• Publisher: SCEA
  • Release Date: Aug 11, 2015
  • Also On: PC

Generally favorable reviews - based on 89 Critic Reviews

Critic score distribution:
  1. Positive: 60 out of 89
  2. Negative: 4 out of 89
  1. Sep 18, 2015
    Everybody’s Gone to the Rapture is easily one of the most immersive games I’ve ever played.
  2. 100
    The Chinese Room has managed to create one of the most insightful, meaningful, and emotional games that we’ve seen in some time, perhaps forever, and bravo to Sony for taking a real punt with something so completely arthouse.
  3. Aug 17, 2015
    99 percent of videogames are built on video game conventions we all know well. Everybody's Gone To The Rapture steps outside of the bubble and not only shows that that is possible, but also does it in an excellent way. This title offers gameplay elements that are truly worth exploring. It is more than just unique, it is brilliant and personal.
  4. Aug 12, 2015
    An extraordinary piece of work, with things to say about pacing, writing, world-building and the communication of emotion that feel profoundly valuable to the industry...Its sense of purpose is overwhelming.
  5. Aug 11, 2015
    It's important to realize that Everybody's Gone To The Rapture isn't exactly a game. Considering that its developers also made the equally non-game-like Dear Esther, this should come as no surprise. Rather, it's essential you think of it as a story that you just happen to be experiencing on your PS4. Otherwise, it will just seem like a walking simulator in a nicely-rendered English country village, and then you're just missing the point — and the beauty — of it all.
  6. Aug 10, 2015
    Is Everybody's Gone to the Rapture a game, an experimental piece of interactive fiction, or is it perhaps even art? Whatever it is, the experience it delivers is a memorable one. It's gorgeous to look at, fantastic to listen to, and spins an intelligent and somewhat esoteric sci-fi mystery that's truly gripping through to its very end.
  7. Aug 10, 2015
    Everybody’s Gone to the Rapture’s greatest accomplishment is making you care for its departed characters. Their personal stories give you an incredible glimpse of what life was like in their little corner of the world. They’re not the nicest group of people. They can be selfish, stubborn, and downright stupid. But that’s what makes them feel real and memorable.
  8. Games Master UK
    Oct 15, 2015
    An exceptional story, told via one of the most vivid game worlds around. [Oct 2015, p.70]
  9. Oct 8, 2015
    Everybody’s Gone to the Rapture is a wonderfully poignant, moving sci-fi journey.
  10. Edge Magazine
    Sep 15, 2015
    Unforgettable. [Oct 2015, p.108]
  11. Sep 1, 2015
    It's a beautifully told story of love, loss and the feelings of humans. You may call it a "walking simulator", but the journey to this world is much more than that.
  12. Aug 27, 2015
    Those that chose to invest their valuable time in this 5 hour gem will be rewarded with one of the most compelling experiences in recent memory.
  13. Aug 24, 2015
    It’s not a perfect game – There are some cheesy, overly melodramatic scenes that border on Soap Opera-esque levels of ridiculousness and the resolution will most certainly be unsatisfying for some – But it’s almost a perfect experience.
  14. Aug 22, 2015
    But overall, Everybody’s Gone to the Rapture is an enthralling tale, told with aplomb, leaving just enough to interpretation to provide a satisfactory conclusion for everyone.
  15. Aug 17, 2015
    A unique take on the apocalypse that must be experienced to be believed.
  16. Aug 17, 2015
    For as much as the game’s setting is beautiful, living alone in its empty world feels very bleak. If the story went on any longer than a handful of hours, it might be too depressing to handle for some gamers, but the short campaign seems the perfect amount of time to visit this world.
  17. Aug 14, 2015
    What Everybody’s Gone to the Rapture accomplishes with the well-worn post-apocalyptic genre is remarkable.
  18. Aug 13, 2015
    Everybody’s Gone to the Rapture is an interactive work of art.
  19. Aug 12, 2015
    As light on gameplay as it is, Everbody’s Gone to the Rapture is as beautiful as it is thought provoking.
  20. Aug 12, 2015
    Everybody's Gone to the Rapture immerses the player into a catching mystery that swiftly swings from anxiety to curiosity, while asking to explore a beautiful setting in order to unravel what happened in a small English town where everybody disappeared.
