Dying Light Image
Metascore
74

Mixed or average reviews - based on 58 Critics What's this?

User Score
7.9

Generally favorable reviews- based on 1409 Ratings

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  • Summary: During the day you will explore the city in search of provisions and weapons. When the night falls, however, this troubled world undergoes a dramatic transformation that gives the gameplay a new dimension. You, as a hunter by day, become the hunted. The infected increase their strength, butDuring the day you will explore the city in search of provisions and weapons. When the night falls, however, this troubled world undergoes a dramatic transformation that gives the gameplay a new dimension. You, as a hunter by day, become the hunted. The infected increase their strength, but something more sinister lurks in the dark to begin its prowl. Expand
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Dying Light - Parkour POV Live-Action Trailer
Score distribution:
  1. Positive: 33 out of 58
  2. Negative: 0 out of 58
  1. Jan 27, 2015
    94
    I am truly blown away by how gorgeous this game looks. From every angle and every vantage point, the sprawling, desolate city has been created in vivid detail and the lighting effects help to create a sense of realism to your plight that can even make you feel a little like this event could actually happen.
  2. Feb 9, 2015
    85
    Quotation forthcoming.
  3. Feb 4, 2015
    82
    Dying Light is a breath of fresh air in such an already well-known genre the games involved with the zombi universe. The mix of parkour and walking dead makes the offering a fancy result, with few technical issues.
  4. Feb 9, 2015
    79
    Fun and good looking, but hardly revolutionary. That would be the perfect definition for dying Light, which seems to conform with just introducing parkour mechanics to justify its spin on the zombie games genre.
  5. Feb 6, 2015
    70
    Although a sound game, Dying Light just falls short of greatness.
  6. Feb 4, 2015
    68
    Techland proves with Dying Light that the zombie genre has potential to grow. The parkour system works great, the setting is fresh and killing undead is always good. On the other hand there are cliches, boring missions and stolen inspiration, which are keeping this game from really getting good grades.
  7. Jan 28, 2015
    50
    Dying Light desperately tries to be all of the videogames in a bid to impress everybody. If only it had tried as hard to be its own thing, we’d have had an amazing horror game on our hands. Instead, we just have another indistinct jack-of-all-trades to throw on top of the ever growing pile.

See all 58 Critic Reviews

Score distribution:
  1. Negative: 21 out of 354
  1. Feb 3, 2015
    10
    This Game took Co-op into a whole new level, plus the main story and the side missions are just epic, killing zombies in this game is soThis Game took Co-op into a whole new level, plus the main story and the side missions are just epic, killing zombies in this game is so satisfying xD. Expand
  2. Jan 30, 2015
    10
    Great game! Has everything you could want. Give it a little bit to get use to controls, but they are rather easy to adapt to and killing aGreat game! Has everything you could want. Give it a little bit to get use to controls, but they are rather easy to adapt to and killing a zombie gets much easier as you go. Best zombie game ever! Better than FC4 and DI. Buy it! Expand
  3. Jan 27, 2015
    10
    Im playing the pre order, this is actually like 10 times better than Dead Island series. The story is strong compared to Dead Island, theIm playing the pre order, this is actually like 10 times better than Dead Island series. The story is strong compared to Dead Island, the Parkour matches and sometimes is even better than Mirror Edge's. The Combat is actually awesome, incredible addictive. When you go alone to the city it makes you thrill , this game is actually good, nothing like people were saying.

    Graphics on PS4 are amazing, this is one of the best looking game so far on PS4 catalog.

