The result is a dozen levels that span an incredibly diverse range of locations that eclipse everything you can see in DOOM (2016) in just the first couple hours. Double jump, dash, and wall climbing create the opportunity for platforming puzzles and sprawling worlds that the developers have maximized to their full potential.
It seems difficult to think that the Doom franchise can raise its level of intensity even further, but it certainly does. Not only are all the additions welcome, but we can no longer imagine Doom without them.
I LOVE THIS GAME MORE THAN ANY OTHER GAME!!! I played 2016's DOOM and i have to say they did a fantastic job on making a sequel. I LOVE that they kept some of my favorite glory kills and added new AMAZING ones. I love the gore this game has to offer and it gives me the opportunity to get my rage out in a "productive" way. This. Is. An. Amazing. Game. I even made a super hype playlist for when I play. I highly recommend this game if you love 1st person shooters and aren't afraid of a large dosage of gore.
DOOM Eternal is gorgeous to behold, a technological tour-de-force and an exciting new chapter in the Doom narrative, but it's not quite as fun to play as DOOM 2016. The problem is not that DOOM Eternal is too hard, rather it is too hard unless you play by its specific rules, which, for all its mechanical complexity, makes its combat chess less freeform and satisfying than its predecessors.
Doom Eternal kicks ass. It's smarter than it looks, faster than it looks, and somehow even more fun than it looks. A triumph—except for the platforming.
Following up on an already excellent game like Doom 2016 is no easy task. Doom Eternal however, manages to kick it's precursor on all counts. The world is more engaging and varied in design. The monsters are rawer and bloodier while the weapons are more imaginative and have tons of modifications. Too bad that we also have to build our character in a role-playing like mode and are forced to watch the uninteresting story. It slows down an otherwise near excellent adrenaline-filled rush of a game.
It can be tedious and exhausting. Its faux angst and exuberance and hellstory can be grating. It’s probably a level or two too long. But in the end, there’s something so lovable about Doom Eternal, so endearingly goofy about the gory glory kills, so affectionate in the way a monster looks at me cross-eyed as I shove a blade up through its chin and out of the top of its skull. The conventional wisdom is that the monsters in this rebooted Doom gameplay are resources, and what I call shortage is just the necessary harvesting of a monster crop. But more to the point, they’re my playmates in this hopped-up jungle gym with its trampolines and swing bars and tunnels. We’re all in this together to make a colorful over-the-top playground with blaring metal music and blazing quick movement and splatter gunplay and chainsawyering. It’s enough to win over even the coldest critical heart.
I love doom. I've played most of the original doom games, and I played Doom 2016 and doom eternal. I thought Doom 2016 was the best game in the world, but then Doom Eternal came out.First, I will mention nothing about the story because while the game is a lot more story-focused than Doom 2016, there still isn't much to talk about. I also want to avoid spoilers, so no **** combat in Doom Eternal is the best **** I've ever seen. Each weapon serves a different purpose, each demon has a different weakness, the movement is well-implemented and polished, and everything is just so balanced and well-done. The weapon and demon designs were changed to better match the designs of the original games, specifically Doom 2. The new mods and mod changes were very nice, and they each, again, had a unique purpose. The always being low on ammo thing is the best because it forces you to play the way the game was intended. Instead of blasting everything with your super shotgun, you have to be more strategic with what weapons you use, what demons you use them on, and the best combo of weapons to quickly take out said demon. Genius design, and if it wasn't implemented I'd be running around blasting demons with the super shottie playing the game all wrong. I can't stress enough how good the design in this game is. Each demon having a weakness and weapon to destroy demon with said weakness coupled with the always being low on ammo makes this game's combat so **** engaging and enjoyable.
Well well first try on the doom serie and I must say it didn't went so good.
Yeah david gordon is out there in the clouds and the musics are dope but the other aspects tho ..
I dropped after a few hours, I didn't enjoyed at all the gameplay. Coming from fast games like apex I got disapointed pretty fast with doom. Yes it goes fast but you'd better like glory kills and constant interruptions during your gameplay because otherwise you're as screwed as me. More than cutting off your gameflow it's a boring unskilled mechanic to my opinion.
Got also disappointed by the AD, it sticks to it's origins yeah but the consequence is that I felt it was oldschool af in term of design environement and creature wise, disapointed.
Sorry Doom I come too late for you glory.
The game requires you to get close to the enemy and melee them to get supplies. This means you DON'T want to blow up your enemy. It's ridiculous for an action arena shooter to have this concept. I consider the gameplay broken.
SummaryDOOM Eternal is the direct sequel to 2016's DOOM. Developed by id Software, DOOM Eternal delivers the ultimate combination of speed and power, along with the next leap in push-forward, first-person combat. As the DOOM Slayer, you’ll return to take your vengeance against the forces of Hell. Set to an all-new pulse-pounding soundtrack comp...