  21. Aug 12, 2015
    Give this a try. You may fall in love.
  22. Aug 11, 2015
    Everybody's Gone to the Rapture is a story-driven masterpiece. Even though you will be able to finish it within 4-6 hours, it will leave you breathless and blown away.
  23. Aug 10, 2015
    The Chinese Room goes back to its roots of digital storytelling, in a slow-paced sci-fi story delightfully quiet and deep. Probably less original than Dear Esther, but a wonderful and amazing experience nonetheless.
  24. Aug 10, 2015
    An unforgettable experience, Rapture deserves to be played by anyone with a fondness for stories.
  25. Aug 10, 2015
    Everybody's Gone to the Rapture is a masterwork – a gorgeous and subtle experience, which treats you as an adult, without ever indulging in pretence. It cares about its characters enough to give them interesting and meaningful things to say, while also playing host to some truly breathtaking art direction and music.
  26. Aug 10, 2015
    Everybody's Gone to the Rapture uses subtle cues to guide you through its world and then gives you the space to digest what you find. It's a wonderful example of what games can achieve narratively while presenting minimal physical engagement and tasking player imagination with the rest.
  27. Aug 10, 2015
    Everybody’s Gone To The Rapture is brave, it’s challenging, and it’s essential. How The Chinese Room has managed to convey this level of narrative artistry, while simultaneously offering us the freedom to dig through it’s characters’ lives so freely, is beyond me. It has to be experienced to be believed.
  28. Aug 10, 2015
    It won't be for everyone, but for those that love Everybody's Gone to the Rapture, it'll stay in the memory for a very long time indeed.
  29. Aug 13, 2015
    Deeply beautiful and emotional, but falls prey to the elements it’s critiquing.
  30. Aug 10, 2015
    It finds, despite everything, the light; it dwells there, and asks you to walk in it.
  31. Sep 10, 2015
    A beautiful world, amazing soundtrack and a fantastic story full of mysteries, touching scenes and emotions.
  32. Aug 19, 2015
    While it has its problems, Everybody’s Gone to the Rapture is a memorable, emotional ride through post-apocalyptic England, rife with mystery, intrigue, and a sense of the unknown.
  33. Aug 18, 2015
    Everybody’s Gone To The Rapture is not for everyone but it's so unique and daring, and so good at what it does, that you simply have to be made of concrete to not be touched by the story it tells.
  34. Aug 17, 2015
    This is like a magical novel. If you’re looking for something different, something quiet, you just might find what you need in this beautifully crafted adventure full of secrets.
  35. Aug 11, 2015
    An authentic creative experiment: visually spectacular with an intriguing plot - we'll continue visiting every corner of Yaughton in search of the truth.
  36. Aug 11, 2015
    Everybody’s Gone to the Rapture is about discovering a story on your own, piecing together the details as you stroll through the countryside. What begins with curiosity in trying to explain what exactly happened soon gets you wrapped up in the lives of who it happened to.
  37. Play UK
    Oct 3, 2015
    Some will be put off by the lack of action and wonky pacing, but those who stick around will experience one of the best videogame stories of recent years. [Issue#261, p.72]
  38. Playstation Official Magazine UK
    Sep 21, 2015
    A slow, soaring game with real heart, set in an often stunning realised setting. [Oct 2015, p.91]
  39. Sep 15, 2015
    Everybody’s Gone To The Rapture is a brave experiment, and one that’s paid off for The Chinese Room. If you’re a console-only gamer, it’ll be unlike anything you’ve ever played before – we say that with admiration.
  40. Aug 27, 2015
    But while Journey fostered a connection with others, Everybody's Gone to the Rapture left me feeling completely alone as a player and desperate to find out why. The answers came slowly, and they might not be utterly satisfying at first, but that's what can happen when you go where everyone is not.
  41. Aug 17, 2015
    Everybody's Gone to the Rapture is a slow yet thrilling adventure set in a small town whose population has disappeared. The player can not do much else than walk and listen, but thanks to the magnificent scenery it is easy to be drawn in to the mystery. Even so, a descent amount of patience is recommended to cope with the slow pace.
  42. Aug 17, 2015
    The simple gameplay mechanics, slow pacing and amount of focus the game requires may turn off some gamers off. However, those who are open minded, love exploration and want an emotional experience will enjoy the game.
