- Summary: A new physics-driven hit reaction and knockout system delivers more visceral KOs than before. Every knockout is now unique. Simultaneous two-fighter interaction brings the ground game to life with greater responsiveness and variety. Surprise your opponent with a flying armbar from theA new physics-driven hit reaction and knockout system delivers more visceral KOs than before. Every knockout is now unique. Simultaneous two-fighter interaction brings the ground game to life with greater responsiveness and variety. Surprise your opponent with a flying armbar from the clinch, or with a quick transition from a knee bar to a heel hook. Standing submissions and submission chaining have been added. Add an improved blocking and parrying system to the mix and you have new tools to fend off your opponent’s most devastating attacks.… Expand
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EA Sports UFC 2 - Vision Trailer
Mar 15, 2016With a hearty list of fighters, improved fight mechanics and the awesome Ultimate Team mode, UFC 2 scores a tremendous first round knockout. In just two years, EA Sports has morphed the series from one that reveled in mediocrity, to the best MMA game ever released.
Mar 18, 2016As someone who has played almost every MMA game since UFC Undisputed 2009, many of the controls came naturally to me, but UFC 2 features quite the learning curve if you’ve never played a UFC game before. Whether it’s Ultimate Team, knockout physics or improved grappling, EA have made great strides to improve and make UFC 2 the best MMA game on the market so far.
Mar 15, 2016EA Sports UFC 2 is a solid game. Overall, it has a better presentation, one that UFC fans and players alike will appreciate. However, those features were also in the first iteration of the franchise. Besides that, this title is more user-friendly thanks to its new HUD.
Mar 26, 2016EA Sports UFC 2 certainly has a lot of new additions for fans new and old, but it still hasn't gotten the gameplay right just yet. The standing game is satisfying and has some real weight to it, but the floor and clinch mechanics are where things go downhill. This content-laden sequel packs a fair few punches, then, but ultimately doesn't deliver the knockout blow.
Mar 15, 2016this game is fantastic.. gameplay is great.. graphic is best looking ever i seen. fighter model, their animations and their likeness lookthis game is fantastic.. gameplay is great.. graphic is best looking ever i seen. fighter model, their animations and their likeness look realistic. commentary is great.. Knockout Mode is fun mode to play. AI cpu is smarter. Great job by EA Canada. i expect EA devs do better on UFC 3 in 2018 when it come out : improve gameplay, Revamp Career Mode… Expand
Mar 31, 2016Love this game. graphics 9, sound 10, mechanics 8, Story 5 (Career Mode), Ultimate Team 9 (fun), Live event 8 for now content still coming,Love this game. graphics 9, sound 10, mechanics 8, Story 5 (Career Mode), Ultimate Team 9 (fun), Live event 8 for now content still coming, character creation 9 (hope for trunk mods then a 10). it even has a knock out mode no grappling. Been playing for two weeks straight love it.… Expand
Jun 25, 2018Two steps back. The UFC video games under THQ had large rosters, ample customization as well a few choice DLC characters and most importantly,Two steps back. The UFC video games under THQ had large rosters, ample customization as well a few choice DLC characters and most importantly, realism. UFC undisputed 3 was the pinnacle of the franchise before the EA takeover and after playing EA UFC 2, I feel wanting. EA UFC 2 still has the gumby-esque animation and the odd glitches of EA's previous offering. There remains some frame issues on the PS4. EA's newly added touches such asunique chanting in Brazil for example/ chants for Conor Mcgregor, modern licensed soundtracks, (as opposed to the Undisputed series mostly copy-right free synth sountracks) do not add much to the series and there is still not enough improvement in my view. The AI seemed like they received artificial handicaps of health and stamina rather than technique, the roster is small and is limited compared to the past THQ games. Combat animation while less stiff and mechanical than the Undisputed series, looks almost like a game that is still in beta testing and is hit and miss. One of the few improvements from EA came in the form of a more online focused experience with a host of new game modes, micro-transactions remain the same , so no complaints. Overall this experienced is disappointing. I have not yet bought the latest EA UFC game out of fear of being let down, but I love the UFC franchise and I am willing to it another shot. This game is fun for the odd play, but is not polished enough to be captivating. 6/10… Expand
Sep 16, 2016EA Sports pre determined/rigged matches strike again (in my opinion)..
After spending the past few weeks playing UFC 2, and as a massiveEA Sports pre determined/rigged matches strike again (in my opinion)..
After spending the past few weeks playing UFC 2, and as a massive MMA fan, I can't help but feel underwhelmed by what EA Sports has offered this time round. Sure, it's an improvement on the last game, but still ends up in practically all fights being decided by holding your opponent on the floor and hitting them with sloppy ground and pound.
I've spoken to friends before who feel EA Sports games (like FIFA), can be very much pre determined by the AI and your opponent will change their style to keep you invested in the game...
Sucking on the game? Got a streak of 3 losses on the bounce? You'll somehow be able to knock Conor Mcgregor out within 20 seconds in your next fight, just to give you a glimmer of hope to keep pushing on and playing the game.
Beating everyone in your path on career mode? Well you'll soon see your attacking power completely diminish and every opponent you come across will be an unstoppable monster. No matter what you do or try against your opponent, sometimes it feels like they are destined to smash you to bits. And believe me, it's not sour grapes that I can't win every fight, like MMA in real life I'm prepared to take losses on my record, but I can't help but feel the game does slightly 'adapt' depending on your progress throughout the game. I also understand that in regular, real life MMA, ANYTHNG can happen. Fights can be over in less than 20 seconds, but UFC2 never really seems to capture this 'real' feeling, resulting in repetetive fights no matter what weight class you choose. Reversals and counters don't really seem to work, but your AI opponent can pull them off with such simple ease whilst popping off shots to the head and attempting submissions.