    Physics and ambience are absolutely superb at this title. Ive played about 2 hours and i can say this is a good game, it could get to the point that it will be boring, but lets hope it does not happen.
    Expand
  4. Feb 19, 2015
    9
    Once you have overcome the initial difficulty of the game and voided confrontation until you are able, the world becomes easier to traverse.Once you have overcome the initial difficulty of the game and voided confrontation until you are able, the world becomes easier to traverse. Anyone who hasn't got passed this needn't be voting as really it's totally unfair on the game. In my mind, this is one of the best games ever made... The parkour combined with slicing up zombies into pieces and the action really is incredible. Yes, the story is cliched and Ropey, but its a Zombie game and it does Single Player and Multiplayer so well in my mind that I would rate it as high as I would an imperfect game. 9 from me, must buy on this platform. (Beautiful too!) Expand
  5. Feb 1, 2015
    8
    Never played the dead island games so I can't give any context on those, but I found this mostly enjoyable, the plot isn't gripping, theNever played the dead island games so I can't give any context on those, but I found this mostly enjoyable, the plot isn't gripping, the characters are forgettable, but the player is given a lot of freedom on how to progress through the story mode, and the amount of unlockable special moves allows you to play the game how you want, which is to me what saves this game. When it works well, it's great, I found it immensely enjoyable to perform combat stunts such as vaulting over a zombie to drop kick another into a wall of spikes, but when it doesn't work it can be incredibly frustrating, and there's no game manual and often no explanation of what's happening, a few times, my character exploded or just died without warning and with no visual cue as to what happened, sometimes enemies would pop up mere feet away and in one mission, a large enemy's hammer would end up hitting me no matter what I did. The game uses a checkpoint system to save, there's no manual save options, and I think the developers knew what they were doing when they implemented that. Large open world games, like fallout for example, tend to have unexpected glitches in them, some fun, like characters accidently being flung into the stratosphere, or annoying, like getting stuck in the geometry and falling into a bottomless gray abyss. Thankfully, there are few and far between, and the game respawns you quickly and you're back in the action, although with a stiff penalty, the 'survivor points' which you use to purchase general skills and abilities, and which is also tied to the loot system and vendors, takes a big hit, and when it's not your fault it feels incredibly unfair. Speaking of loot, Techland pretty much ripped off Destiny's color coded loot system, although personally I think they did it much better. Each weapon has stats for base damage, durability, and handling, where rarer weapons will be better in all categories. There's also an option to upgrade, which increases these stats further, in addition to that, you can also further upgrade these weapons with improvised modifications with junk parts you find around the city to add electric shock or burning damage, which also give a nice visual modification. The system is fairly complex and should give you plenty to mull over, and the melee weapons are visually pleasing, the firearms on the other hand have little variation, and are rare, and using them will attract more enemies, although they become a necessity for certain points in the game. Ammo is even more rare in the game world, and the developers have limited your ammunition reserves to what you can carry on your person, which is around 60 pistol rounds and 100 rifle rounds, which can go pretty quickly, and which you cannot stockpile in your player's stash bag, which seemed to be a little useless after the beginning of the game, since only weapons take up space in your inventory. Co-op mode changes this a little since you can save a weapon for a friend and drop it for them, and just in general co-op mode can be a lot of fun with the improvised traps around the city, which is definitely the strongest part of the game, the wonderfully designed zombie killing sandbox.

    Pros: melee combat, weapon crafting, loot system
    environments are fun to use in zombie dispatching, parkour, well designed
    sounds are above average, not amazing but zombie howls in the distance are chilling
    night/day gameplay experience changes dramatically
    mostly well balanced

    cons: some angering, but not completely game breaking glitches
    controls wonky at times, setup is a little hard to get used to, no alternative control scheme
    story could have been improved, pacing especially
    gameplay mechanics will sometimes not work when you need them to, doesn't happen often but when it does it's aggravating

    All in all, it's worth a rental, even more if you have a friend to play it with, just don't expect a lot of gunplay, and look around the internet to get some tips since the game doesn't offer any, I was trying to decide if I should list that as a con, but I think I was just expecting more on screen hints since most new games tend to hold your hand and I've gotten used to it.
    Expand
  6. Feb 15, 2015
    8
    Techland doesn't add anything new to the zombie game seen, but what Dying Light does feature is actually fairly good. The parkour is doneTechland doesn't add anything new to the zombie game seen, but what Dying Light does feature is actually fairly good. The parkour is done really well, but can be difficult at times because there is no clear cut pathway of what to climb/jump on as well as how to make it to an objective. Dying Light features three distinct skill trees that level up based on the objectives the player completes, the amount of parkour one does, and how many enemies the player takes down. The skill trees were one of my favorite mechanics behind this game as everything contained within was of great use; I actually felt rewarded by leveling my character. The open world is huge, and separated into two distinct zones in which the player can travel back and forth. There is no fast travel in Dying Light, which I found added to the game. It meant that I had to learn the terrain so I could make my way around quickly and strategically which added a good deal of immersion to my experience. The day/night cycle were a good addition to the experience as well. During the night, the enemies are harder to escape and will chase you down usually resulting in death. The trade-off is that you get bonus experience towards your skills at night, which makes leveling up quicker. The story isn't bad either, but the one-dimensional characters aren't going to win any awards either. I played Dying Light on the PC and would say that it's worth playing. Expand
  7. Feb 5, 2018
    0
    Broken, glitchy and unfinished.
    I played this game on PS4. Got about something around 22-25% into the story and already got bored by the
    Broken, glitchy and unfinished.
    I played this game on PS4. Got about something around 22-25% into the story and already got bored by the extremely boring storyline, flat characters, repetitive gameplay, clunky mechanics, an enormous amount of bugs and uninteresting side quests. To make matters worse, I happen to encounter a game breaking bug. I couldn't be more pissed. One day, I start up the game as usual, hoping things would get better and maybe I'll get something out of it, and guess what happens? All my items, weapons, blueprints, skills/ability points are gone. My story progression is still where I left off but I am left with nothing. All those hours spent trying to get better equipment and skills are wasted. I tried to like this game. I really did. But it kept disappointing me and this was the last straw. I wasn't gonna take anymore of this BS. I feel bad for anyone who paid full price for this unfinished game.
    Expand

See all 354 User Reviews

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