  43. Meristation
    Aug 17, 2015
    It is a title made for a very specific audience.
  44. Aug 13, 2015
    Despite the beautiful detailed environment and the promise of entertaining soap opera-style clips, Rapture is a real test of patience – because it’s just so damn slow.
  45. Aug 12, 2015
    The mystery surrounding the disappearances, and the hearts pulled into the gripping narrative are well-thought-out and beautiful, in an eerie way.
  46. Aug 12, 2015
    Everybody's Gone to the Rapture is unconventional game. Directed to a rather narrow audience, concentrating on history and unhurried exploration over fast and spectacular action.
  47. Aug 12, 2015
    Everybody's Gone to the Rapture's take on interactive fiction is admirable, even in its struggle to manage personal discovery alongside narrative composition. I love its calamitous tranquility, I identify with the plights of its characters, and I'm enamored with its confident storytelling, but its reluctance to disclose its disposition adversely affects its capability.
  48. Aug 11, 2015
    Beautiful and intriguing, frustrating and flawed, Everybody's Gone to the Rapture is nevertheless still worthy of your time.
  49. Aug 11, 2015
    Everybody’s Gone to the Rapture is an ambitious game that is fundamentally about the acceptance of death. It shows how video games can tap into the ordinary without unwieldy mechanics.
  50. Aug 11, 2015
    Subtle and slow paced, Everybody’s Gone to the Rapture is not a game which everyone will love, but those who have the patience to try it out will be captivated with its beauty.
  51. Aug 10, 2015
    A beautiful, heart-breaking journey into the end of the world.
  52. 80
    This is a video game as a piece of literature. Some may call it art, but I like to think gaming has evolved beyond such a contemporary definition. The Chinese Room had a story to tell, and they have done so in such a unique fashion that I eagerly await their next adventure.
  53. Aug 10, 2015
    The Chinese Room have created a compelling cast of characters with interesting stories that come together in some really cool ways throughout the game. The powerful soundtrack and beautiful landscape of Yaughton only help to make the whole experience even better.
  54. Aug 13, 2015
    Everybody’s Gone to the Rapture is not a game, but it can be appreciated for other elements like its fragmented and mysterious story, impressive landscapes, detailed environments, excellent soundtrack and ambiental audio. Maybe this project is not for those who are waiting for a videogame but it's an interesting way to offer us a story and a world in that we are only tourist and observers in a slow and contemplative experience.
  55. Aug 12, 2015
    I like the style and the setting. Having to frequently run around to find pieces of the story can be annoying, but the fascinating and touching story kept me playing.
  56. Aug 17, 2015
    This game would have been stronger if the world was smaller and more outspoken. But, that is just a minor thing, Everybody's Gone To The Rapture is a great game in which an interesting non-linear story is told in a unique way. Very dreamy.
  57. Aug 12, 2015
    Everybody's Gone to the Rapture has an original and engaging story to tell over its roughly 5 hours of play time. If you enjoy narrative-driven games it could be worth a look, but it's not a huge step forward for the genre.
  58. I can only provide thoughts my own experience, and my experience with Everybody’s Gone to the Rapture was one of delight and wonder punctuated by many unfortunately long stretches of interface frustration.
  59. Aug 11, 2015
    It's all about storytelling, and the narrative is really sound and well written. More than anything, the experience lacks rhythm, as those endless strides across the village could've really used some small shortcuts, but it's still an unique experience.
  60. Aug 10, 2015
    Like The Chinese Room’s previous work, Everybody’s Gone to the Rapture will no doubt prove an acquired taste, but the game is bolstered by strong, character-driven writing and a desire to experiment with boundaries no other developer, indie or established, is willing to engage.
  61. Aug 11, 2015
    Everybody's gone to the Rapture has an interesting approach, an astonishing artistic work and superb staging. However, it aims for such an specific target that it seems hard that many people would be able to appreciate this gem.
  62. Oct 28, 2015
    The slow, idyllic exploration, paired by some good narrative make Everybody's gone to the Rapture something that should be played, but only by those with patience. It's a sluggish walk to the end, that pays off, but probably not enough for many players.
  63. Sep 8, 2015
    Beautiful visuals accompanied by an intriguing story. Everybody’s gone to the Rapture offers a unique experience that you won’t easily find anywhere else.
