. What generates your light score? An average of your defense and attack stats. With raid gear, what's the highest light score? Currently 310. Put a decimal point before the third digit and you'll see this system is just a new coat of paint. We're still REALLY hovering around level 29-31, it's just presented with a different number system.

    "You no longer have a cap on the amount of marks you can earn in a week."
    Again, a half truth and veiled lie. Once you get past the missions you get after finishing the main story, most of which give one-time rewards of Legendary Marks, you can REALISTICALLY only earn 240 marks in a week. Mark rewards are now limited per account rather than per character, and are capped at 15 per day for the daily story, 15 per day for the daily pvp, and 30 per week for your weekly heroic strikes. Beyond what you can earn, you can obtain more Marks by dismantling Legendaries, but only 3 to 5 Marks at a time. In short, we went from having 200 Vanguard and 200 Crucible marks per character per week to 240-ish Legendary Marks per account per week, more depending on how many legendaries you dismantle. Same song and dance, different line of BS from Bungie.

    The counter argument will be that you don't need to buy stuff from the vendors, which is largely true. Since gearing has become a flustercuck of the highest order, with gear drops and engram decryption determined by your average light score, it's possible to get rare items that completely outclass exotics and legendaries. As such, it makes the 280 gear on the factor vendors mostly pointless unless you're going for a cosmetic look. I currently have a 297 blue sniper rifle equipped; compare that to my 290 exotic scout rifle. You'll need lots of those Legendary Marks to infuse (upgrade) your weapons and armor. Infusing your gear is the new grind. But, hey, at least we can keep a piece of armor we happen to like for the entire expansion if we want, so I guess that's a plus. If you want your old exotics back, that's 150 marks per exotic plus needing to re-level them yet again. That's if they even felt compelled to upgrade the exotic you're looking for into year 2.

    A lot of these user reviews praise the story and post story content. The only thing I can think is that they must be shills because the main story is a laugh and can be beaten in about 2.5 hours tops and continues to make minimal sense. Cayde-6's narration is the only saving grace of the whole thing. The missions following the main story are largely designed around old systems, specifically patrols and public events. The ENTIRE Taken War story arc is nothing more than short survival missions that lead into public events which are literally copy/pastes of House of Wolves' roaming wolfpacks. Only now it's with Taken Lieutenants and Champions. Variks offers a mission chain that requires killing 900 Fallen across three planets (Thin the Pack). The VAST majority of the missions after finishing the main story are rehashes of old missions and raid areas, nothing more. Even the main story arc, despite adding the entire new zone, is guilty of spending about half its time in old mission areas and year 1 content.

    The *NEW* strikes are actually very decent, as they have improved mechanics and the bosses aren't as bullet spongy. But there are only 4 of them (3 if you're on xbox). The rest of the strikes in rotation are largely the same except they now have Taken mobs thrown in them. But you're still going to be sick of killing Valus Tu'arc on Mars.

    The new PVP maps are pretty much the same design as the last. The new mode, Rift (Destiny's attempt at One Flag CTF) is hit or miss depending on which map you get and heavily promotes spawn and rift camping. Tiresome after a few matches.

    TL;DR Bungie did it again with the half truth bait and switches. The only solid changes are the new strikes and the new interface. But don't be fooled, most "Quests" are glorified bounties, and most of those - especially after the main story - are little more than patrols and public events. The main story barely makes any sense, Oryx is a joke, the Dreadnaught is a bore. Enjoy the next year of Legendary Mark grinding so you can keep your light score maxxed out - which is really no different than year 1's system, just with a new spit shine.

    For $40, I expected better. This is barely more than the content added by TDB alone. Save your money for any number of better games coming out this year. If you need to shoot other people in the face in competitive PVP and want to do it in space, wait for Battlefront.
    Expand
  7. Apr 4, 2017
    0
    i never liked destiny when it first came out, but the hype before actually having the game was really high. The story was lame, thei never liked destiny when it first came out, but the hype before actually having the game was really high. The story was lame, the multiplayer was ok and the shooting mechanics was all it was worth. then they gave extra lame content with the promise of giving new fun stuff in the near future. And now that i've played the taken king i can say nothing has changed and that this game is the same crap. Please bungie stop ripping us off asking us to buy something that could've been included in the original game. Expand

See all 353 User Reviews

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