On career mode with my created fighter, I lost 3 straight fights on the bounce and got so frustrated that I considered not playing the game ever again. Decided to have one more fight (against a fighter rated 100, I was rated 85), and surprise surprise... I won within 30 seconds. Maybe coincidence, but these things occured too often for me to believe that it's to do with the way I fight and my skill level.
Also, after a while the game does start to feel extremely repetitive. Punch, block, kick, block, opponent attempts 100 take downs, opponent clinches you 100 times, opponent tries to tap you out, opponent top mounts you in the ground and pound and wins. My perks for flash knockdowns are completely upgraded and in at least 30 fights on my career I must've knocked someone clean out from standing position maybe once or twice, the rest of the time fights are spent holding my opponent on the floor and trying to get punches and elbows from the mount. The vast majority of matches are only won in this position, regardless of how good you are at submitting your opponent or striking from a standing position.
All in all, I found the early parts of career mode to be exciting, The Ultimate Fighter bits when you start the game are really cool, and in the early stages of career you really feel a sense of excitement as you move up the ranks towards a title shot. Get yourself in the top spot in your weight division though, and that's where the pre-determined fights really feel like they're starting to come in.
Knockout Mode is completely lacklustre, it tries to sell itself as a great party game to play against your friends which isn't true, all you have to do is throw blind punches and kicks and hope some of them connect. Ultimate Team is pointless and feels like a complete cash grab, online mode isn't worth doing either unless you want your frustration levels elevated further...
The positives for me was that the graphics really are fantastic, the walk down to the octagon feels realistic with the 'tale of the tape' stuff being pretty accurate. The commentary is good and doesn't sound too repetitive. The roster is also stacked with fighters from all weight divisions, including a solid roster of female fighters to choose from.
In conclusion I wouldn't reccomend this game to any avid MMA fan, the older games (Undisputed) were much better back in the day but I can imagine them to feel dated now if I went back to them. I would wait until the price of this game drops dramatically (just like the first EA UFC did after a few months) before checking it out. Don't bother paying full price like I did...… Expand
Nov 18, 2017A terrible game that is almost has no reason worth buying. Unfortunately, it's basically the only MMA game on the market. And, boy, is itA terrible game that is almost has no reason worth buying. Unfortunately, it's basically the only MMA game on the market. And, boy, is it broken.
+ Great graphics. All of the fighter's models are crazy and down to the last detail.
+ You can create up to 20 fighters and totally customize them to look how you want them to.
+ Fighting against friends and others is fun. (The AI is where the cheese comes in.)
+ The roster is HUGE. You will definitely be able to find a fighter that seems to almost be tailored for your play-style.
- Basically the entirety of the gameplay. Yeah, it's better than the first game, but that literally amounts to nothing.
- You are vulnerable fighter - like you should be; one clean shot and you're rocked (which is a good thing). Where this doesn't workout is when you're facing the AI (in either career or fight now), they are a hyper-immortal warrior from planet Saiyan. In career mode I landed 87 strikes to the opponents 31; almost all of my 87 strikes were to the head, and I had not gotten a single knockdown. Entering the third round they immediately caught me with ONE body kick and the fight was over. You do not get this knockout privilege when fighting AI, only others real people in online or 2P.
- The ground game is broken. Your opponent can become unstoppable by faking transitions (and so can you), you no longer flick one direction and lose your own stamina like in the first game, instead you have to correctly guess what transition they're going for - which is totally possible to learn, but the learning curve is ridiculous and the main complaint I see on the game (which means it isn't good if 90% of everyone says it sucks).
- There are attacks in the clinch that do ridiculous amounts of damage, and some LITERALLY can NOT be defended against. It also implicates the awful transition system.
- If your opponent has faster striking stats than you, you're basically doomed on the feet unless you are drastically more skilled than them in the first place.
- When fighting the AI, they will frequently interrupt your combos with either a straight or jab, if you think you can do the same to their combos, you are mistaken.
- The career mode is boring, and your "training camps" is usually just an excuse for the game to lower your overall when going into a fight due to injuries. (Note: you will NEVER face an injured opponent, because you are Mr. Glass and everyone else is Bruce Willis.)
- Knockdowns are plenty (when facing other players), and while it is exciting, you are rarely able to get the walk-away finish that you crave every once-in-a-while. You usually have to finish them on the ground or they'll hop back-up most of the time.
- The tutorial consists of a couple of slides that tell you how to do something in the most simplistic, understated way. You have to learn through hours-upon-hours of playing by yourself, because the game sure isn't going to tell you anything.
If you're looking for a party game with friends or for some competitive online play and you have an overabundance of free time to learn how to play, this is a good game. But only a $20-worth good game. Get used to that massive learning curve, because it will more than likely cause you to quit the game in a couple of hours of each play session.… Expand
Aug 11, 2017I would have more fun getting a prostate exam from the jolly green giant... ground game is broken, blocking is spotty, punching is wildlyI would have more fun getting a prostate exam from the jolly green giant... ground game is broken, blocking is spotty, punching is wildly unrealistic, better off with fight night champion!… Expand