  64. Aug 26, 2015
    Everybody's Gone to the Rapture is an ambiguous game. It can amaze you with graphics and audio, and the story is definitely a very strong selling point, but - on the other hand - the walking speed is excruciatingly slow and the answers given by the game are sometimes not enough. Still, I managed to endure until the end and emerged victorious (and satisfied). It's a game for true fans of "walking simulators".
  65. Aug 17, 2015
    Rapture could’ve used a more definitive conclusion, or maybe a few more illuminating hints sprinkled along the path to the ending, but still, it’s the individual character moments that will stick with you.
  66. Aug 13, 2015
    An unconventional journey into the city, where life stopped. The game is betting on melancholy and its pillars are built of a human despair. Like the previous games of The Chinese Room studios, Everybody's Gone to the Rapture won't suit everyone – but the chosen players will be very pleased, so they forgive the game its lazy pace.
  67. Aug 11, 2015
    There is no doubt that Everybody's Gone to the Rapture is a unique experience. Its problems will probably hamper the experience for some, but visiting the gorgeous English countryside is definitely worth it, especially for the people who have had positive experiences with similar games before.
  68. Aug 10, 2015
    Everybody's Gone to the Rapture is a touching, powerful tale but also an almost completely passive game experience.
  69. Aug 10, 2015
    Fans of slower-paced story games will enjoy it, but others may very well lose their patience.
  70. Aug 10, 2015
    The lack of revolutionary game design turns this into a hard-to-swallow experience without the appropriate mindset. An interesting effort nonetheless.
  71. Aug 10, 2015
    Everybody's Gone to the Rapture has some incredible, down-to-earth stories to share, emotional stuff that transcends its end-of-the-world scenario. But, not unlike any of the game's characters, you'll have to see past its flaws before you can learn to love it.
  72. Aug 10, 2015
    The Chinese Room has crafted another unique experiment that proudly stands out from the gaming norm, now with the improved graphical horsepower of the PS4. Despite the prettier locales and solid attempt to break out of the linear mold, Rapture simply doesn't feel rewarding when straying from the glowing golden path.
  73. Aug 10, 2015
    An indie proposal which raised so much hype at the time, but leaves a bad taste . Game? No, nonlinear interactive story . A beauty with bad results not suitable for the impatient.
  74. 65
    Everybody’s Gone to the Rapture spins a good yarn, but it does nearly all the spinning, leaving little for the player. Its impact falls flat after trudging slowly across a world with little of substance for players to find, explore, or interpret.
  75. Aug 10, 2015
    Lack of gameplay aside, the latest from The Chinese Room failed to make an impact on us. The game is beautiful and the story promising, but at the end of the day we didn't find anything special about it.
  76. Nov 10, 2015
    The things I like about Everybody’s Gone to the Rapture are many: the self-paced discovery and chronological asymmetry, the significance of entangling yourself in a visually “complete” environment, the poignance of a well-crafted, well-delivered character exchange. I’m just not sure how often I’d want to repeat the experience.
  77. Playstation Official Magazine Australia
    Oct 16, 2015
    We didn’t get even remotely close to any sense of rapture. We had long since gone to the napture. Great as an exploratory piece of art. Average game. [November 2015, p76]
  78. Aug 17, 2015
    Like Journey, it’s the sort of game that works as a sort of blank slate on which to project your own feelings of loneliness, loss, unease, and perhaps even peace – but as much as I tried, I found no such emotional connection. No sorrow, no joy…just nothing.
  79. Aug 12, 2015
    A sci-fi short story masquerading as a video game, and while it’s often fascinating and beautiful it makes even other walking simulators seem fast-paced by comparison.
  80. 60
    The gameplay informs the story, and The Chinese Room are taking steps in the right direction, but until they can marry the two halves, they’ll still only be working with potential.
  81. Aug 23, 2015
    What Rapture does well feels slight. Interwoven character sketches stretched out like clippings of a short story dropped every mile.
  82. Aug 17, 2015
    Slow, boring, poor in tension and mystery, Everybody's Gone to the Rapture is a disappointment and not just because it has almost no gameplay.
  83. Aug 14, 2015
    When a game goes above and beyond to deliver an exceptionally well thought out and designed world, it’s breathtaking and amazing, but when the actually gameplay is so dull, so methodical, so repetitious with no variation whatsoever, it’s puts an extremely strong blunder on what could have been an amazing play through.
  84. Aug 11, 2015
    Everybody’s Gone To The Rapture really is a walking simulator, and possesses all the traits associated.
  85. Aug 10, 2015
    As with Dear Esther before it, it offers up an admirable and atmospheric experience that simply isn't all that much fun to play.
  86. CD-Action
    Oct 17, 2015
    Everybody’s Gone to the Rapture claims to be something more than a game, but that claim is completely groundless. [10/2015, p.50]
  87. Oct 7, 2015
    The beauty of its locations can't be denied, but it seems to be at odds with the game's core. The backstory didn't grab me, and the avatar's journey lacks internal logic or a narrative thrust of its own. Rapture coasts a long way on the strength of its visuals and score, but in a minimalistic game, production values can't mask the weak storytelling and thematic inconsistency.
  88. Aug 10, 2015
    As Dear Esther's lovers, we highly anticipated Everybody's gone to the Rapture from Chinese Room. Unfortunately, this new story lacks a real major plot twist, real interaction and the flow of the game is definitively too slow. Forcing you to walk in an huge (and perfectly crafted) world feels so frustrating... and seems to be there to artificially extend the length of the game.
  89. Aug 17, 2015
    It's banal and tedious and if your narrative focused do-nothing game wouldn't work as a halfway interesting short story, then it won't be better just because you force people to walk slowly around a wholly un-interactive game space while you drip-feed them unconnected plot points.
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  1. Dec 9, 2015
    Spend this game's five-hour runtime catching up on a better story game you might have missed.
  2. Dec 8, 2015
    A work so brutally dull that it would function as a parody of an “art game,” if only it didn’t take itself so seriously.
User Score

Mixed or average reviews- based on 604 Ratings

User score distribution:
  1. Aug 11, 2015
    I can see why SOME people like this game, but it has very little things going for it. Overall, I was not impressed at all, I played it atI can see why SOME people like this game, but it has very little things going for it. Overall, I was not impressed at all, I played it at midnight and expected to be able to explore and solve problems or something like that, but it is just kind of boring and had no fun whatsoever playing the game. I went into the game expecting to be solving mysteries and discovering items, possibly find a single weapon with 3 bullets and 4 evil scientists or something crazy like that. But nope, you can only press x and get halted by bushes and 2 foot fences. The abundance of this game is to walk around and listen to audio tracks or watch light figures of dead people talking. There are only 3 things to really do, walk, open doors, and press x. You don't do anything really substantial, heck, you can't even jump/crouch/ or interact with barely anything. 8/10 for it's open world visuals and story, 3/10 for game play. Full Review »
  2. Aug 15, 2015
    This isn't a game. I'm kind of furious that all the good reviews for this software tricked me into paying $20 for it. There is nothing to doThis isn't a game. I'm kind of furious that all the good reviews for this software tricked me into paying $20 for it. There is nothing to do but walk around and follow a ball of light, which occasionally talks in the voices of dead people. But since you can't actually see the dead people (just the ball of light), they mean nothing to me and I can't even remember who they are from one "scene" to the next. Besides walking around and watching light balls talk, the only thing you can do is open doors or turn on radios. The radios are basically the same as the light balls, just play the voice of some dead person. Just in case you were wondering, the story is not interesting or intriguing at all. It's a very generic "end of the world" scenario which is further damaged by the inability to care about any of the characters/light balls. This is one of the worst non-interactive non-games I've ever had the misfortune of spending money on. Full Review »
  3. Aug 11, 2015
    The mystery is very interesting, but thats it. You can not pick up and examine anything in the game and in my opinion the walking is too slowThe mystery is very interesting, but thats it. You can not pick up and examine anything in the game and in my opinion the walking is too slow and with no sprint can lead to a long boring stroll. I believe a game lacking so many moving parts in the world should make for a dynamic interesting world, but it doesnt, for the most part the world seems very stiff and even static at times. The game is touted by many professional review sites as an open world game which is only technically true. Going through the game a majority of the buildings are locked and there are many roads you cannot go down on top of that there is a marker in game to keep you on the correct path through the world. I feel like the game was more like a open world guided tour than a open world exploration. This game overall was very over hyped and I personally am very let down overall. Full Review »